| 1 | /*! | 
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| 2 |     \file resource_manager.h | 
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| 3 |   *  The Resource Manager checks if a file/resource is loaded. | 
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| 4 |  | 
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| 5 |     If a file/resource was already loaded the resourceManager will | 
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| 6 |     return a void pointer to the desired resource. | 
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| 7 |     Otherwise it will instruct the coresponding resource-loader to load, | 
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| 8 |     and receive a pointer to it. | 
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| 9 |  | 
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| 10 |     it is possible to compile the resource Manager without some modules by | 
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| 11 |     just adding the compile flag -D.... | 
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| 12 |     (NO_MODEL) | 
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| 13 |     (NO_AUDIO) | 
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| 14 |     (NO_TEXT) | 
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| 15 |     (NO_TEXTURES) | 
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| 16 | */ | 
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| 17 |  | 
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| 18 | #ifndef _RESOURCE_MANAGER_H | 
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| 19 | #define _RESOURCE_MANAGER_H | 
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| 20 |  | 
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| 21 | #include "base_object.h" | 
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| 22 |  | 
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| 23 | #include "stdlibincl.h" | 
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| 24 |  | 
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| 25 | // FORWARD DEFINITION | 
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| 26 | template<class T> class tList; | 
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| 27 |  | 
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| 28 | //! An eumerator for different fileTypes the resourceManager supports | 
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| 29 | typedef enum ResourceType | 
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| 30 | { | 
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| 31 | #ifndef NO_MODEL | 
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| 32 |   OBJ,                  //!< loading .obj file | 
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| 33 |   PRIM,                 //!< loading primitive model | 
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| 34 |   MD2,                  //!< loading md2-file | 
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| 35 | #endif /* NO_MODEL */ | 
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| 36 | #ifndef NO_TEXT | 
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| 37 |   TTF,                  //!< loading a TrueTypeFont | 
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| 38 | #endif /* NO_TEXT */ | 
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| 39 | #ifndef NO_AUDIO | 
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| 40 |   WAV,                  //!< loading wav | 
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| 41 |   MP3,                  //!< loading mp3 | 
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| 42 |   OGG,                  //!< loading ogg | 
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| 43 | #endif /* NO_AUDIO */ | 
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| 44 | #ifndef NO_TEXTURES | 
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| 45 |   IMAGE                 //!< loading an image | 
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| 46 | #endif /* NO_TEXTURES */ | 
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| 47 | }; | 
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| 48 |  | 
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| 49 | //! An enumerator for different UNLOAD-types. | 
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| 50 | /** | 
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| 51 |    RP_NO:        will be unloaded on request | 
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| 52 |    RP_LEVEL:     will be unloaded at the end of a Level | 
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| 53 |    RP_CAMPAIGN:  will be unloaded at the end of a Campaign | 
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| 54 |    RP_GAME:      will be unloaded at the end of the whole Game (when closing orxonox) | 
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| 55 | */ | 
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| 56 | typedef enum ResourcePriority | 
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| 57 | { | 
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| 58 |   RP_NO        =   0, | 
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| 59 |   RP_LEVEL     =   1, | 
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| 60 |   RP_CAMPAIGN  =   2, | 
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| 61 |   RP_GAME      =   4 | 
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| 62 | }; | 
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| 63 |  | 
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| 64 | //! A Struct that keeps track about A resource its name its Type, and so on | 
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| 65 | struct Resource | 
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| 66 | { | 
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| 67 |   void*             pointer;           //!< Pointer to the Resource. | 
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| 68 |   int               count;             //!< How many times this Resource has been loaded. | 
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| 69 |  | 
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| 70 |   char*             name;              //!< Name of the Resource. | 
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| 71 |   ResourceType      type;              //!< ResourceType of this Resource. | 
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| 72 |   ResourcePriority  prio;              //!< The Priority of this resource. (This will only be increased) | 
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| 73 |  | 
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| 74 |   // more specific | 
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| 75 |   float             modelSize;         //!< the size of the model (OBJ/PRIM) | 
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| 76 | #ifndef NO_MODEL | 
