Last change
on this file since 3573 was
3573,
checked in by patrick, 19 years ago
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orxonox/trunk: implemented skeleton for animatino player. added classes weapon and projectile, the base classes for future guns and rocket lunchers or whatever you will be wanting to implement. PS: animation player rules…
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File size:
537 bytes
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1 | /*! |
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2 | \projectile.h |
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3 | \brief a projectile, that is been shooted by a weapon |
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4 | */ |
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5 | |
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6 | #ifndef _PROJECTILE_H |
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7 | #define _PROJECTILE_H |
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8 | |
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9 | #include "world_entity.h" |
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10 | |
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11 | |
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12 | class Projectile : public WorldEntity |
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13 | { |
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14 | friend class World; |
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15 | |
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16 | public: |
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17 | Projectile (); |
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18 | virtual ~Projectile (); |
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19 | |
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20 | |
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21 | virtual void tick (float time); |
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22 | virtual void hit (WorldEntity* weapon, Vector loc); |
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23 | virtual void destroy (); |
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24 | virtual void collide (WorldEntity* other, Uint32 ownhitflags, Uint32 otherhitflags); |
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25 | virtual void draw (); |
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26 | |
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27 | }; |
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28 | |
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29 | #endif /* _PROJECTILE_H */ |
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