| [3245] | 1 | /*!  | 
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| [3655] | 2 |     \file resource_manager.h | 
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 | 3 |     \brief The Resource Manager checks if a file/resource is loaded. | 
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| [3329] | 4 |  | 
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| [3655] | 5 |     If a file/resource was already loaded the resourceManager will  | 
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 | 6 |     return a void pointer to the desired resource. | 
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 | 7 |     Otherwise it will instruct the coresponding resource-loader to load, | 
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 | 8 |     and receive a pointer to it. | 
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| [3245] | 9 | */ | 
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| [1853] | 10 |  | 
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| [3655] | 11 | #ifndef _RESOURCE_MANAGER_H | 
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 | 12 | #define _RESOURCE_MANAGER_H | 
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| [1853] | 13 |  | 
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| [3543] | 14 | #include "base_object.h" | 
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| [1853] | 15 |  | 
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| [4381] | 16 | #include "stdlibincl.h" | 
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 | 17 |  | 
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| [3911] | 18 | // FORWARD DEFINITION  | 
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 | 19 | template<class T> class tList; | 
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| [3660] | 20 |  | 
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| [4462] | 21 | //! An eumerator for different fileTypes the resourceManager supports | 
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| [4465] | 22 | typedef enum ResourceType { OBJ,          //!< loading .obj file | 
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 | 23 |                             PRIM,         //!< loading primitive model | 
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 | 24 |                             MD2,          //!< loading md2-file | 
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 | 25 |                             WAV,          //!< loading wav | 
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 | 26 |                             MP3,          //!< loading mp3 | 
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 | 27 |                             OGG,          //!< loading ogg | 
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 | 28 |                             TTF,          //!< loading a TrueTypeFont | 
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 | 29 |                             IMAGE };      //!< loading an image | 
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| [4462] | 30 |  | 
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| [3660] | 31 | //! An enumerator for different UNLOAD-types.  | 
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 | 32 | /** | 
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| [4462] | 33 |    RP_NO:        will be unloaded on request | 
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 | 34 |    RP_LEVEL:     will be unloaded at the end of a Level | 
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 | 35 |    RP_CAMPAIGN:  will be unloaded at the end of a Campaign | 
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 | 36 |    RP_GAME:      will be unloaded at the end of the whole Game (when closing orxonox) | 
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| [3660] | 37 | */ | 
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| [4462] | 38 | typedef enum ResourcePriority { RP_NO        =   0, | 
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 | 39 |                                 RP_LEVEL     =   1, | 
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 | 40 |                                 RP_CAMPAIGN  =   2, | 
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 | 41 |                                 RP_GAME      =   4 }; | 
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| [3543] | 42 |  | 
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| [3660] | 43 | //! A Struct that keeps track about A resource its name its Type, and so on | 
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| [3658] | 44 | struct Resource | 
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 | 45 | { | 
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| [4465] | 46 |   void*             pointer;           //!< Pointer to the Resource. | 
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 | 47 |   int               count;             //!< How many times this Resource has been loaded. | 
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| [3658] | 48 |    | 
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| [4465] | 49 |   char*             name;              //!< Name of the Resource. | 
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 | 50 |   ResourceType      type;              //!< ResourceType of this Resource. | 
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 | 51 |   ResourcePriority  prio;              //!< The Priority of this resource. (This will only be increased) | 
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| [3790] | 52 |  | 
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 | 53 |   // more specific | 
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| [4465] | 54 |   float             modelSize;         //!< the size of the model (OBJ/PRIM) | 
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 | 55 |   unsigned int      ttfSize;           //!< the size of the ttf-font (TTF) | 
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 | 56 |   unsigned char     ttfColorR;         //!< red Color (TTF) | 
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 | 57 |   unsigned char     ttfColorG;         //!< green Color (TTF) | 
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 | 58 |   unsigned char     ttfColorB;         //!< blue Color (TTF) | 
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 | 59 |   char*             skinFileName;      //!< skinFileName (MD2) | 
