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source: orxonox.OLD/orxonox/trunk/src/world_entities/environment.h @ 3573

Last change on this file since 3573 was 3573, checked in by patrick, 19 years ago

orxonox/trunk: implemented skeleton for animatino player. added classes weapon and projectile, the base classes for future guns and rocket lunchers or whatever you will be wanting to implement. PS: animation player rules…

File size: 461 bytes
Line 
1#ifndef _ENVIRONEMENT_H
2#define _ENVIRONEMENT_H
3
4#include "world_entity.h"
5
6
7class Environment : public WorldEntity
8{
9  friend class World;
10
11 public:
12  Environment ();
13  virtual ~Environment ();
14
15 
16  virtual void tick (float time);
17  virtual void hit (WorldEntity* weapon, Vector loc);
18  virtual void destroy ();
19  virtual void collide (WorldEntity* other,  Uint32 ownhitflags, Uint32 otherhitflags);
20  virtual void draw ();
21
22};
23
24#endif /* _ENVIRONEMENT_H */
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