| 1 | |
|---|
| 2 | |
|---|
| 3 | /* |
|---|
| 4 | orxonox - the future of 3D-vertical-scrollers |
|---|
| 5 | |
|---|
| 6 | Copyright (C) 2004 orx |
|---|
| 7 | |
|---|
| 8 | This program is free software; you can redistribute it and/or modify |
|---|
| 9 | it under the terms of the GNU General Public License as published by |
|---|
| 10 | the Free Software Foundation; either version 2, or (at your option) |
|---|
| 11 | any later version. |
|---|
| 12 | |
|---|
| 13 | ### File Specific |
|---|
| 14 | main-programmer: Patrick Boenzli |
|---|
| 15 | co-programmer: |
|---|
| 16 | */ |
|---|
| 17 | |
|---|
| 18 | |
|---|
| 19 | #include "projectile.h" |
|---|
| 20 | |
|---|
| 21 | #include "world_entity.h" |
|---|
| 22 | #include "weapon.h" |
|---|
| 23 | #include "null_parent.h" |
|---|
| 24 | #include "model.h" |
|---|
| 25 | #include "vector.h" |
|---|
| 26 | |
|---|
| 27 | using namespace std; |
|---|
| 28 | |
|---|
| 29 | |
|---|
| 30 | /** |
|---|
| 31 | \brief standard constructor |
|---|
| 32 | */ |
|---|
| 33 | Projectile::Projectile (Weapon* weapon) : WorldEntity() |
|---|
| 34 | { |
|---|
| 35 | this->setClassID(CL_PROJECTILE, "Projectile"); |
|---|
| 36 | |
|---|
| 37 | this->weapon = weapon; |
|---|
| 38 | this->flightDirection = NULL; |
|---|
| 39 | this->currentLifeTime = 0.0f; |
|---|
| 40 | this->ttl = 0.75f; /* sec */ |
|---|
| 41 | this->speed = 2.0f; |
|---|
| 42 | } |
|---|
| 43 | |
|---|
| 44 | |
|---|
| 45 | /** |
|---|
| 46 | \brief standard deconstructor |
|---|
| 47 | */ |
|---|
| 48 | Projectile::~Projectile () |
|---|
| 49 | { |
|---|
| 50 | /* |
|---|
| 51 | do not delete the test projectModel, since it is pnode |
|---|
| 52 | and will be cleaned out by world |
|---|
| 53 | */ |
|---|
| 54 | //delete this->projectileModel; |
|---|
| 55 | } |
|---|
| 56 | |
|---|
| 57 | |
|---|
| 58 | /** |
|---|
| 59 | \brief this sets the flight direction of the projectile |
|---|
| 60 | \param directin in which to flight |
|---|
| 61 | |
|---|
| 62 | this function will calculate a vector out of this to be used in the |
|---|
| 63 | tick function |
|---|
| 64 | */ |
|---|
| 65 | void Projectile::setFlightDirection(Quaternion flightDirection) |
|---|
| 66 | { |
|---|
| 67 | if( this->flightDirection == NULL) |
|---|
| 68 | this->flightDirection = new Vector(); |
|---|
| 69 | Vector v(1, 0, 0); |
|---|
| 70 | *this->flightDirection = flightDirection.apply(v); |
|---|
| 71 | this->flightDirection->normalize(); |
|---|
| 72 | } |
|---|
| 73 | |
|---|
| 74 | |
|---|
| 75 | /** |
|---|
| 76 | \brief this sets the time to life of the projectile |
|---|
| 77 | \param ttl in second |
|---|
| 78 | |
|---|
| 79 | after this life time, the projectile will garbage collect itself |
|---|
| 80 | */ |
|---|
| 81 | void Projectile::setTTL(float ttl) |
|---|
| 82 | { |
|---|
| 83 | this->ttl = ttl; |
|---|
| 84 | } |
|---|
| 85 | |
|---|
| 86 | |
|---|
| 87 | /** |
|---|
| 88 | \brief sets the speed of the projectile |
|---|
| 89 | */ |
|---|
| 90 | void Projectile::setSpeed(float speed) |
|---|
| 91 | { |
|---|
| 92 | this->speed = speed * 3; /* fix speed settings */ |
|---|
| 93 | PRINTF(4)("Projectile::setting speed to: %f\n", this->speed); |
|---|
| 94 | } |
|---|
| 95 | |
|---|
| 96 | |
|---|
| 97 | /** |
|---|
| 98 | \brief sets the velocity vector to a spec speed |
|---|
| 99 | \param velocity: vector of the velocity |
|---|
| 100 | */ |
|---|
| 101 | void Projectile::setVelocity(const Vector &velocity) |
|---|
| 102 | { |
|---|
| 103 | this->offsetVel = this->velocity = velocity; |
|---|
| 104 | this->offsetVel.normalize(); |
|---|
| 105 | this->velocity += (this->offsetVel * 50.0); |
|---|
| 106 | } |
|---|
| 107 | |
|---|
| 108 | |
|---|
| 109 | /** |
|---|
| 110 | \brief signal tick, time dependent things will be handled here |
|---|
| 111 | \param time since last tick |
|---|
| 112 | */ |
|---|
| 113 | void Projectile::tick (float time) |
|---|
| 114 | { |
|---|
| 115 | Vector v = this->velocity * (time); |
|---|
| 116 | this->shiftCoor(v); |
|---|
| 117 | |
|---|
| 118 | this->currentLifeTime += time; |
|---|
| 119 | if( this->ttl < this->currentLifeTime) |
|---|
| 120 | { |
|---|
| 121 | PRINTF(5)("FINALIZE==========================\n"); |
|---|
| 122 | PRINTF(5)("current life time is: %f/%f\n", this->currentLifeTime, this->ttl); |
|---|
| 123 | PRINTF(5)("FINALIZE===========================\n"); |
|---|
| 124 | this->finalize(); |
|---|
| 125 | this->currentLifeTime = 0.0f; |
|---|
| 126 | } |
|---|
| 127 | } |
|---|
| 128 | |
|---|
| 129 | /** |
|---|
| 130 | \brief the projectile gets hit by another entity |
|---|
| 131 | \param the other entity |
|---|
| 132 | \param place where it is hit |
|---|
| 133 | */ |
|---|
| 134 | void Projectile::hit (WorldEntity* entity, Vector* place) |
|---|
| 135 | {} |
|---|
| 136 | |
|---|
| 137 | |
|---|
| 138 | /** |
|---|
| 139 | \brief the function gets called, when the projectile is destroyed |
|---|
| 140 | */ |
|---|
| 141 | void Projectile::destroy () |
|---|
| 142 | {} |
|---|
| 143 | |
|---|
| 144 | |
|---|
| 145 | void Projectile::draw () |
|---|
| 146 | { |
|---|
| 147 | glMatrixMode(GL_MODELVIEW); |
|---|
| 148 | glPushMatrix(); |
|---|
| 149 | |
|---|
| 150 | float matrix[4][4]; |
|---|
| 151 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); |
|---|
| 152 | this->getAbsDir().matrix (matrix); |
|---|
| 153 | glMultMatrixf((float*)matrix); |
|---|
| 154 | this->model->draw(); |
|---|
| 155 | |
|---|
| 156 | glPopMatrix(); |
|---|
| 157 | } |
|---|
| 158 | |
|---|