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source: orxonox.OLD/orxonox/trunk/src/world_entities/projectile.cc @ 3618

Last change on this file since 3618 was 3618, checked in by patrick, 19 years ago

orxonox/trunk: adding TestGun to implement a test gun :) some smaller changes in ghe weapon.h interface. some doxytags for primitive

File size: 1.5 KB
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1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific
14   main-programmer: Patrick Boenzli
15   co-programmer:
16*/
17
18
19#include "projectile.h"
20
21#include "world_entity.h"
22#include "objModel.h"
23#include "primitive.h"
24#include "vector.h"
25
26using namespace std;
27
28
29/**
30   \brief standard constructor
31*/
32Projectile::Projectile () : WorldEntity()
33{
34  //this->model = new OBJModel("");
35  this->projectileModel = new Primitive(P_SPHERE);
36}
37
38
39/**
40   \brief standard deconstructor
41*/
42Projectile::~Projectile () 
43{
44
45}
46
47
48/**
49   \brief signal tick, time dependent things will be handled here
50   \param time since last tick
51*/
52void Projectile::tick (float time) 
53{}
54
55/**
56   \brief the projectile gets hit by another entity
57   \param the other entity
58   \param place where it is hit
59*/
60void Projectile::hit (WorldEntity* entity, Vector* place) 
61{}
62
63
64/**
65   \brief the function gets called, when the projectile is destroyed
66*/
67void Projectile::destroy () 
68{}
69
70
71void Projectile::draw () 
72{
73  glMatrixMode(GL_MODELVIEW);
74  glPushMatrix();
75
76  float matrix[4][4]; 
77  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
78  this->getAbsDir().matrix (matrix);
79  glMultMatrixf((float*)matrix); 
80  this->model->draw();
81
82  glPopMatrix();
83}
84
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