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source: orxonox.OLD/orxonox/trunk/src/world_entities/projectile.h @ 3573

Last change on this file since 3573 was 3573, checked in by patrick, 19 years ago

orxonox/trunk: implemented skeleton for animatino player. added classes weapon and projectile, the base classes for future guns and rocket lunchers or whatever you will be wanting to implement. PS: animation player rules…

File size: 537 bytes
Line 
1/*!
2    \projectile.h
3    \brief a projectile, that is been shooted by a weapon
4*/
5
6#ifndef _PROJECTILE_H
7#define _PROJECTILE_H
8
9#include "world_entity.h"
10
11
12class Projectile : public WorldEntity
13{
14  friend class World;
15
16 public:
17  Projectile ();
18  virtual ~Projectile ();
19
20 
21  virtual void tick (float time);
22  virtual void hit (WorldEntity* weapon, Vector loc);
23  virtual void destroy ();
24  virtual void collide (WorldEntity* other,  Uint32 ownhitflags, Uint32 otherhitflags);
25  virtual void draw ();
26
27};
28
29#endif /* _PROJECTILE_H */
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