| 1 | /*! | 
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| 2 | \file object_manager.h | 
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| 3 | \brief this manager will ceep track of the objects  in the world | 
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| 4 |  | 
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| 5 | This is specially designed to: | 
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| 6 | - Give an interface to the world data | 
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| 7 | - separate the world data from the world build,update,draw process | 
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| 8 | - recycle deleted objects: specific for Projectils since there is a lot of world entity creation/deletion (and this needs a lot of time) | 
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| 9 | - control the garbage collector | 
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| 10 |  | 
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| 11 | TO ADD SUPPORT FOR A CLASS do the following steps: | 
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| 12 | 1. include the hader file : #include "class_header.h" | 
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| 13 | 2. add the class to the type enum classList {}; in class_list.h | 
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| 14 | 3. define a function void mCache( ClassName ) in class ObjectManager | 
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| 15 |  | 
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| 16 | */ | 
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| 17 |  | 
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| 18 |  | 
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| 19 | #ifndef _OBJECT_MANAGER_H | 
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| 20 | #define _OBJECT_MANAGER_H | 
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| 21 |  | 
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| 22 | #include "base_object.h" | 
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| 23 | #include "projectile.h" | 
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| 24 | #include "list.h" | 
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| 25 |  | 
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| 26 | #include "class_list.h" | 
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| 27 |  | 
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| 28 |  | 
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| 29 | class WorldEntity; | 
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| 30 | class GarbageCollector; | 
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| 31 |  | 
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| 32 |  | 
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| 33 | //! This defines the "template" macro function for cache(...) | 
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| 34 | #define mCache( Class ) \ | 
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| 35 | cache(ClassID index, int number, Class * copyObject)        \ | 
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| 36 | {                                                              \ | 
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| 37 | this->managedObjectList[index] = new tList<BaseObject>(); \ | 
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| 38 | for(int i = 0; i < number; ++i)\ | 
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| 39 | {\ | 
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| 40 | this->managedObjectList[index]->add(new Class (*copyObject));\ | 
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| 41 | }\ | 
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| 42 | } | 
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| 43 |  | 
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| 44 |  | 
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| 45 |  | 
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| 46 | //! the object manager itself | 
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| 47 | class ObjectManager : public BaseObject { | 
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| 48 |  | 
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| 49 | public: | 
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| 50 | virtual ~ObjectManager(void); | 
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| 51 | /** \returns a Pointer to the only object of this Class */ | 
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| 52 | inline static ObjectManager* getInstance(void) { if (!singletonRef) singletonRef = new ObjectManager();  return singletonRef; }; | 
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| 53 |  | 
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| 54 | /** a class handled by the objectManage */ | 
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| 55 | void mCache(Projectile); | 
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| 56 | void addToDeadList(int index, BaseObject* object); | 
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| 57 | BaseObject* getFromDeadList(int index, int number = 1); | 
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| 58 |  | 
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| 59 | void debug(void) const; | 
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| 60 |  | 
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| 61 | private: | 
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| 62 | ObjectManager(void); | 
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| 63 |  | 
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| 64 | private: | 
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| 65 | static ObjectManager*      singletonRef;          //!< The singleton reference to the only reference of this class | 
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| 66 |  | 
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| 67 | tList<BaseObject>**        managedObjectList;     //!< A list of managed objects (handles different types and lists of them) | 
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| 68 | GarbageCollector*          garbageCollector;      //!< reference to the GrabageCollector | 
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| 69 | }; | 
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| 70 |  | 
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| 71 |  | 
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| 72 |  | 
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| 73 | #endif /* _OBJECT_MANAGER_H */ | 
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