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source: orxonox.OLD/orxonox/trunk/src/world_entities/projectile.cc @ 3683

Last change on this file since 3683 was 3683, checked in by patrick, 19 years ago

orxonox/trunk: projectile speed issue: fixed some strange behaveour. still got the problem, that the the projectile have variable relative speeds to the player…

File size: 2.9 KB
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1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific
14   main-programmer: Patrick Boenzli
15   co-programmer:
16*/
17
18
19#include "projectile.h"
20
21#include "world_entity.h"
22#include "weapon.h"
23#include "null_parent.h"
24#include "model.h"
25#include "vector.h"
26
27using namespace std;
28
29
30/**
31   \brief standard constructor
32*/
33Projectile::Projectile (Weapon* weapon) : WorldEntity()
34{
35  this->model = (Model*)ResourceManager::getInstance()->load("sphere", PRIM, RP_LEVEL);
36  this->weapon = weapon;
37  this->flightDirection = NULL;
38  this->currentLifeTime = 0.0f;
39  this->ttl = 1.0f;
40  this->speed = 2.0f;
41}
42
43
44/**
45   \brief standard deconstructor
46*/
47Projectile::~Projectile () 
48{
49  /*
50     do not delete the test projectModel, since it is pnode
51     and will be cleaned out by world
52  */
53  //delete this->projectileModel;
54}
55
56
57/**
58   \brief this sets the flight direction of the projectile
59   \param directin in which to flight
60
61   this function will calculate a vector out of this to be used in the
62   tick function
63*/
64void Projectile::setFlightDirection(Quaternion* flightDirection)
65{
66  if( this->flightDirection == NULL)
67    this->flightDirection = new Vector();
68  Vector v(1, 0, 0);
69  *this->flightDirection = flightDirection->apply(v);
70  this->flightDirection->normalize();
71}
72
73
74/**
75   \brief this sets the time to life of the projectile
76   \param ttl in second
77
78   after this life time, the projectile will garbage collect itself
79*/
80void Projectile::setTTL(float ttl)
81{
82  this->ttl = ttl;
83}
84
85
86/**
87   \brief sets the speed of the projectile
88*/
89void Projectile::setSpeed(float speed)
90{
91  this->speed = speed * 5;
92  printf("Projectile::setting speed to: %f\n", this->speed);
93}
94
95/**
96   \brief signal tick, time dependent things will be handled here
97   \param time since last tick
98*/
99void Projectile::tick (float time) 
100{
101  this->speed = this->weapon->getSpeed() * 5; 
102  this->shiftCoor(*this->flightDirection * this->speed * time);
103  printf("current speed is: %f\n", this->speed);
104
105  this->currentLifeTime += time;
106  if( this->ttl > this->currentLifeTime)
107    this->finalize();
108}
109
110/**
111   \brief the projectile gets hit by another entity
112   \param the other entity
113   \param place where it is hit
114*/
115void Projectile::hit (WorldEntity* entity, Vector* place) 
116{}
117
118
119/**
120   \brief the function gets called, when the projectile is destroyed
121*/
122void Projectile::destroy () 
123{}
124
125
126void Projectile::draw () 
127{
128  glMatrixMode(GL_MODELVIEW);
129  glPushMatrix();
130
131  float matrix[4][4]; 
132  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
133  this->getAbsDir().matrix (matrix);
134  glMultMatrixf((float*)matrix); 
135  this->model->draw();
136
137  glPopMatrix();
138}
139
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