| 1 | /*! | 
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| 2 |     \projectile.h | 
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| 3 |     \brief a projectile, that is been shooted by a weapon | 
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| 4 |  | 
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| 5 |     You can use this class to make some shoots, but this isn't the real idea. If you want to just test, if the | 
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| 6 |     shooting funcions work, use the Projectile class. But if you want to implement your own shoots its | 
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| 7 |     different:<br> | 
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| 8 |     Make a new class and derive it from Projectile. To have a weapon work well, reimplement the functions | 
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| 9 |     - void tick() | 
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| 10 |     - void draw() | 
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| 11 |     - void hit() (only if you have working collision detection) | 
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| 12 |     When you have implemented these functions you have just to add the projectiles to your weapon. You ll want | 
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| 13 |     to make this by looking into the function | 
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| 14 |     - Weapon::fire() | 
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| 15 |     there you just change the line: | 
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| 16 |     Projectile* pj = new Projectile();    TO     Projectile* pj = new MyOwnProjectileClass(); | 
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| 17 |     and schwups it works... :) | 
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| 18 | */ | 
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| 19 |  | 
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| 20 | #ifndef _PROJECTILE_H | 
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| 21 | #define _PROJECTILE_H | 
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| 22 |  | 
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| 23 | #include "world_entity.h" | 
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| 24 | #include "vector.h" | 
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| 25 |  | 
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| 26 | class Vector; | 
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| 27 | class Weapon; | 
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| 28 |  | 
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| 29 | class Projectile : public WorldEntity | 
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| 30 | { | 
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| 31 |   friend class World; | 
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| 32 |  | 
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| 33 |  public: | 
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| 34 |   Projectile (Weapon* weapon); | 
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| 35 |   virtual ~Projectile (); | 
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| 36 |  | 
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| 37 |   void setFlightDirection(Quaternion flightDirection); | 
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| 38 |   void setSpeed(float speed); | 
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| 39 |   void setVelocity(const Vector &velocity); | 
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| 40 |   void setTTL(float ttl); | 
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| 41 |  | 
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| 42 |   virtual void hit (WorldEntity* weapon, Vector* loc); | 
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| 43 |   virtual void destroy (); | 
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| 44 |  | 
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| 45 |   virtual void tick (float time); | 
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| 46 |   virtual void draw (); | 
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| 47 |  | 
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| 48 |  protected: | 
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| 49 |   //physical attriutes like: force, speed, acceleration etc. | 
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| 50 |   float          speed;                     //!< this is the speed of the projectile | 
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| 51 |   float          currentLifeTime;           //!< this is the time, the projectile exists in this world (incremented by tick) | 
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| 52 |   float          ttl;                       //!< time to life, after this time, the projectile will garbage collect itself | 
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| 53 |   Vector*        flightDirection;           //!< direction in which the shoot flights | 
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| 54 |   Weapon*        weapon;                    //!< weapon the shoot belongs to | 
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| 55 |  | 
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| 56 |   Vector         velocity;                  //!< velocity of the projectile | 
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| 57 |   Vector         offsetVel;                 //!< offset velocity TEMP | 
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| 58 | }; | 
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| 59 |  | 
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| 60 | #endif /* _PROJECTILE_H */ | 
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