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| 77 |   char*             skinFileName;      //!< skinFileName (MD2) | 
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| 78 | #endif /* NO_MODEL */ | 
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| 79 | #ifndef NO_TEXT | 
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| 80 |   unsigned int      ttfSize;           //!< the size of the ttf-font (TTF) | 
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| 81 |   unsigned char     ttfColorR;         //!< red Color (TTF) | 
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| 82 |   unsigned char     ttfColorG;         //!< green Color (TTF) | 
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| 83 |   unsigned char     ttfColorB;         //!< blue Color (TTF) | 
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| 84 | #endif /* NO_TEXT */ | 
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| 85 | }; | 
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| 86 |  | 
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| 87 |  | 
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| 88 | //! The ResourceManager is a class, that decides if a file/resource should be loaded | 
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| 89 | /** | 
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| 90 |    If a file/resource was already loaded the resourceManager will | 
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| 91 |    return a void pointer to the desired resource. | 
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| 92 |    Otherwise it will instruct the corresponding resource-loader to load, | 
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| 93 |    and receive the pointer to it. | 
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| 94 |  | 
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| 95 |    It does it by looking, if a desired file has already been loaded. | 
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| 96 | */ | 
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| 97 | class ResourceManager : public BaseObject | 
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| 98 | { | 
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| 99 |  public: | 
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| 100 |   virtual ~ResourceManager(); | 
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| 101 |   /** @returns a Pointer to the only object of this Class */ | 
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| 102 |   inline static ResourceManager* getInstance() { if (!singletonRef) singletonRef = new ResourceManager();  return singletonRef; }; | 
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| 103 |  | 
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| 104 |   bool setDataDir(const char* dataDir); | 
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| 105 |   /** @returns the Name of the data directory */ | 
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| 106 |   inline const char* getDataDir() const {return this->dataDir;} | 
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| 107 |  | 
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| 108 |   bool checkDataDir(const char* fileInside); | 
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| 109 |   bool addImageDir(const char* imageDir); | 
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| 110 |   void* load(const char* fileName, ResourcePriority prio = RP_NO, | 
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| 111 |              void* param1 = NULL, void* param2 = NULL, void* param3 = NULL); | 
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| 112 |   void* load(const char* fileName, ResourceType type, ResourcePriority prio = RP_NO, | 
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| 113 |              void* param1 = NULL, void* param2 = NULL, void* param3 = NULL); | 
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| 114 |   bool unload(void* pointer, ResourcePriority prio = RP_NO); | 
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| 115 |   bool unload(Resource* resource, ResourcePriority = RP_NO); | 
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| 116 |   bool unloadAllByPriority(ResourcePriority prio); | 
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| 117 |  | 
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| 118 |   void debug() const; | 
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| 119 |  | 
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| 120 |  | 
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| 121 |   // utility functions of this class | 
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| 122 |   static bool isDir(const char* directory); | 
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| 123 |   static bool isFile(const char* fileName); | 
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| 124 |   static bool touchFile(const char* fileName); | 
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| 125 |   static bool deleteFile(const char* fileName); | 
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| 126 |   static char* homeDirCheck(const char* fileName); | 
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| 127 |   static char* getFullName(const char* fileName); | 
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| 128 |  | 
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| 129 |  private: | 
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| 130 |   ResourceManager(); | 
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| 131 |  | 
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| 132 |   Resource* locateResourceByInfo(const char* fileName, ResourceType type, void* param1, void* param2, void* param3); | 
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| 133 |   Resource* locateResourceByPointer(const void* pointer); | 
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| 134 |  | 
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| 135 |  private: | 
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| 136 |   static ResourceManager*  singletonRef;       //!< singleton Reference | 
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| 137 |  | 
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| 138 |   tList<Resource>*         resourceList;       //!< The List of Resources, that has already been loaded. | 
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| 139 |   char*                    dataDir;            //!< The Data Directory, where all relevant Data is stored. | 
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| 140 |   tList<char>*             imageDirs;          //!< A list of directories in which images are stored. | 
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| 141 |  | 
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| 142 | }; | 
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| 143 |  | 
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| 144 | #endif /* _RESOURCE_MANAGER_H */ | 
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