| 1 |  | 
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| 2 |  | 
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| 3 | /*  | 
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| 4 |    orxonox - the future of 3D-vertical-scrollers | 
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| 5 |  | 
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| 6 |    Copyright (C) 2004 orx | 
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| 7 |  | 
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| 8 |    This program is free software; you can redistribute it and/or modify | 
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| 9 |    it under the terms of the GNU General Public License as published by | 
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| 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 11 |    any later version. | 
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| 12 |  | 
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| 13 |    ### File Specific: | 
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| 14 |    main-programmer: Christian Meyer | 
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| 15 |    co-programmer: ... | 
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| 16 | */ | 
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| 17 |  | 
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| 18 | #include "camera.h" | 
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| 19 |  | 
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| 20 | #include "world.h" | 
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| 21 | #include "world_entity.h" | 
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| 22 | #include "vector.h" | 
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| 23 | #include "event.h" | 
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| 24 | #include "event_handler.h" | 
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| 25 |  | 
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| 26 | using namespace std; | 
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| 27 |  | 
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| 28 | //////////// | 
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| 29 | // CAMERA // | 
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| 30 | //////////// | 
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| 31 |  | 
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| 32 | /** | 
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| 33 |    \brief creates a Camera | 
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| 34 | */ | 
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| 35 | Camera::Camera(void) | 
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| 36 | { | 
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| 37 |   this->setClassID(CL_CAMERA, "Camera"); | 
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| 38 |   this->target = new CameraTarget(); | 
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| 39 |  | 
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| 40 |   EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW0); | 
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| 41 |   EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW1); | 
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| 42 |   EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW2); | 
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| 43 |   EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW3); | 
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| 44 |   EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW4); | 
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| 45 |   EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW5); | 
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| 46 |  | 
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| 47 |   this->setFovy(90); | 
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| 48 |   this->setAspectRatio(1.2f); | 
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| 49 |   this->setClipRegion(.1, 2000); | 
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| 50 |  | 
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| 51 |   this->setViewMode(VIEW_NORMAL); | 
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| 52 | } | 
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| 53 |  | 
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| 54 | /** | 
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| 55 |    \brief default destructor | 
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| 56 | */ | 
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| 57 | Camera::~Camera(void) | 
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| 58 | { | 
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| 59 |   EventHandler::getInstance()->unsubscribe(this); | 
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| 60 | } | 
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| 61 |  | 
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| 62 | /** | 
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| 63 |    \brief focuses the Camera onto a Target | 
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| 64 |    \param target the new PNode the Camera should look at. | 
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| 65 | */ | 
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| 66 | void Camera::lookAt(PNode* target) | 
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| 67 | { | 
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| 68 |   this->target->setParent(target); | 
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| 69 | } | 
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| 70 |  | 
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| 71 | /** | 
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| 72 |    \returns The PNode of the Target (from there you can get position and so on | 
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| 73 | */ | 
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| 74 | PNode* Camera::getTarget(void) | 
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| 75 | { | 
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| 76 |   return (PNode*)this->target; | 
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| 77 | } | 
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| 78 |  | 
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| 79 | /** | 
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| 80 |    \brief sets a new AspectRatio | 
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| 81 |    \param aspectRatio the new aspect ratio to set (width / height) | 
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| 82 | */ | 
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| 83 | void Camera::setAspectRatio(float aspectRatio) | 
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| 84 | { | 
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| 85 |   this->aspectRatio = aspectRatio; | 
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| 86 | } | 
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| 87 |  | 
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| 88 | /** | 
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| 89 |    \brief sets the Field of View to fofy | 
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| 90 |    \param fovy new field of view factor (in degrees) | 
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| 91 | */ | 
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| 92 | void Camera::setFovy(float fovy) | 
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| 93 | { | 
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| 94 |   this->fovy = fovy; | 
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| 95 | } | 
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| 96 |  | 
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| 97 | /** | 
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| 98 |   \brief Sets a new clipping region | 
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| 99 |   \param nearClip The near clip plane | 
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| 100 |   \param farClip The far clip plane | 
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| 101 | */ | 
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| 102 | void Camera::setClipRegion(float nearClip, float farClip) | 
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| 103 | { | 
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| 104 |   this->nearClip = nearClip; | 
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| 105 |   this->farClip = farClip; | 
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| 106 | } | 
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| 107 |  | 
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| 108 | /** | 
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| 109 |    \brief sets the new VideoMode and initializes iteration to it. | 
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| 110 |    \param mode the mode to change to. | 
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| 111 | */ | 
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| 112 | void Camera::setViewMode(ViewMode mode) | 
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| 113 | { | 
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| 114 |   switch (mode) | 
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| 115 |     { | 
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| 116 |     default: | 
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| 117 |     case VIEW_NORMAL: | 
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| 118 |       this->toFovy = 60.0; | 
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| 119 |       this->toRelCoor = Vector(-10, 5, 0); | 
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| 120 |       break; | 
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| 121 |     case VIEW_BEHIND: | 
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| 122 |       this->toFovy = 120.0; | 
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| 123 |       this->toRelCoor = Vector(-7, 0, 0); | 
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| 124 |       break; | 