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| [3658] | 60 | }; | 
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| [3543] | 61 |  | 
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| [2036] | 62 |  | 
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| [3655] | 63 | //! The ResourceManager is a class, that decides if a file/resource should be loaded | 
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| [3329] | 64 | /** | 
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| [3655] | 65 |    If a file/resource was already loaded the resourceManager will  | 
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 | 66 |    return a void pointer to the desired resource. | 
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 | 67 |    Otherwise it will instruct the corresponding resource-loader to load, | 
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 | 68 |    and receive the pointer to it. | 
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 | 69 |  | 
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 | 70 |    It does it by looking, if a desired file has already been loaded. | 
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| [3329] | 71 | */ | 
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| [3655] | 72 | class ResourceManager : public BaseObject  | 
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 | 73 | { | 
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| [1904] | 74 |  public: | 
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| [3655] | 75 |   virtual ~ResourceManager(); | 
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| [1853] | 76 |  | 
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| [4465] | 77 |   static ResourceManager* getInstance(); | 
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 | 78 |  | 
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| [3883] | 79 |   bool setDataDir(const char* dataDir); | 
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| [4091] | 80 |   /** \returns the Name of the data directory */ | 
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| [4166] | 81 |   inline const char* getDataDir(void) const {return this->dataDir;} | 
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 | 82 |  | 
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| [4091] | 83 |   bool checkDataDir(const char* fileInside); | 
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| [4370] | 84 |   bool addImageDir(const char* imageDir); | 
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| [3790] | 85 |   void* load(const char* fileName, ResourcePriority prio = RP_NO, | 
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 | 86 |              void* param1 = NULL, void* param2 = NULL, void* param3 = NULL); | 
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 | 87 |   void* load(const char* fileName, ResourceType type, ResourcePriority prio = RP_NO, | 
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 | 88 |              void* param1 = NULL, void* param2 = NULL, void* param3 = NULL); | 
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| [3672] | 89 |   bool unload(void* pointer, ResourcePriority prio = RP_NO); | 
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 | 90 |   bool unload(Resource* resource, ResourcePriority = RP_NO); | 
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 | 91 |   bool unloadAllByPriority(ResourcePriority prio); | 
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| [4465] | 92 |    | 
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| [3676] | 93 |   void debug(void); | 
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| [4465] | 94 |    | 
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| [3245] | 95 |  | 
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| [3983] | 96 |   // utility functions of this class | 
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 | 97 |   static bool isDir(const char* directory); | 
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| [4032] | 98 |   static bool isFile(const char* fileName); | 
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 | 99 |   static bool touchFile(const char* fileName); | 
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 | 100 |   static bool deleteFile(const char* fileName); | 
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| [4166] | 101 |   static char* homeDirCheck(const char* fileName); | 
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 | 102 |   static char* getFullName(const char* fileName); | 
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| [3983] | 103 |  | 
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| [3245] | 104 |  private: | 
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| [3655] | 105 |   ResourceManager(); | 
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| [3245] | 106 |  | 
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| [4465] | 107 |   Resource* locateResourceByInfo(const char* fileName, ResourceType type, void* param1, void* param2, void* param3); | 
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 | 108 |   Resource* locateResourceByPointer(const void* pointer);   | 
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| [3655] | 109 |  | 
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| [4465] | 110 |  private: | 
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 | 111 |   static ResourceManager*  singletonRef;       //!< singleton Reference | 
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| [3672] | 112 |  | 
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| [4465] | 113 |   tList<Resource>*         resourceList;       //!< The List of Resources, that has already been loaded. | 
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 | 114 |   char*                    dataDir;            //!< The Data Directory, where all relevant Data is stored. | 
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 | 115 |   tList<char>*             imageDirs;          //!< A list of directories in which images are stored. | 
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 | 116 |  | 
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| [1853] | 117 | }; | 
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 | 118 |  | 
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| [3655] | 119 | #endif /* _RESOURCE_MANAGER_H */ | 
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