| 1 | /*!  | 
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| 2 |     \file resource_manager.h | 
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| 3 |     \brief The Resource Manager checks if a file/resource is loaded. | 
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| 4 |  | 
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| 5 |     If a file/resource was already loaded the resourceManager will  | 
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| 6 |     return a void pointer to the desired resource. | 
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| 7 |     Otherwise it will instruct the coresponding resource-loader to load, | 
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| 8 |     and receive a pointer to it. | 
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| 9 | */ | 
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| 10 |  | 
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| 11 | #ifndef _RESOURCE_MANAGER_H | 
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| 12 | #define _RESOURCE_MANAGER_H | 
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| 13 |  | 
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| 14 | #include "base_object.h" | 
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| 15 |  | 
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| 16 | #include "stdlibincl.h" | 
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| 17 |  | 
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| 18 | // FORWARD DEFINITION  | 
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| 19 | template<class T> class tList; | 
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| 20 |  | 
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| 21 | //! An eumerator for different fileTypes the resourceManager supports \todo WAV, MP3, OGG support | 
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| 22 | enum ResourceType {OBJ, | 
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| 23 |                    PRIM, | 
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| 24 |                    WAV, | 
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| 25 |                    MP3, | 
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| 26 |                    OGG, | 
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| 27 |                    TTF, | 
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| 28 |                    IMAGE}; | 
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| 29 | //! An enumerator for different UNLOAD-types.  | 
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| 30 | /** | 
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| 31 |    RP_NO: will be unloaded on request | 
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| 32 |    RP_LEVEL: will be unloaded at the end of a Level | 
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| 33 |    RP_CAMPAIGN: will be unloaded at the end of a Campaign | 
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| 34 |    RP_GAME: will be unloaded at the end of the whole Game (when closing orxonox) | 
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| 35 | */ | 
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| 36 | enum ResourcePriority {RP_NO = 0, | 
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| 37 |                        RP_LEVEL = 1, | 
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| 38 |                        RP_CAMPAIGN = 2, | 
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| 39 |                        RP_GAME = 3}; | 
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| 40 |  | 
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| 41 | //! A Struct that keeps track about A resource its name its Type, and so on | 
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| 42 | struct Resource | 
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| 43 | { | 
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| 44 |   void* pointer;             //!< Pointer to the Resource. | 
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| 45 |   int count;                 //!< How many times this Resource has been loaded. | 
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| 46 |    | 
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| 47 |   char* name;                //!< Name of the Resource. | 
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| 48 |   ResourceType type;         //!< ResourceType of this Resource. | 
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| 49 |   ResourcePriority prio;     //!< The Priority of this resource. (This will only be increased) | 
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| 50 |  | 
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| 51 |   // more specific | 
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| 52 |   float modelSize; | 
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| 53 |   unsigned int ttfSize; | 
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| 54 |   unsigned char ttfColorR; | 
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| 55 |   unsigned char ttfColorG; | 
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| 56 |   unsigned char ttfColorB; | 
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| 57 | }; | 
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| 58 |  | 
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| 59 |  | 
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| 60 | //! The ResourceManager is a class, that decides if a file/resource should be loaded | 
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| 61 | /** | 
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| 62 |    If a file/resource was already loaded the resourceManager will  | 
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| 63 |    return a void pointer to the desired resource. | 
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| 64 |    Otherwise it will instruct the corresponding resource-loader to load, | 
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| 65 |    and receive the pointer to it. | 
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| 66 |  | 
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| 67 |    It does it by looking, if a desired file has already been loaded. | 
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| 68 |  | 
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| 69 |    \todo loading also dependant by parameters. | 
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| 70 | */ | 
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| 71 | class ResourceManager : public BaseObject  | 
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| 72 | { | 
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| 73 |  public: | 
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| 74 |   static ResourceManager* getInstance(); | 
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| 75 |   virtual ~ResourceManager(); | 
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| 76 |  | 
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| 77 |   bool setDataDir(const char* dataDir); | 
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| 78 |   /** \returns the Name of the data directory */ | 
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| 79 |   inline const char* getDataDir(void) const {return this->dataDir;} | 
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| 80 |  | 
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| 81 |   bool checkDataDir(const char* fileInside); | 
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| 82 |   bool addImageDir(const char* imageDir); | 
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| 83 |   void* load(const char* fileName, ResourcePriority prio = RP_NO, | 
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| 84 |              void* param1 = NULL, void* param2 = NULL, void* param3 = NULL); | 
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| 85 |   void* load(const char* fileName, ResourceType type, ResourcePriority prio = RP_NO, | 
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| 86 |              void* param1 = NULL, void* param2 = NULL, void* param3 = NULL); | 
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| 87 |   bool unload(void* pointer, ResourcePriority prio = RP_NO); | 
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| 88 |   bool unload(Resource* resource, ResourcePriority = RP_NO); | 
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| 89 |   bool unloadAllByPriority(ResourcePriority prio); | 
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| 90 |  | 
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| 91 |   void debug(void); | 
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| 92 |  | 
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| 93 |   // utility functions of this class | 
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| 94 |   static bool isDir(const char* directory); | 
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| 95 |   static bool isFile(const char* fileName); | 
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| 96 |   static bool touchFile(const char* fileName); | 
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| 97 |   static bool deleteFile(const char* fileName); | 
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| 98 |   static char* homeDirCheck(const char* fileName); | 
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| 99 |   static char* getFullName(const char* fileName); | 
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| 100 |  | 
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| 101 |  private: | 
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| 102 |   ResourceManager(); | 
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| 103 |   static ResourceManager* singletonRef; | 
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| 104 |  | 
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| 105 |   tList<Resource>* resourceList;       //!< The List of Resources, that has already been loaded. | 
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| 106 |   char* dataDir;                       //!< The Data Directory, where all relevant Data is stored. | 
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| 107 |   tList<char>* imageDirs;              //!< A list of directories in which images are stored. | 
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| 108 |  | 
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| 109 |  | 
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| 110 |   Resource* locateResourceByInfo(const char* fileName, ResourceType type, void* param1, void* param2, void* param3); | 
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| 111 |   Resource* locateResourceByPointer(const void* pointer); | 
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| 112 |    | 
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| 113 | }; | 
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| 114 |  | 
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| 115 | #endif /* _RESOURCE_MANAGER_H */ | 
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