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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: |
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| 16 | */ |
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| 17 | |
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| 18 | |
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| 19 | #include "projectile.h" |
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| 20 | |
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| 21 | #include "world_entity.h" |
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| 22 | #include "null_parent.h" |
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| 23 | #include "objModel.h" |
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| 24 | #include "primitive.h" |
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| 25 | #include "vector.h" |
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| 26 | |
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| 27 | using namespace std; |
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| 28 | |
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| 29 | |
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| 30 | /** |
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| 31 | \brief standard constructor |
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| 32 | */ |
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| 33 | Projectile::Projectile () : WorldEntity() |
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| 34 | { |
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| 35 | //this->model = new OBJModel(""); |
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| 36 | this->projectileModel = new Primitive(P_SPHERE); |
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| 37 | this->flightDirection = NULL; |
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| 38 | this->currentLifeTime = 0.0f; |
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| 39 | this->ttl = 1.0f; |
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| 40 | this->speed = 1.1f; |
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| 41 | } |
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| 42 | |
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| 43 | |
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| 44 | /** |
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| 45 | \brief standard deconstructor |
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| 46 | */ |
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| 47 | Projectile::~Projectile () |
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| 48 | { |
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| 49 | /* |
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| 50 | do not delete the test projectModel, since it is pnode |
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| 51 | and will be cleaned out by world |
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| 52 | */ |
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| 53 | //delete this->projectileModel; |
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| 54 | } |
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| 55 | |
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| 56 | |
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| 57 | /** |
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| 58 | \brief this sets the flight direction of the projectile |
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| 59 | \param directin in which to flight |
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| 60 | |
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| 61 | this function will calculate a vector out of this to be used in the |
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| 62 | tick function |
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| 63 | */ |
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| 64 | void Projectile::setFlightDirection(Quaternion* flightDirection) |
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| 65 | { |
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| 66 | if( this->flightDirection == NULL) |
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| 67 | this->flightDirection = new Vector(); |
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| 68 | Vector v(1, 0, 0); |
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| 69 | *this->flightDirection = flightDirection->apply(v); |
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| 70 | } |
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| 71 | |
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| 72 | |
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| 73 | /** |
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| 74 | \brief this sets the time to life of the projectile |
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| 75 | \param ttl in second |
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| 76 | |
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| 77 | after this life time, the projectile will garbage collect itself |
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| 78 | */ |
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| 79 | void Projectile::setTTL(float ttl) |
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| 80 | { |
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| 81 | this->ttl = ttl; |
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| 82 | } |
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| 83 | |
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| 84 | |
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| 85 | /** |
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| 86 | \brief signal tick, time dependent things will be handled here |
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| 87 | \param time since last tick |
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| 88 | */ |
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| 89 | void Projectile::tick (float time) |
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| 90 | { |
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| 91 | this->currentLifeTime += time; |
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| 92 | if( this->ttl < this->currentLifeTime) |
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| 93 | { |
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| 94 | *this->flightDirection = *this->flightDirection * speed; |
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| 95 | this->shiftCoor(this->flightDirection); |
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| 96 | return; |
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| 97 | } |
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| 98 | this->finalize(); |
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| 99 | //NullParent* np = NullParent::getInstance(); |
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| 100 | /* garbage colelction */ |
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| 101 | // \fix: there is no gc in this class, its all been done by GarbageCollector |
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| 102 | } |
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| 103 | |
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| 104 | /** |
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| 105 | \brief the projectile gets hit by another entity |
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| 106 | \param the other entity |
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| 107 | \param place where it is hit |
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| 108 | */ |
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| 109 | void Projectile::hit (WorldEntity* entity, Vector* place) |
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| 110 | {} |
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| 111 | |
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| 112 | |
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| 113 | /** |
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| 114 | \brief the function gets called, when the projectile is destroyed |
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| 115 | */ |
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| 116 | void Projectile::destroy () |
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| 117 | {} |
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| 118 | |
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| 119 | |
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| 120 | void Projectile::draw () |
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| 121 | { |
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| 122 | glMatrixMode(GL_MODELVIEW); |
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| 123 | glPushMatrix(); |
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| 124 | |
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| 125 | float matrix[4][4]; |
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| 126 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); |
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| 127 | this->getAbsDir().matrix (matrix); |
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| 128 | glMultMatrixf((float*)matrix); |
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| 129 | //this->model->draw(); |
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| 130 | this->projectileModel->draw(); |
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| 131 | |
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| 132 | glPopMatrix(); |
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| 133 | } |
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| 134 | |
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