| 1 | /*!  | 
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| 2 |     \file character_attributes.h | 
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| 3 |   *  Definition of the attributes of a character (healt, armor,.. ) whatever is important to the character | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef _CHARACTER_ATTRIBUTES_H | 
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| 7 | #define _CHARACTER_ATTRIBUTES_H | 
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| 8 |  | 
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| 9 | #include "base_object.h" | 
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| 10 |  | 
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| 11 |  | 
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| 12 | //! A class including all important information about a character | 
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| 13 | /** | 
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| 14 |   its not yet clear, what the character-attributes will be.  | 
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| 15 | */ | 
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| 16 | class CharacterAttributes : public BaseObject { | 
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| 17 |  | 
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| 18 |  public: | 
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| 19 |   CharacterAttributes(); | 
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| 20 |   virtual ~CharacterAttributes(); | 
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| 21 |  | 
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| 22 |   /* health */ | 
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| 23 |   void setHealth(int health); | 
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| 24 |   int addHealth(int health); | 
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| 25 |   bool substractHealth(int health); | 
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| 26 |   int getHealth(); | 
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| 27 |  | 
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| 28 |   void setHealthMax(int healthMax); | 
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| 29 |   int getHealthMax(); | 
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| 30 |  | 
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| 31 |  | 
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| 32 |   /* armor/ shields */ | 
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| 33 |   void setShieldStrength(int shieldStrength); | 
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| 34 |   void addShieldStrength(int shiledStrength); | 
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| 35 |   int substractShieldStrength(int shieldStrength); | 
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| 36 |   int getShieldStrength(); | 
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| 37 |  | 
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| 38 |  | 
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| 39 |   /* damage */ | 
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| 40 |   void setDamageToAirCraft(int damage); | 
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| 41 |   int getDamageToAirCraft(); | 
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| 42 |  | 
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| 43 |   void setDamageToGroundCraft(int damage); | 
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| 44 |   int getDamageToGroundCraft(); | 
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| 45 |  | 
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| 46 |   void setDamageLaserModifier(float modifier); | 
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| 47 |   float getDamageLaserModifier(); | 
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| 48 |  | 
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| 49 |   void setDamagePlasmaModifier(float modifier); | 
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| 50 |   float getDamagePlasmaModifier(); | 
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| 51 |  | 
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| 52 |   void setDamageExplosiveModifier(float modifier); | 
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| 53 |   float getDamageExplosiveModifier(); | 
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| 54 |  | 
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| 55 |  | 
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| 56 |   /* energy */ | 
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| 57 |   void setEnergy(int energy); | 
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| 58 |   int addEnergy(int addEnergy); | 
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| 59 |   bool substractEnergy(int subEnergy); | 
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| 60 |   int getEnergy(); | 
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| 61 |  | 
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| 62 |   void setEnergyConsumption(int energy); | 
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| 63 |   int getEnergyConsumption(); | 
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| 64 |  | 
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| 65 |   void setEnergyMax(int energy); | 
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| 66 |   int getEnergyMax(); | 
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| 67 |    | 
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| 68 |  | 
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| 69 |  private: | 
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| 70 |   /* healt */ | 
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| 71 |   int health;                        //<! the healt of a projectile | 
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| 72 |   int healthMax;                     //<! the max healt of a projectile, =0 if no limit | 
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| 73 |  | 
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| 74 |   /* armor/ shields */ | 
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| 75 |   int shieldStrength;                //<! the shiled strength of a character, =0 if no shields | 
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| 76 |  | 
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| 77 |   /* damage */ | 
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| 78 |   int damageToAirCraft;              //<! damage dealt to a air craft in case of a hit | 
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| 79 |   int damageToGroundCraft;           //<! damage dealt to a ground craft in case of a hit | 
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| 80 |  | 
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| 81 |   float damageLaserModifier;         //<! [0..1] the damage from laser is multiplied with this modifier. there can be things in the world, that are immune to certain damage | 
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| 82 |   float damagePlasmaModifier;        //<! [0..1] the damage from plasma is multiplied with this modifier. there can be things in the world, that are immune to certain damage | 
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| 83 |   float damageExplosiveModifier;      //<! [0..1] the damage from exposives (rockets, tnt,...) is multiplied with this modifier. there can be things in the world, that are immune to certain damage  | 
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| 84 |  | 
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| 85 |   /* energy */ | 
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| 86 |   int energyConsumption;             //<! if the character defines an action, it will consume energy | 
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| 87 |   int energy;                        //<! the current amount of energy saved in this part | 
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| 88 |   int energyMax;                     //<! the maximal energy a character can handle | 
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| 89 | }; | 
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| 90 |  | 
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| 91 | #endif /* _CHARACTER_ATTRIBUTES_H */ | 
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