| 
                Last change
                  on this file since 4349 was
                  4338,
                  checked in by bensch, 20 years ago
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          | 
               
orxonox/trunk: merged branches/physics back to the trunk 
merged with command 
svn merge -r 3866:HEAD . ../../trunk/ 
many conflict that i tried to resolv 
@patrick: i hope i did not interfere with your stuff :/ 
 
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            File size:
            1.2 KB
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| 1 | /*  | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Benjamin Grauer | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY | 
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| 17 |  | 
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| 18 | #include "state.h" | 
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| 19 |  | 
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| 20 | using namespace std; | 
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| 21 |  | 
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| 22 |  | 
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| 23 | /** | 
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| 24 |    \brief standard constructor | 
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| 25 | */ | 
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| 26 | State::State ()  | 
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| 27 | { | 
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| 28 |    this->setClassName ("State"); | 
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| 29 |  | 
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| 30 |    this->camera = NULL; | 
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| 31 |    this->cameraTarget = NULL; | 
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| 32 | } | 
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| 33 |  | 
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| 34 | /** | 
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| 35 |    \brief the singleton reference to this class | 
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| 36 | */ | 
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| 37 | State* State::singletonRef = NULL; | 
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| 38 |  | 
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| 39 | /** | 
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| 40 |    \returns a Pointer to this Class | 
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| 41 | */ | 
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| 42 | State* State::getInstance(void) | 
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| 43 | { | 
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| 44 |   if (!State::singletonRef) | 
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| 45 |     State::singletonRef = new State(); | 
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| 46 |   return State::singletonRef; | 
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| 47 | } | 
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| 48 |  | 
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| 49 | /** | 
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| 50 |    \brief standard deconstructor | 
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| 51 |  | 
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| 52 | */ | 
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| 53 | State::~State ()  | 
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| 54 | { | 
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| 55 |   State::singletonRef = NULL; | 
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| 56 |  | 
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| 57 | } | 
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| 58 |  | 
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| 59 | /** | 
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| 60 |    \sets camera and target of the current Camera | 
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| 61 | */ | 
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| 62 | void State::setCamera(const PNode* camera, const PNode* cameraTarget) | 
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| 63 | { | 
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| 64 |   this->camera = camera; | 
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| 65 |   this->cameraTarget = cameraTarget; | 
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| 66 | } | 
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