| 1 |  | 
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| 2 |  | 
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| 3 | /* | 
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| 4 | orxonox - the future of 3D-vertical-scrollers | 
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| 5 |  | 
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| 6 | Copyright (C) 2004 orx | 
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| 7 |  | 
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| 8 | This program is free software; you can redistribute it and/or modify | 
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| 9 | it under the terms of the GNU General Public License as published by | 
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| 10 | the Free Software Foundation; either version 2, or (at your option) | 
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| 11 | any later version. | 
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| 12 |  | 
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| 13 | ### File Specific | 
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| 14 | main-programmer: Patrick Boenzli | 
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| 15 | co-programmer: | 
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| 16 | */ | 
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| 17 |  | 
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| 18 |  | 
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| 19 | #include "projectile.h" | 
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| 20 |  | 
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| 21 | #include "world_entity.h" | 
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| 22 | #include "weapon.h" | 
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| 23 | #include "null_parent.h" | 
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| 24 | #include "model.h" | 
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| 25 | #include "vector.h" | 
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| 26 |  | 
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| 27 | using namespace std; | 
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| 28 |  | 
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| 29 |  | 
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| 30 | /** | 
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| 31 | \brief standard constructor | 
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| 32 | */ | 
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| 33 | Projectile::Projectile (Weapon* weapon) : WorldEntity() | 
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| 34 | { | 
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| 35 | this->model = (Model*)ResourceManager::getInstance()->load("sphere", PRIM, RP_LEVEL); | 
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| 36 | this->weapon = weapon; | 
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| 37 | this->flightDirection = NULL; | 
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| 38 | this->currentLifeTime = 0.0f; | 
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| 39 | this->ttl = 0.75f; /* sec */ | 
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| 40 | this->speed = 2.0f; | 
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| 41 | } | 
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| 42 |  | 
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| 43 |  | 
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| 44 | /** | 
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| 45 | \brief standard deconstructor | 
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| 46 | */ | 
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| 47 | Projectile::~Projectile () | 
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| 48 | { | 
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| 49 | /* | 
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| 50 | do not delete the test projectModel, since it is pnode | 
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| 51 | and will be cleaned out by world | 
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| 52 | */ | 
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| 53 | //delete this->projectileModel; | 
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| 54 | } | 
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| 55 |  | 
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| 56 |  | 
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| 57 | /** | 
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| 58 | \brief this sets the flight direction of the projectile | 
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| 59 | \param directin in which to flight | 
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| 60 |  | 
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| 61 | this function will calculate a vector out of this to be used in the | 
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| 62 | tick function | 
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| 63 | */ | 
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| 64 | void Projectile::setFlightDirection(Quaternion flightDirection) | 
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| 65 | { | 
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| 66 | if( this->flightDirection == NULL) | 
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| 67 | this->flightDirection = new Vector(); | 
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| 68 | Vector v(1, 0, 0); | 
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| 69 | *this->flightDirection = flightDirection.apply(v); | 
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| 70 | this->flightDirection->normalize(); | 
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| 71 | } | 
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| 72 |  | 
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| 73 |  | 
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| 74 | /** | 
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| 75 | \brief this sets the time to life of the projectile | 
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| 76 | \param ttl in second | 
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| 77 |  | 
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| 78 | after this life time, the projectile will garbage collect itself | 
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| 79 | */ | 
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| 80 | void Projectile::setTTL(float ttl) | 
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| 81 | { | 
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| 82 | this->ttl = ttl; | 
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| 83 | } | 
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| 84 |  | 
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| 85 |  | 
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| 86 | /** | 
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| 87 | \brief sets the speed of the projectile | 
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| 88 | */ | 
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| 89 | void Projectile::setSpeed(float speed) | 
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| 90 | { | 
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| 91 | this->speed = speed * 3; /* fix speed settings */ | 
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| 92 | PRINTF(4)("Projectile::setting speed to: %f\n", this->speed); | 
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| 93 | } | 
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| 94 |  | 
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| 95 | /** | 
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| 96 | \brief signal tick, time dependent things will be handled here | 
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| 97 | \param time since last tick | 
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| 98 | */ | 
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| 99 | void Projectile::tick (float time) | 
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| 100 | { | 
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| 101 | Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.7); | 
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| 102 | this->shiftCoor(v); | 
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| 103 |  | 
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| 104 | this->currentLifeTime += time; | 
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| 105 | if( this->ttl < this->currentLifeTime) | 
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| 106 | { | 
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| 107 | PRINTF(5)("FINALIZE==========================\n"); | 
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| 108 | PRINTF(5)("current life time is: %f/%f\n", this->currentLifeTime, this->ttl); | 
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| 109 | PRINTF(5)("FINALIZE===========================\n"); | 
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| 110 | this->finalize(); | 
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| 111 | this->currentLifeTime = 0.0f; | 
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| 112 | } | 
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| 113 | } | 
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| 114 |  | 
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| 115 | /** | 
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| 116 | \brief the projectile gets hit by another entity | 
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| 117 | \param the other entity | 
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| 118 | \param place where it is hit | 
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| 119 | */ | 
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| 120 | void Projectile::hit (WorldEntity* entity, Vector* place) | 
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| 121 | {} | 
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| 122 |  | 
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| 123 |  | 
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| 124 | /** | 
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| 125 | \brief the function gets called, when the projectile is destroyed | 
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| 126 | */ | 
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| 127 | void Projectile::destroy () | 
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| 128 | {} | 
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| 129 |  | 
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| 130 |  | 
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| 131 | void Projectile::draw () | 
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| 132 | { | 
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| 133 | glMatrixMode(GL_MODELVIEW); | 
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| 134 | glPushMatrix(); | 
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| 135 |  | 
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| 136 | float matrix[4][4]; | 
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| 137 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); | 
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| 138 | this->getAbsDir().matrix (matrix); | 
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| 139 | glMultMatrixf((float*)matrix); | 
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| 140 | this->model->draw(); | 
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| 141 |  | 
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| 142 | glPopMatrix(); | 
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| 143 | } | 
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| 144 |  | 
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