Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: orxonox.OLD/orxonox/trunk/src/util/resource_manager.h @ 4463

Last change on this file since 4463 was 4462, checked in by bensch, 19 years ago

orxonox/trunk: md2Data loadable over the resourceManager

File size: 3.8 KB
Line 
1/*!
2    \file resource_manager.h
3    \brief The Resource Manager checks if a file/resource is loaded.
4
5    If a file/resource was already loaded the resourceManager will
6    return a void pointer to the desired resource.
7    Otherwise it will instruct the coresponding resource-loader to load,
8    and receive a pointer to it.
9*/
10
11#ifndef _RESOURCE_MANAGER_H
12#define _RESOURCE_MANAGER_H
13
14#include "base_object.h"
15
16#include "stdlibincl.h"
17
18// FORWARD DEFINITION
19template<class T> class tList;
20
21//! An eumerator for different fileTypes the resourceManager supports
22typedef enum ResourceType { OBJ,
23                            PRIM,
24                            MD2,
25                            WAV,
26                            MP3,
27                            OGG,
28                            TTF,
29                            IMAGE };
30
31//! An enumerator for different UNLOAD-types.
32/**
33   RP_NO:        will be unloaded on request
34   RP_LEVEL:     will be unloaded at the end of a Level
35   RP_CAMPAIGN:  will be unloaded at the end of a Campaign
36   RP_GAME:      will be unloaded at the end of the whole Game (when closing orxonox)
37*/
38typedef enum ResourcePriority { RP_NO        =   0,
39                                RP_LEVEL     =   1,
40                                RP_CAMPAIGN  =   2,
41                                RP_GAME      =   4 };
42
43//! A Struct that keeps track about A resource its name its Type, and so on
44struct Resource
45{
46  void* pointer;             //!< Pointer to the Resource.
47  int count;                 //!< How many times this Resource has been loaded.
48 
49  char* name;                //!< Name of the Resource.
50  ResourceType type;         //!< ResourceType of this Resource.
51  ResourcePriority prio;     //!< The Priority of this resource. (This will only be increased)
52
53  // more specific
54  float modelSize;
55  unsigned int ttfSize;
56  unsigned char ttfColorR;
57  unsigned char ttfColorG;
58  unsigned char ttfColorB;
59  char* skinFileName;
60};
61
62
63//! The ResourceManager is a class, that decides if a file/resource should be loaded
64/**
65   If a file/resource was already loaded the resourceManager will
66   return a void pointer to the desired resource.
67   Otherwise it will instruct the corresponding resource-loader to load,
68   and receive the pointer to it.
69
70   It does it by looking, if a desired file has already been loaded.
71*/
72class ResourceManager : public BaseObject
73{
74 public:
75  static ResourceManager* getInstance();
76  virtual ~ResourceManager();
77
78  bool setDataDir(const char* dataDir);
79  /** \returns the Name of the data directory */
80  inline const char* getDataDir(void) const {return this->dataDir;}
81
82  bool checkDataDir(const char* fileInside);
83  bool addImageDir(const char* imageDir);
84  void* load(const char* fileName, ResourcePriority prio = RP_NO,
85             void* param1 = NULL, void* param2 = NULL, void* param3 = NULL);
86  void* load(const char* fileName, ResourceType type, ResourcePriority prio = RP_NO,
87             void* param1 = NULL, void* param2 = NULL, void* param3 = NULL);
88  bool unload(void* pointer, ResourcePriority prio = RP_NO);
89  bool unload(Resource* resource, ResourcePriority = RP_NO);
90  bool unloadAllByPriority(ResourcePriority prio);
91
92  void debug(void);
93
94  // utility functions of this class
95  static bool isDir(const char* directory);
96  static bool isFile(const char* fileName);
97  static bool touchFile(const char* fileName);
98  static bool deleteFile(const char* fileName);
99  static char* homeDirCheck(const char* fileName);
100  static char* getFullName(const char* fileName);
101
102 private:
103  ResourceManager();
104  static ResourceManager* singletonRef;
105
106  tList<Resource>* resourceList;       //!< The List of Resources, that has already been loaded.
107  char* dataDir;                       //!< The Data Directory, where all relevant Data is stored.
108  tList<char>* imageDirs;              //!< A list of directories in which images are stored.
109
110
111  Resource* locateResourceByInfo(const char* fileName, ResourceType type, void* param1, void* param2, void* param3);
112  Resource* locateResourceByPointer(const void* pointer);
113 
114};
115
116#endif /* _RESOURCE_MANAGER_H */
Note: See TracBrowser for help on using the repository browser.