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source: orxonox.OLD/orxonox/trunk/src/world_entities/camera.h @ 4987

Last change on this file since 4987 was 4987, checked in by bensch, 19 years ago

orxonox/trunk: introducing smooth-PNode

File size: 1.6 KB
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[4592]1/*!
[2096]2    \file camera.h
[4836]3  *  Viewpoint controlling class definitions
[4592]4*/
[2068]5
[3224]6#ifndef _CAMERA_H
7#define _CAMERA_H
[2068]8
[3635]9#include "p_node.h"
[3641]10#include "vector.h"
[4414]11#include "event_listener.h"
[2100]12
[2636]13class World;
[3635]14class CameraTarget;
[4414]15class Event;
[2100]16
[4490]17//! an enumerator for different types of view
[4592]18typedef enum ViewMode
19{
20  VIEW_NORMAL,
21  VIEW_BEHIND,
22  VIEW_FRONT,
23  VIEW_LEFT,
24  VIEW_RIGHT,
25  VIEW_TOP
26};
[3635]27
[2096]28//! Camera
29/**
[3635]30   This class controls the viewpoint from which the World is rendered.
[2096]31*/
[4414]32class Camera : public PNode, public EventListener
[3635]33{
34 public:
[4746]35  Camera();
36  virtual ~Camera();
[3635]37
38  void lookAt(PNode* target);
39  PNode* getTarget();
[3636]40
41  void setAspectRatio(float aspectRatio);
42  void setFovy(float fovy);
43  void setClipRegion(float nearClip, float farClip);
44
[3639]45  void setViewMode(ViewMode mode);
46  void tick(float dt);
[4746]47  void apply ();
[4414]48
49  void process(const Event &event);
[4490]50
51 private:
52  CameraTarget*     target;          //!< The Target of the Camera (where this Camera Looks at)
53
54  float             fovy;            //!< The field of view Angle (in degrees).
55  float             aspectRatio;     //!< The aspect ratio (width / height).
56  float             nearClip;        //!< The near clipping plane.
57  float             farClip;         //!< The far clipping plane.
58
[4986]59  float             toFovy;          //!< The fovy-mode to iterate to.
[3635]60};
[2068]61
[3635]62//! A CameraTarget is where the Camera is looking at.
[4592]63class CameraTarget : public PNode
[3635]64{
[3636]65  friend class Camera;             //! The CameraTarget is a friend of Camera. noone else needs a CameraTarget, so noone else can create it.
[4592]66
[3635]67 private:
[4746]68  CameraTarget();
[4592]69
[2068]70 public:
[4746]71  virtual ~CameraTarget();
[3635]72};
[2068]73
74
[3224]75#endif /* _CAMERA_H */
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