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Last change
on this file since 3617 was
3472,
checked in by patrick, 21 years ago
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orxonox/trunk: redesigning directory structure - created story_entities dir, moved important classes
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File size:
1.4 KB
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| 1 | |
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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: |
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| 16 | */ |
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| 17 | |
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| 18 | #include <iostream> |
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| 19 | #include <GL/glut.h> |
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| 20 | |
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| 21 | #include "ai.h" |
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| 22 | #include "data_tank.h" |
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| 23 | |
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| 24 | #include "npc.h" |
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| 25 | |
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| 26 | using namespace std; |
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| 27 | |
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| 28 | |
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| 29 | NPC::NPC() |
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| 30 | : WorldEntity() |
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| 31 | { |
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| 32 | hasDied = 0; |
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| 33 | } |
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| 34 | |
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| 35 | NPC::~NPC () {} |
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| 36 | |
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| 37 | |
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| 38 | void NPC::setPosition(float x, float y, float z) |
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| 39 | { |
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| 40 | xCor = x; yCor = y; zCor = z; |
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| 41 | } |
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| 42 | |
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| 43 | void NPC::getPosition(float* x, float* y, float* z) |
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| 44 | { |
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| 45 | *x = xCor; |
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| 46 | *y = yCor; |
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| 47 | *z = zCor; |
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| 48 | } |
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| 49 | |
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| 50 | void NPC::setCollisionRadius(float r) |
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| 51 | { |
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| 52 | collisionRadius = r; |
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| 53 | } |
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| 54 | |
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| 55 | float NPC::getCollisionRadius() |
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| 56 | { |
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| 57 | return collisionRadius; |
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| 58 | } |
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| 59 | |
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| 60 | |
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| 61 | void NPC::addAI(AI* ai) |
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| 62 | {} |
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| 63 | |
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| 64 | void NPC::paint() |
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| 65 | { |
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| 66 | //cout << "WorldEntity::WorldEntity();" << endl; |
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| 67 | /* fix: died flag approach is very stupid, just to show @ convention */ |
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| 68 | if( hasDied == 0 ) { |
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| 69 | glPushMatrix(); |
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| 70 | glTranslatef(xCor, yCor, 3.0); |
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| 71 | //glScalef(1.0, 3.0, 1.0); |
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| 72 | glutWireSphere(1.0, 10, 10); |
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| 73 | glPopMatrix(); |
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| 74 | } |
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| 75 | } |
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| 76 | |
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| 77 | void NPC::drawNPC() |
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| 78 | { |
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| 79 | |
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| 80 | } |
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| 81 | |
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| 82 | |
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| 83 | /* define the reaction, if the ship is been hit */ |
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| 84 | int NPC::hit() |
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| 85 | { |
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| 86 | die(); |
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| 87 | return 0; |
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| 88 | } |
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| 89 | |
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| 90 | |
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| 91 | void NPC::die() |
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| 92 | { |
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| 93 | hasDied = 1; |
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| 94 | } |
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