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source: orxonox.OLD/orxonox/trunk/src/world_entities/projectile.cc @ 3573

Last change on this file since 3573 was 3573, checked in by patrick, 19 years ago

orxonox/trunk: implemented skeleton for animatino player. added classes weapon and projectile, the base classes for future guns and rocket lunchers or whatever you will be wanting to implement. PS: animation player rules…

File size: 1.2 KB
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1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific
14   main-programmer: Patrick Boenzli
15   co-programmer:
16*/
17
18
19#include "projectile.h"
20#include "stdincl.h"
21#include "world_entity.h"
22#include "vector.h"
23#include "objModel.h"
24
25using namespace std;
26
27
28
29Projectile::Projectile () : WorldEntity()
30{
31  this->model = new OBJModel("../data/models/fighter.obj");
32}
33
34
35
36Projectile::~Projectile () 
37{
38  delete this->model;
39}
40
41void Projectile::tick (float time) {}
42
43void Projectile::hit (WorldEntity* weapon, Vector loc) {}
44
45void Projectile::destroy () {}
46
47void Projectile::collide (WorldEntity* other,  Uint32 ownhitflags, Uint32 otherhitflags) {}
48
49void Projectile::draw () 
50{
51  glMatrixMode(GL_MODELVIEW);
52  glPushMatrix();
53  float matrix[4][4];
54 
55  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
56  //rotate
57  this->getAbsDir().matrix (matrix);
58  glMultMatrixf((float*)matrix);
59 
60  this->model->draw();
61
62  glPopMatrix();
63}
64
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