| 
                Last change
                  on this file since 3540 was
                  3537,
                  checked in by patrick, 21 years ago
           | 
        
        
          | 
               
orxonox/trank: worked on removing alg. from pnode and changed a little on camera for the new tackmanager 
 
           | 
        
        | 
            File size:
            1.4 KB
           | 
      
      
        
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| 1 |  | 
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| 2 |  | 
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| 3 | /*  | 
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| 4 |    orxonox - the future of 3D-vertical-scrollers | 
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| 5 |  | 
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| 6 |    Copyright (C) 2004 orx | 
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| 7 |  | 
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| 8 |    This program is free software; you can redistribute it and/or modify | 
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| 9 |    it under the terms of the GNU General Public License as published by | 
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| 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 11 |    any later version. | 
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| 12 |  | 
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| 13 |    ### File Specific | 
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| 14 |    main-programmer: Patrick Boenzli | 
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| 15 |    co-programmer:  | 
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| 16 | */ | 
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| 17 |  | 
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| 18 |  | 
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| 19 | #include "primitive.h" | 
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| 20 | #include "stdincl.h" | 
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| 21 | #include "world_entity.h" | 
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| 22 | #include "vector.h" | 
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| 23 | #include "objModel.h" | 
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| 24 |  | 
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| 25 | using namespace std; | 
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| 26 |  | 
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| 27 |  | 
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| 28 | Primitive::Primitive (PRIMITIVE_FORM form) : WorldEntity() | 
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| 29 | { | 
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| 30 |   this->model = new OBJModel("../data/models/fighter.obj"); | 
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| 31 |   //this->model = new OBJModel(""); | 
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| 32 | } | 
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| 33 |  | 
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| 34 |  | 
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| 35 |  | 
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| 36 | Primitive::~Primitive ()  | 
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| 37 | { | 
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| 38 |   delete this->model; | 
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| 39 | } | 
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| 40 |  | 
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| 41 | void Primitive::destroy ()  | 
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| 42 | { | 
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| 43 |  | 
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| 44 |  | 
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| 45 |   static_cast<WorldEntity*>(this)->destroy(); | 
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| 46 | } | 
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| 47 |  | 
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| 48 |  | 
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| 49 | void Primitive::tick (float time)  | 
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| 50 | { | 
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| 51 |   Vector v(0.0, 0.0, 1.0); | 
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| 52 |   Quaternion q(10.0, v); | 
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| 53 |   //this->relDirection = this->relDirection * q; | 
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| 54 | } | 
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| 55 |  | 
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| 56 | void Primitive::hit (WorldEntity* weapon, Vector loc) {} | 
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| 57 |  | 
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| 58 |  | 
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| 59 | void Primitive::collide (WorldEntity* other,  Uint32 ownhitflags, Uint32 otherhitflags) {} | 
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| 60 |  | 
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| 61 | void Primitive::draw ()  | 
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| 62 | { | 
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| 63 |   glMatrixMode(GL_MODELVIEW); | 
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| 64 |   glPushMatrix(); | 
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| 65 |   float matrix[4][4]; | 
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| 66 |    | 
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| 67 |   glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); | 
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| 68 |   //rotate | 
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| 69 |   this->getAbsDir().matrix (matrix); | 
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| 70 |   glMultMatrixf((float*)matrix); | 
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| 71 |    | 
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| 72 |   this->model->draw(); | 
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| 73 |   glPopMatrix(); | 
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| 74 | } | 
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| 75 |  | 
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