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source: orxonox.OLD/orxonox/trunk/src/world.h @ 3435

Last change on this file since 3435 was 3433, checked in by bensch, 19 years ago

orxonox/trunk: merged back the trackManager to the trunk.
merged with command:
svn merge -r 3369:HEAD branches/trackManager trunk
resolved conflicts in world.cc additive differences.

File size: 2.0 KB
RevLine 
[2190]1/*!
2    \file world.h
3    \brief Holds and manages all game data
4*/ 
[1853]5
[3224]6#ifndef _WORLD_H
7#define _WORLD_H
[1853]8
[2190]9#include "stdincl.h"
[2636]10#include "story_entity.h"
[2190]11
[2636]12
[3365]13class TrackManager;
[2077]14class WorldEntity;
[2636]15class Camera;
[3365]16class PNode;
17class GLMenuImageScreen;
[3419]18class Skysphere;
[1883]19
[2190]20//! The game environment
[2636]21class World : public StoryEntity {
[1853]22
23 public:
[2636]24  World (char* name);
25  World (int worldID);
[3221]26  virtual ~World ();
[2636]27 
[3225]28  virtual ErrorMessage init ();
29  virtual ErrorMessage start ();
30  virtual ErrorMessage stop ();
31  virtual ErrorMessage pause ();
32  virtual ErrorMessage resume ();
[1917]33
[3225]34  virtual void load ();
35  virtual void destroy ();
[2636]36
[3365]37  //static void vertexCallback (GLfloat* vertex);
38
[3225]39  void timeSlice (Uint32 deltaT);
[2636]40  void collide ();
41  void draw ();
42  void update ();       // maps Locations to Placements
[3365]43  //void calcCameraPos (Location* loc, Placement* plc);
[2190]44       
[2636]45  void unload ();
[3225]46  bool command (Command* cmd);
[3365]47  virtual void displayLoadScreen();
48  virtual void releaseLoadScreen();
[2636]49 
[3216]50  //bool system_command (Command* cmd);
[3225]51  Camera* getCamera ();
[2644]52
[3225]53  void spawn (WorldEntity* entity);
[3365]54  void spawn (WorldEntity* entity, Vector* absCoor, Quaternion* absDir);
[2644]55
[2822]56  tList<WorldEntity>* entities;
[2636]57 
58  // base level data
[3365]59  TrackManager* trackManager;
[2636]60  Vector* pathnodes;
61  Camera* localCamera; 
62
[3365]63
64  UPointCurve* testCurve;
[1883]65 private:
[2636]66  Uint32 lastFrame; //!> last time of frame
67  bool bQuitOrxonox; //!> quit this application
68  bool bQuitCurrentGame; //!> quit only the current game and return to menu
69  bool bPause;
[1855]70
[3365]71  GLMenuImageScreen* glmis;
72
[2636]73  char* worldName;
74  int debugWorldNr;
[2731]75  GLuint objectList;
[3365]76  SDL_Surface *loadImage;
[3419]77  Skysphere* skySphere;
[2636]78
[2640]79  WorldEntity* localPlayer;
[3365]80 
81  PNode* nullParent;
82 
[3225]83  void mainLoop ();
84  void synchronize ();
[3226]85  void handleInput ();
[3225]86  void timeSlice ();
87  void collision ();
88  void display ();
89  void debug ();
[3365]90
91  void swap (unsigned char &a, unsigned char &b); /* \todo: this function doesn't belong here, this should be part of a image class*/
[2190]92};
[1883]93
[3224]94#endif /* _WORLD_H */
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