| [3245] | 1 | /*!  | 
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| [3655] | 2 |     \file resource_manager.h | 
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 | 3 |     \brief The Resource Manager checks if a file/resource is loaded. | 
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| [3329] | 4 |  | 
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| [3655] | 5 |     If a file/resource was already loaded the resourceManager will  | 
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 | 6 |     return a void pointer to the desired resource. | 
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 | 7 |     Otherwise it will instruct the coresponding resource-loader to load, | 
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 | 8 |     and receive a pointer to it. | 
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| [3245] | 9 | */ | 
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| [1853] | 10 |  | 
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| [3655] | 11 | #ifndef _RESOURCE_MANAGER_H | 
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 | 12 | #define _RESOURCE_MANAGER_H | 
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| [1853] | 13 |  | 
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| [3543] | 14 | #include "base_object.h" | 
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| [1853] | 15 |  | 
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| [3911] | 16 | // FORWARD DEFINITION  | 
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 | 17 | template<class T> class tList; | 
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| [3660] | 18 |  | 
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 | 19 | //! An eumerator for different fileTypes the resourceManager supports \todo WAV, MP3, OGG support | 
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| [3790] | 20 | enum ResourceType {OBJ, PRIM, WAV, MP3, OGG, TTF, IMAGE}; | 
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| [3660] | 21 | //! An enumerator for different UNLOAD-types.  | 
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 | 22 | /** | 
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 | 23 |    RP_NO: will be unloaded on request | 
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 | 24 |    RP_LEVEL: will be unloaded at the end of a Level | 
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 | 25 |    RP_CAMPAIGN: will be unloaded at the end of a Campaign | 
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 | 26 |    RP_GAME: will be unloaded at the end of the whole Game (when closing orxonox) | 
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 | 27 | */ | 
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 | 28 | enum ResourcePriority {RP_NO = 0, RP_LEVEL = 1, RP_CAMPAIGN = 2, RP_GAME = 3}; | 
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| [3543] | 29 |  | 
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| [3660] | 30 | //! A Struct that keeps track about A resource its name its Type, and so on | 
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| [3658] | 31 | struct Resource | 
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 | 32 | { | 
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 | 33 |   void* pointer;             //!< Pointer to the Resource. | 
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| [3790] | 34 |   int count;                 //!< How many times this Resource has been loaded. | 
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| [3658] | 35 |    | 
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 | 36 |   char* name;                //!< Name of the Resource. | 
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 | 37 |   ResourceType type;         //!< ResourceType of this Resource. | 
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| [3660] | 38 |   ResourcePriority prio;     //!< The Priority of this resource. (This will only be increased) | 
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| [3790] | 39 |  | 
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 | 40 |   // more specific | 
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 | 41 |   float modelSize; | 
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 | 42 |   unsigned int ttfSize; | 
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 | 43 |   unsigned char ttfColorR; | 
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 | 44 |   unsigned char ttfColorG; | 
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 | 45 |   unsigned char ttfColorB; | 
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| [3658] | 46 | }; | 
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| [3543] | 47 |  | 
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| [2036] | 48 |  | 
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| [3655] | 49 | //! The ResourceManager is a class, that decides if a file/resource should be loaded | 
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| [3329] | 50 | /** | 
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| [3655] | 51 |    If a file/resource was already loaded the resourceManager will  | 
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 | 52 |    return a void pointer to the desired resource. | 
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 | 53 |    Otherwise it will instruct the corresponding resource-loader to load, | 
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 | 54 |    and receive the pointer to it. | 
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 | 55 |  | 
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 | 56 |    It does it by looking, if a desired file has already been loaded. | 
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| [3790] | 57 |  | 
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 | 58 |    \todo loading also dependant by parameters. | 
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| [3329] | 59 | */ | 
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| [3655] | 60 | class ResourceManager : public BaseObject  | 
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 | 61 | { | 
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| [1904] | 62 |  public: | 
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| [3655] | 63 |   static ResourceManager* getInstance(); | 
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 | 64 |   virtual ~ResourceManager(); | 
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| [1853] | 65 |  | 
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| [3883] | 66 |   bool setDataDir(const char* dataDir); | 
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| [4091] | 67 |   /** \returns the Name of the data directory */ | 
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 | 68 |   const char*  getDataDir(void) {return this->dataDir;} | 
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 | 69 |   bool checkDataDir(const char* fileInside); | 
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| [3672] | 70 |   bool addImageDir(char* imageDir); | 
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| [3790] | 71 |   void* load(const char* fileName, ResourcePriority prio = RP_NO, | 
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 | 72 |              void* param1 = NULL, void* param2 = NULL, void* param3 = NULL); | 
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 | 73 |   void* load(const char* fileName, ResourceType type, ResourcePriority prio = RP_NO, | 
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 | 74 |              void* param1 = NULL, void* param2 = NULL, void* param3 = NULL); | 
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| [3672] | 75 |   bool unload(void* pointer, ResourcePriority prio = RP_NO); | 
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 | 76 |   bool unload(Resource* resource, ResourcePriority = RP_NO); | 
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 | 77 |   bool unloadAllByPriority(ResourcePriority prio); | 
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| [3983] | 78 |  | 
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| [3676] | 79 |   void debug(void); | 
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| [3245] | 80 |  | 
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| [3983] | 81 |   // utility functions of this class | 
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 | 82 |   static bool isDir(const char* directory); | 
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| [4032] | 83 |   static bool isFile(const char* fileName); | 
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 | 84 |   static bool touchFile(const char* fileName); | 
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 | 85 |   static bool deleteFile(const char* fileName); | 
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| [4054] | 86 |   static char* homeDirCheck(const char* name); | 
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| [3983] | 87 |  | 
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| [3245] | 88 |  private: | 
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| [3655] | 89 |   ResourceManager(); | 
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 | 90 |   static ResourceManager* singletonRef; | 
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| [3245] | 91 |  | 
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| [3672] | 92 |   tList<Resource>* resourceList;       //!< The List of Resources, that has already been loaded. | 
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 | 93 |   char* dataDir;                       //!< The Data Directory, where all relevant Data is stored. | 
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 | 94 |   tList<char>* imageDirs;              //!< A list of directories in which images are stored. | 
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| [3655] | 95 |  | 
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| [3672] | 96 |  | 
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| [3790] | 97 |   Resource* locateResourceByInfo(const char* fileName, ResourceType type, void* param1, void* param2, void* param3); | 
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| [3672] | 98 |   Resource* locateResourceByPointer(const void* pointer); | 
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| [3658] | 99 |    | 
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| [1853] | 100 | }; | 
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 | 101 |  | 
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| [3655] | 102 | #endif /* _RESOURCE_MANAGER_H */ | 
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