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source: orxonox.OLD/orxonox/trunk/src/world.h @ 3460

Last change on this file since 3460 was 3459, checked in by patrick, 21 years ago

orxonox/trunk: cleaning up old stuff in world.cc and its relatives. first step…

File size: 2.8 KB
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[2190]1/*!
2    \file world.h
3    \brief Holds and manages all game data
4*/ 
[1853]5
[3224]6#ifndef _WORLD_H
7#define _WORLD_H
[1853]8
[2190]9#include "stdincl.h"
[2636]10#include "story_entity.h"
[2190]11
[2636]12
[3365]13class TrackManager;
[2077]14class WorldEntity;
[2636]15class Camera;
[3365]16class PNode;
17class GLMenuImageScreen;
[3419]18class Skysphere;
[3436]19class Light;
[3456]20class FontSet;
[1883]21
[3449]22//! The game world
23/**
24   this class initializes everything that should be displayed inside of the current level.
25   it is the main driving factor during gameplay.
26*/
[2636]27class World : public StoryEntity {
[1853]28
29 public:
[2636]30  World (char* name);
31  World (int worldID);
[3221]32  virtual ~World ();
[3459]33
34
35  /* classes from story-entity */
36  virtual ErrorMessage load ();
[3225]37  virtual ErrorMessage init ();
38  virtual ErrorMessage start ();
39  virtual ErrorMessage stop ();
40  virtual ErrorMessage pause ();
41  virtual ErrorMessage resume ();
[3459]42  virtual ErrorMessage destroy ();
[1917]43
[3459]44  virtual void displayLoadScreen();
45  virtual void releaseLoadScreen();
[2636]46
[3365]47
[3459]48  /* main functions for world-looping */
49
[2636]50  void draw ();
51  void update ();       // maps Locations to Placements
[3365]52  //void calcCameraPos (Location* loc, Placement* plc);
[2190]53       
[3225]54  bool command (Command* cmd);
[3459]55
[2636]56 
[3216]57  //bool system_command (Command* cmd);
[3225]58  Camera* getCamera ();
[2644]59
[3225]60  void spawn (WorldEntity* entity);
[3365]61  void spawn (WorldEntity* entity, Vector* absCoor, Quaternion* absDir);
[2644]62
[3449]63  tList<WorldEntity>* entities;//!< A template List of all entities. Every moving thing should be included here, and world automatically updates them.
[2636]64 
65  // base level data
[3449]66  TrackManager* trackManager;  //!< The reference of the TrackManager that handles the course through the Level.
67  Camera* localCamera;         //!< The current Camera
[2636]68
[3365]69
[1883]70 private:
[3449]71  Uint32 lastFrame;             //!< last time of frame
72  bool bQuitOrxonox;            //!< quit this application
73  bool bQuitCurrentGame;        //!< quit only the current game and return to menu
74  bool bPause;                  //!< pause mode
[1855]75
[3456]76  FontSet* testFont;            //!< A test Font. \todo fix this, so it is for real.
[3449]77  GLMenuImageScreen* glmis;     //!< The Level-Loader Display
[3365]78
[3449]79  char* worldName;              //!< The name of this World
80  int debugWorldNr;             //!< The Debug Nr. needed, if something goes wrong
81  GLuint objectList;            //!< temporary: \todo this will be ereased soon
82  Skysphere* skySphere;         //!< The Environmental Heaven of orxonox \todo insert this to environment insted
83  Light* light;                 //!< The Lights of the Level
[2636]84
[3449]85  WorldEntity* localPlayer;     //!< The Player, you fly through the level.
[3365]86 
[3449]87  PNode* nullParent;            //!< The zero-point, that everything has as its parent.
[3365]88 
[3225]89  void mainLoop ();
90  void synchronize ();
[3226]91  void handleInput ();
[3225]92  void timeSlice ();
[3459]93  void collide ();
[3225]94  void display ();
95  void debug ();
[3365]96
97  void swap (unsigned char &a, unsigned char &b); /* \todo: this function doesn't belong here, this should be part of a image class*/
[2190]98};
[1883]99
[3224]100#endif /* _WORLD_H */
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