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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: |
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| 16 | */ |
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| 17 | |
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| 18 | |
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| 19 | #include "environment.h" |
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| 20 | #include "stdincl.h" |
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| 21 | #include "world_entity.h" |
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| 22 | #include "vector.h" |
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| 23 | #include "objModel.h" |
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| 24 | #include "obb_tree.h" |
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| 25 | |
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| 26 | using namespace std; |
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| 27 | |
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| 28 | |
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| 29 | /** |
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| 30 | \brief creates an environment |
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| 31 | */ |
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| 32 | Environment::Environment () : WorldEntity() |
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| 33 | { |
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| 34 | this->setClassID(CL_ENVIRONMENT, "Environment"); |
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| 35 | this->model = (Model*)ResourceManager::getInstance()->load("models/reaplow.obj"/*"worlds/vulcania.obj"*/, OBJ, RP_CAMPAIGN); |
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| 36 | |
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| 37 | this->obbTree = new OBBTree(15, (sVec3D*)this->model->getVertexArray(), this->model->getVertexCount()); |
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| 38 | } |
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| 39 | |
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| 40 | |
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| 41 | /** |
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| 42 | \brief deletes an environment |
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| 43 | */ |
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| 44 | Environment::~Environment () |
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| 45 | { |
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| 46 | |
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| 47 | } |
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| 48 | |
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| 49 | /** |
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| 50 | \brief ticks the environment |
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| 51 | \param time the time about which to tick |
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| 52 | */ |
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| 53 | void Environment::tick (float time) {} |
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| 54 | |
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| 55 | /** |
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| 56 | \brief if a hit occures |
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| 57 | */ |
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| 58 | void Environment::hit (WorldEntity* weapon, Vector* loc) {} |
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| 59 | |
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| 60 | /** |
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| 61 | \brief destroys an Environment |
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| 62 | */ |
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| 63 | void Environment::destroy () {} |
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| 64 | |
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| 65 | /** |
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| 66 | \brief a collision with some ship |
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| 67 | */ |
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| 68 | void Environment::collide (WorldEntity* other, Uint32 ownhitflags, Uint32 otherhitflags) {} |
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| 69 | |
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| 70 | /** |
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| 71 | \brief draws the Environment |
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| 72 | */ |
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| 73 | void Environment::draw () |
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| 74 | { |
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| 75 | //this->getRelCoor().debug(); |
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| 76 | |
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| 77 | glMatrixMode(GL_MODELVIEW); |
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| 78 | glPushMatrix(); |
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| 79 | float matrix[4][4]; |
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| 80 | |
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| 81 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); |
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| 82 | //rotate |
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| 83 | this->getAbsDir().matrix (matrix); |
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| 84 | glMultMatrixf((float*)matrix); |
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| 85 | |
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| 86 | this->model->draw(); |
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| 87 | |
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| 88 | glPopMatrix(); |
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| 89 | } |
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| 90 | |
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