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| 125 |     case VIEW_FRONT: | 
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| 126 |       this->toFovy = 95.0; | 
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| 127 |       this->toRelCoor = Vector(12, 5, 0); | 
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| 128 |       break; | 
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| 129 |     case VIEW_LEFT:  | 
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| 130 |       this->toFovy = 90; | 
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| 131 |       this->toRelCoor = Vector(0, 2, -10); | 
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| 132 |       break; | 
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| 133 |     case VIEW_RIGHT: | 
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| 134 |       this->toFovy = 90; | 
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| 135 |       this->toRelCoor = Vector(0, 2, 10); | 
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| 136 |       break; | 
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| 137 |     case VIEW_TOP: | 
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| 138 |       this->toFovy= 120; | 
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| 139 |       this->toRelCoor = Vector(0, 4, 0); | 
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| 140 |     } | 
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| 141 | } | 
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| 142 |  | 
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| 143 |  | 
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| 144 | /** | 
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| 145 |    \brief Updates the position of the camera. | 
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| 146 |    \param dt: The time that elapsed. | 
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| 147 | */ | 
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| 148 | void Camera::tick(float dt) | 
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| 149 | { | 
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| 150 |   dt /= 500; | 
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| 151 |   float tmpFovy = (this->toFovy - this->fovy) * dt; | 
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| 152 |   if (tmpFovy > .001) | 
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| 153 |     this->fovy += (this->toFovy - this->fovy) * dt; | 
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| 154 |   Vector tmpPos = (this->toRelCoor - this->getRelCoor()) * dt; | 
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| 155 |   if (tmpPos.len() >= .001) | 
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| 156 |     { | 
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| 157 |       tmpPos = tmpPos + this->getRelCoor(); | 
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| 158 |       this->setRelCoor(tmpPos); | 
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| 159 |     } | 
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| 160 | } | 
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| 161 |  | 
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| 162 |  | 
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| 163 | /** | 
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| 164 |    \brief initialize rendering perspective according to this camera | 
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| 165 |     | 
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| 166 |    This is called immediately before the rendering cycle starts, it sets all global | 
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| 167 |    rendering options as well as the GL_PROJECTION matrix according to the camera. | 
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| 168 | */ | 
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| 169 | void Camera::apply () | 
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| 170 | { | 
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| 171 |   // switching to Projection Matrix | 
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| 172 |   glMatrixMode (GL_PROJECTION); | 
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| 173 |   glLoadIdentity (); | 
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| 174 |  | 
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| 175 |   // setting up the perspective | 
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| 176 |   gluPerspective(this->fovy, | 
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| 177 |                  this->aspectRatio, | 
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| 178 |                  this->nearClip, | 
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| 179 |                  this->farClip); | 
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| 180 |  | 
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| 181 |   // speed-up feature | 
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| 182 |   Vector cameraPosition = this->getAbsCoor(); | 
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| 183 |   Vector targetPosition = this->target->getAbsCoor(); | 
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| 184 |   Vector up = Vector(0, 1, 0); | 
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| 185 |   up = this->getAbsDir().apply(up); | 
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| 186 |  | 
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| 187 |   // Setting the Camera Eye, lookAt and up Vectors | 
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| 188 |   gluLookAt(cameraPosition.x, cameraPosition.y, cameraPosition.z, | 
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| 189 |             targetPosition.x, targetPosition.y, targetPosition.z, | 
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| 190 |             up.x, up.y, up.z); | 
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| 191 |  | 
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| 192 |   // switching back to Modeling Matrix | 
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| 193 |   glMatrixMode (GL_MODELVIEW); | 
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| 194 | } | 
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| 195 |  | 
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| 196 | /** | 
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| 197 |    \brief processes an event | 
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| 198 |    \param event: the event to process | 
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| 199 | */ | 
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| 200 | void Camera::process(const Event &event) | 
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| 201 | { | 
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| 202 |   if( event.type == KeyMapper::PEV_VIEW0) | 
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| 203 |     { | 
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| 204 |       this->setViewMode(VIEW_NORMAL); | 
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| 205 |     } | 
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| 206 |   else if( event.type == KeyMapper::PEV_VIEW1) | 
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| 207 |     { | 
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| 208 |       this->setViewMode(VIEW_BEHIND); | 
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| 209 |     } | 
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| 210 |   else if( event.type == KeyMapper::PEV_VIEW2) | 
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| 211 |     { | 
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| 212 |       this->setViewMode(VIEW_FRONT); | 
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| 213 |     } | 
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| 214 |   else if( event.type == KeyMapper::PEV_VIEW3) | 
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| 215 |     { | 
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| 216 |       this->setViewMode(VIEW_LEFT); | 
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| 217 |     } | 
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| 218 |   else if( event.type == KeyMapper::PEV_VIEW4) | 
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| 219 |     { | 
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| 220 |       this->setViewMode(VIEW_RIGHT); | 
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| 221 |     } | 
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| 222 |   else if( event.type == KeyMapper::PEV_VIEW5) | 
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| 223 |     { | 
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| 224 |       this->setViewMode(VIEW_TOP); | 
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| 225 |     } | 
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| 226 | } | 
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| 227 |  | 
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| 228 |  | 
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| 229 | /////////////////// | 
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| 230 | // CAMERA-TARGET // | 
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| 231 | /////////////////// | 
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| 232 |  | 
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| 233 |  | 
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| 234 | CameraTarget::CameraTarget() | 
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| 235 | { | 
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| 236 |   this->setClassID(CL_CAMERA_TARGET, "CameraTarget"); | 
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| 237 |   this->setParentMode(PNODE_MOVEMENT); | 
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| 238 | } | 
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| 239 |  | 
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| 240 | CameraTarget::~CameraTarget() | 
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| 241 | { | 
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| 242 |  | 
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| 243 | } | 
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