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Last change
on this file since 3490 was
3471,
checked in by patrick, 21 years ago
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orxonox/trunk: redesigning directory structure - first step
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File size:
1.3 KB
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| 1 | /*! |
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| 2 | \file player.h |
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| 3 | \brief Implements a basic controllable WorldEntity |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _PLAYER_H |
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| 7 | #define _PLAYER_H |
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| 8 | |
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| 9 | #include "world_entity.h" |
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| 10 | |
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| 11 | class OBJModel; |
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| 12 | |
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| 13 | //! Basic controllable WorldEntity |
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| 14 | class Player : public WorldEntity |
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| 15 | { |
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| 16 | friend class World; |
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| 17 | |
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| 18 | public: |
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| 19 | Player(bool isFree = false); |
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| 20 | ~Player(); |
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| 21 | |
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| 22 | virtual void postSpawn(); |
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| 23 | virtual void tick(float time); |
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| 24 | virtual void hit(WorldEntity* weapon, Vector loc); |
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| 25 | virtual void destroy(); |
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| 26 | virtual void collide(WorldEntity* other, Uint32 ownhitflags, Uint32 otherhitflags); |
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| 27 | virtual void command(Command* cmd); |
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| 28 | |
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| 29 | virtual void draw(); |
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| 30 | // virtual void getLookat(Location* locbuf); |
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| 31 | |
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| 32 | virtual void leftWorld(); |
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| 33 | |
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| 34 | private: |
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| 35 | bool bUp; //!< up button pressed. |
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| 36 | bool bDown; //!< down button pressed. |
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| 37 | bool bLeft; //!< left button pressed. |
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| 38 | bool bRight; //!< right button pressed. |
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| 39 | bool bAscend; //!< ascend button pressed. |
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| 40 | bool bDescend; //!< descend button presses. |
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| 41 | bool bFire; //!< fire button pressed. |
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| 42 | |
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| 43 | Vector velocity; //!< the velocity of the player. |
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| 44 | float travelSpeed; //!< the current speed of the player (to make soft movement) |
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| 45 | float acceleration; //!< the acceleration of the player. |
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| 46 | |
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| 47 | void move(float time); |
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| 48 | |
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| 49 | }; |
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| 50 | |
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| 51 | #endif /* _PLAYER_H */ |
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