[3524] | 1 | |
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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: |
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| 16 | */ |
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| 17 | |
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| 18 | |
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| 19 | #include "primitive.h" |
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| 20 | #include "stdincl.h" |
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| 21 | #include "world_entity.h" |
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| 22 | #include "vector.h" |
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| 23 | #include "objModel.h" |
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| 24 | |
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| 25 | using namespace std; |
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| 26 | |
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| 27 | |
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[3586] | 28 | |
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| 29 | /** |
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| 30 | \brief standard constructor |
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| 31 | */ |
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[3524] | 32 | Primitive::Primitive (PRIMITIVE_FORM form) : WorldEntity() |
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| 33 | { |
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[3586] | 34 | //this->model = new OBJModel("../data/models/fighter.obj"); |
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[3524] | 35 | //this->model = new OBJModel(""); |
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[3586] | 36 | this->object = gluNewQuadric(); |
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| 37 | |
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| 38 | gluQuadricTexture(this->object, GL_TRUE); |
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| 39 | |
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[3587] | 40 | this->material = new Material("Sphere"); |
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[3586] | 41 | this->material->setDiffuseMap("../data/pictures/sky-replace.jpg"); |
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| 42 | this->material->setIllum(3); |
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[3588] | 43 | this->material->setSpecular(.3, .3, .3); |
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[3524] | 44 | } |
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| 45 | |
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| 46 | |
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[3586] | 47 | /** |
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| 48 | \brief standard deconstructor |
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| 49 | */ |
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[3524] | 50 | Primitive::~Primitive () |
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| 51 | { |
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[3586] | 52 | delete this->material; |
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| 53 | free(this->object); |
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[3524] | 54 | } |
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| 55 | |
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[3586] | 56 | /** |
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| 57 | \brief called, when the object gets hit |
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| 58 | \param other object, that hits it |
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| 59 | \param location of impact |
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| 60 | */ |
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| 61 | void Primitive::hit (WorldEntity* weapon, Vector* loc) {} |
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| 62 | |
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| 63 | |
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| 64 | /** |
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| 65 | \brief object collides |
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| 66 | */ |
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| 67 | void Primitive::collide (WorldEntity* other, Uint32 ownhitflags, Uint32 otherhitflags) {} |
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| 68 | |
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| 69 | |
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| 70 | /** |
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| 71 | \brief tick singal put everything here, that is timedependent |
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| 72 | \param time in sec |
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| 73 | */ |
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[3524] | 74 | void Primitive::tick (float time) |
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| 75 | { |
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[3586] | 76 | //Vector v(0.0, 0.0, 1.0); |
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| 77 | //Quaternion q(10.0, v); |
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[3537] | 78 | //this->relDirection = this->relDirection * q; |
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[3524] | 79 | } |
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| 80 | |
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[3586] | 81 | /** |
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| 82 | \brief drawing function of the object |
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| 83 | */ |
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[3524] | 84 | void Primitive::draw () |
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| 85 | { |
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| 86 | glMatrixMode(GL_MODELVIEW); |
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[3526] | 87 | glPushMatrix(); |
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[3586] | 88 | |
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[3524] | 89 | float matrix[4][4]; |
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| 90 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); |
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| 91 | //rotate |
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[3586] | 92 | //this->getAbsDir().matrix (matrix); |
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| 93 | //glMultMatrixf((float*)matrix); |
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| 94 | gluSphere(this->object, 2, 20, 20); |
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| 95 | |
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[3526] | 96 | glPopMatrix(); |
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[3524] | 97 | } |
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| 98 | |
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