| [4597] | 1 | /*! | 
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| [3655] | 2 |     \file resource_manager.h | 
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 | 3 |     \brief The Resource Manager checks if a file/resource is loaded. | 
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| [3329] | 4 |  | 
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| [4597] | 5 |     If a file/resource was already loaded the resourceManager will | 
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| [3655] | 6 |     return a void pointer to the desired resource. | 
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 | 7 |     Otherwise it will instruct the coresponding resource-loader to load, | 
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 | 8 |     and receive a pointer to it. | 
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| [4534] | 9 |  | 
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 | 10 |     it is possible to compile the resource Manager without some modules by | 
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| [4597] | 11 |     just adding the compile flag -D.... | 
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| [4534] | 12 |     (NO_MODEL) | 
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 | 13 |     (NO_AUDIO) | 
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 | 14 |     (NO_TEXT) | 
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 | 15 |     (NO_TEXTURES) | 
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| [3245] | 16 | */ | 
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| [1853] | 17 |  | 
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| [3655] | 18 | #ifndef _RESOURCE_MANAGER_H | 
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 | 19 | #define _RESOURCE_MANAGER_H | 
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| [1853] | 20 |  | 
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| [3543] | 21 | #include "base_object.h" | 
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| [1853] | 22 |  | 
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| [4381] | 23 | #include "stdlibincl.h" | 
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 | 24 |  | 
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| [4597] | 25 | // FORWARD DEFINITION | 
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| [3911] | 26 | template<class T> class tList; | 
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| [3660] | 27 |  | 
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| [4462] | 28 | //! An eumerator for different fileTypes the resourceManager supports | 
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| [4597] | 29 | typedef enum ResourceType | 
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 | 30 | { | 
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| [4534] | 31 | #ifndef NO_MODEL | 
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 | 32 |   OBJ,                  //!< loading .obj file | 
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 | 33 |   PRIM,                 //!< loading primitive model | 
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 | 34 |   MD2,                  //!< loading md2-file | 
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 | 35 | #endif /* NO_MODEL */ | 
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| [4653] | 36 | #ifndef NO_TEXT | 
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 | 37 |   TTF,                  //!< loading a TrueTypeFont | 
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 | 38 | #endif /* NO_TEXT */ | 
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| [4534] | 39 | #ifndef NO_AUDIO | 
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 | 40 |   WAV,                  //!< loading wav | 
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 | 41 |   MP3,                  //!< loading mp3 | 
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 | 42 |   OGG,                  //!< loading ogg | 
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 | 43 | #endif /* NO_AUDIO */ | 
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 | 44 | #ifndef NO_TEXTURES | 
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 | 45 |   IMAGE                 //!< loading an image | 
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 | 46 | #endif /* NO_TEXTURES */ | 
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 | 47 | }; | 
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| [4462] | 48 |  | 
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| [4597] | 49 | //! An enumerator for different UNLOAD-types. | 
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| [3660] | 50 | /** | 
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| [4462] | 51 |    RP_NO:        will be unloaded on request | 
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 | 52 |    RP_LEVEL:     will be unloaded at the end of a Level | 
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 | 53 |    RP_CAMPAIGN:  will be unloaded at the end of a Campaign | 
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 | 54 |    RP_GAME:      will be unloaded at the end of the whole Game (when closing orxonox) | 
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| [3660] | 55 | */ | 
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| [4597] | 56 | typedef enum ResourcePriority | 
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 | 57 | { | 
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 | 58 |   RP_NO        =   0, | 
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 | 59 |   RP_LEVEL     =   1, | 
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 | 60 |   RP_CAMPAIGN  =   2, | 
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 | 61 |   RP_GAME      =   4 | 
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 | 62 | }; | 
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| [3543] | 63 |  | 
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| [3660] | 64 | //! A Struct that keeps track about A resource its name its Type, and so on | 
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| [3658] | 65 | struct Resource | 
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 | 66 | { | 
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| [4465] | 67 |   void*             pointer;           //!< Pointer to the Resource. | 
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 | 68 |   int               count;             //!< How many times this Resource has been loaded. | 
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| [4597] | 69 |  | 
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| [4465] | 70 |   char*             name;              //!< Name of the Resource. | 
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 | 71 |   ResourceType      type;              //!< ResourceType of this Resource. | 
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 | 72 |   ResourcePriority  prio;              //!< The Priority of this resource. (This will only be increased) | 
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| [3790] | 73 |  | 
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 | 74 |   // more specific | 
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| [4637] | 75 |   float             modelSize;         //!< the size of the model (OBJ/PRIM) | 
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| [4534] | 76 | #ifndef NO_MODEL | 
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 | 77 |   char*             skinFileName;      //!< skinFileName (MD2) | 
