| 1 | /*! |
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| 2 | \projectile.h |
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| 3 | \brief a projectile, that is been shooted by a weapon |
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| 4 | |
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| 5 | You can use this class to make some shoots, but this isn't the real idea. If you want to just test, if the |
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| 6 | shooting funcions work, use the Projectile class. But if you want to implement your own shoots its |
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| 7 | different:<br> |
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| 8 | Make a new class and derive it from Projectile. To have a weapon work well, reimplement the functions |
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| 9 | - void tick() |
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| 10 | - void draw() |
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| 11 | - void hit() (only if you have working collision detection) |
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| 12 | When you have implemented these functions you have just to add the projectiles to your weapon. You ll want |
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| 13 | to make this by looking into the function |
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| 14 | - Weapon::fire() |
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| 15 | there you just change the line: |
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| 16 | Projectile* pj = new Projectile(); TO Projectile* pj = new MyOwnProjectileClass(); |
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| 17 | and schwups it works... :) |
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| 18 | */ |
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| 19 | |
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| 20 | #ifndef _PROJECTILE_H |
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| 21 | #define _PROJECTILE_H |
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| 22 | |
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| 23 | #include "world_entity.h" |
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| 24 | |
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| 25 | class Vector; |
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| 26 | class Weapon; |
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| 27 | |
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| 28 | class Projectile : public WorldEntity |
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| 29 | { |
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| 30 | friend class World; |
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| 31 | |
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| 32 | public: |
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| 33 | Projectile (Weapon* weapon); |
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| 34 | virtual ~Projectile (); |
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| 35 | |
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| 36 | void setFlightDirection(Quaternion flightDirection); |
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| 37 | void setSpeed(float speed); |
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| 38 | void setTTL(float ttl); |
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| 39 | |
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| 40 | virtual void hit (WorldEntity* weapon, Vector* loc); |
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| 41 | virtual void destroy (); |
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| 42 | |
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| 43 | virtual void tick (float time); |
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| 44 | virtual void draw (); |
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| 45 | |
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| 46 | protected: |
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| 47 | //physical attriutes like: force, speed, acceleration etc. |
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| 48 | float speed; //!< this is the speed of the projectile |
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| 49 | float currentLifeTime; //!< this is the time, the projectile exists in this world (incremented by tick) |
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| 50 | float ttl; //!< time to life, after this time, the projectile will garbage collect itself |
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| 51 | Vector* flightDirection; //!< direction in which the shoot flights |
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| 52 | Weapon* weapon; //!< weapon the shoot belongs to |
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| 53 | |
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| 54 | }; |
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| 55 | |
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| 56 | #endif /* _PROJECTILE_H */ |
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