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source: orxonox.OLD/orxonox/trunk/src/world_entities/primitive.cc @ 3537

Last change on this file since 3537 was 3537, checked in by patrick, 19 years ago

orxonox/trank: worked on removing alg. from pnode and changed a little on camera for the new tackmanager

File size: 1.4 KB
Line 
1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific
14   main-programmer: Patrick Boenzli
15   co-programmer:
16*/
17
18
19#include "primitive.h"
20#include "stdincl.h"
21#include "world_entity.h"
22#include "vector.h"
23#include "objModel.h"
24
25using namespace std;
26
27
28Primitive::Primitive (PRIMITIVE_FORM form) : WorldEntity()
29{
30  this->model = new OBJModel("../data/models/fighter.obj");
31  //this->model = new OBJModel("");
32}
33
34
35
36Primitive::~Primitive () 
37{
38  delete this->model;
39}
40
41void Primitive::destroy () 
42{
43
44
45  static_cast<WorldEntity*>(this)->destroy();
46}
47
48
49void Primitive::tick (float time) 
50{
51  Vector v(0.0, 0.0, 1.0);
52  Quaternion q(10.0, v);
53  //this->relDirection = this->relDirection * q;
54}
55
56void Primitive::hit (WorldEntity* weapon, Vector loc) {}
57
58
59void Primitive::collide (WorldEntity* other,  Uint32 ownhitflags, Uint32 otherhitflags) {}
60
61void Primitive::draw () 
62{
63  glMatrixMode(GL_MODELVIEW);
64  glPushMatrix();
65  float matrix[4][4];
66 
67  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
68  //rotate
69  this->getAbsDir().matrix (matrix);
70  glMultMatrixf((float*)matrix);
71 
72  this->model->draw();
73  glPopMatrix();
74}
75
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