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 | 78 | #endif /* NO_MODEL */ | 
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 | 79 | #ifndef NO_TEXT | 
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| [4465] | 80 |   unsigned int      ttfSize;           //!< the size of the ttf-font (TTF) | 
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 | 81 |   unsigned char     ttfColorR;         //!< red Color (TTF) | 
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 | 82 |   unsigned char     ttfColorG;         //!< green Color (TTF) | 
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 | 83 |   unsigned char     ttfColorB;         //!< blue Color (TTF) | 
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| [4534] | 84 | #endif /* NO_TEXT */ | 
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| [3658] | 85 | }; | 
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| [3543] | 86 |  | 
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| [2036] | 87 |  | 
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| [3655] | 88 | //! The ResourceManager is a class, that decides if a file/resource should be loaded | 
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| [3329] | 89 | /** | 
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| [4597] | 90 |    If a file/resource was already loaded the resourceManager will | 
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| [3655] | 91 |    return a void pointer to the desired resource. | 
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 | 92 |    Otherwise it will instruct the corresponding resource-loader to load, | 
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 | 93 |    and receive the pointer to it. | 
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 | 94 |  | 
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 | 95 |    It does it by looking, if a desired file has already been loaded. | 
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| [3329] | 96 | */ | 
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| [4597] | 97 | class ResourceManager : public BaseObject | 
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| [3655] | 98 | { | 
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| [1904] | 99 |  public: | 
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| [3655] | 100 |   virtual ~ResourceManager(); | 
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| [4519] | 101 |   /** \returns a Pointer to the only object of this Class */ | 
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 | 102 |   inline static ResourceManager* getInstance(void) { if (!singletonRef) singletonRef = new ResourceManager();  return singletonRef; }; | 
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| [1853] | 103 |  | 
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| [3883] | 104 |   bool setDataDir(const char* dataDir); | 
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| [4091] | 105 |   /** \returns the Name of the data directory */ | 
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| [4166] | 106 |   inline const char* getDataDir(void) const {return this->dataDir;} | 
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 | 107 |  | 
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| [4091] | 108 |   bool checkDataDir(const char* fileInside); | 
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| [4370] | 109 |   bool addImageDir(const char* imageDir); | 
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| [3790] | 110 |   void* load(const char* fileName, ResourcePriority prio = RP_NO, | 
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| [4597] | 111 |              void* param1 = NULL, void* param2 = NULL, void* param3 = NULL); | 
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| [3790] | 112 |   void* load(const char* fileName, ResourceType type, ResourcePriority prio = RP_NO, | 
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| [4597] | 113 |              void* param1 = NULL, void* param2 = NULL, void* param3 = NULL); | 
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| [3672] | 114 |   bool unload(void* pointer, ResourcePriority prio = RP_NO); | 
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 | 115 |   bool unload(Resource* resource, ResourcePriority = RP_NO); | 
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 | 116 |   bool unloadAllByPriority(ResourcePriority prio); | 
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| [4597] | 117 |  | 
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| [4606] | 118 |   void debug(void) const; | 
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| [3245] | 119 |  | 
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| [4597] | 120 |  | 
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| [3983] | 121 |   // utility functions of this class | 
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 | 122 |   static bool isDir(const char* directory); | 
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| [4032] | 123 |   static bool isFile(const char* fileName); | 
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 | 124 |   static bool touchFile(const char* fileName); | 
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 | 125 |   static bool deleteFile(const char* fileName); | 
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| [4166] | 126 |   static char* homeDirCheck(const char* fileName); | 
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 | 127 |   static char* getFullName(const char* fileName); | 
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| [3983] | 128 |  | 
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| [3245] | 129 |  private: | 
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| [3655] | 130 |   ResourceManager(); | 
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| [3245] | 131 |  | 
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| [4465] | 132 |   Resource* locateResourceByInfo(const char* fileName, ResourceType type, void* param1, void* param2, void* param3); | 
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| [4597] | 133 |   Resource* locateResourceByPointer(const void* pointer); | 
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| [3655] | 134 |  | 
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| [4465] | 135 |  private: | 
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 | 136 |   static ResourceManager*  singletonRef;       //!< singleton Reference | 
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| [3672] | 137 |  | 
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| [4465] | 138 |   tList<Resource>*         resourceList;       //!< The List of Resources, that has already been loaded. | 
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 | 139 |   char*                    dataDir;            //!< The Data Directory, where all relevant Data is stored. | 
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 | 140 |   tList<char>*             imageDirs;          //!< A list of directories in which images are stored. | 
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 | 141 |  | 
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| [1853] | 142 | }; | 
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 | 143 |  | 
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| [3655] | 144 | #endif /* _RESOURCE_MANAGER_H */ | 
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