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source: orxonox.OLD/orxonox/trunk/src/util/object_manager.cc @ 4930

Last change on this file since 4930 was 4930, checked in by bensch, 19 years ago

orxonox/trunk: adapted the Factory algorithm to ObjectManager… still a logn way to go…

File size: 3.9 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Patrick Boenzli
13*/
14
15#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_OBJECT_MANAGER
16
17#include "object_manager.h"
18#include "garbage_collector.h"
19#include "list.h"
20
21#include "debug.h"
22
23using namespace std;
24
25
26/**
27 *  standard constructor
28*/
29ObjectManager::ObjectManager ()
30{
31  this->setClassID(CL_OBJECT_MANAGER, "ObjectManager");
32  this->setName("ObjectManager");
33
34  this->managedObjectList = new tList<BaseObject>*[CL_NUMBER];
35  for(int i = 0; i < CL_NUMBER; ++i)
36    {
37      this->managedObjectList[i] = NULL;
38    }
39}
40
41
42/**
43 *  the singleton reference to this class
44*/
45ObjectManager* ObjectManager::singletonRef = NULL;
46
47/**
48 *  standard deconstructor
49*/
50ObjectManager::~ObjectManager ()
51{
52  ObjectManager::singletonRef = NULL;
53}
54
55/**
56 *  adds an element to the list of dead objects
57 * @param index: The type of object to add
58 * @param object: pointer to the object at hand
59*/
60void ObjectManager::addToDeadList(int index, BaseObject* object)
61{
62  if( likely(this->managedObjectList[index] != NULL))
63    this->managedObjectList[index]->add(object);
64  else
65    PRINTF(0)(" Critical: unable to add object to the list nr. %i: no list initialized - ignoring\n", index);
66}
67
68/**
69 *  resurects an object
70 * @param index: the type of resource to load
71 * @param number: how many of them
72
73   @todo if it is unable to get an object from the deadList, it should create it
74*/
75BaseObject* ObjectManager::getFromDeadList(int index, int number)
76{
77  if( likely(this->managedObjectList[index] != NULL))
78    {
79      BaseObject* obj = this->managedObjectList[index]->firstElement();
80      this->managedObjectList[index]->remove(obj);
81      if( unlikely(obj == NULL))
82        {
83          PRINTF(0)("Critical: there was no object anymore in the dead list! This could result in Segfaults\n");
84        }
85      return obj;
86    }
87  else
88    PRINTF(0)(" Critical: unable to get object from the list nr. %i: no elements initialized - ignoring\n", index);
89  return NULL;
90}
91
92/**
93 *  outputs some simple debug information about the ObjectManage
94*/
95void ObjectManager::debug() const
96{
97  PRINT(0)("\n==========================| ObjectManager::debug() |===\n");
98  PRINT(0)("=  Number of registerable classes: %i\n", CL_NUMBER );
99  PRINT(0)("=  Currently cached objects: \n");
100  for(int i = 0; i < CL_NUMBER; ++i)
101    {
102      if( this->managedObjectList[i] != NULL)
103        PRINT(0)("=   o Class Nr. %i has cached %i object(s)\n", i, this->managedObjectList[i]->getSize());
104      else
105        PRINT(0)("=   o Class Nr. %i has cached 0 object(s)\n", i);
106    }
107  PRINT(0)("=======================================================\n");
108}
109
110/**
111 *  constructor
112
113   set everything to zero and define factoryName
114 */
115FastObject::FastObject (const char* fastObjectName, ClassID classID)
116{
117  this->setClassID(CL_FACTORY, "FastObject");
118  this->setName(fastObjectName);
119
120  this->storedClassID = classID;
121  this->next = NULL;
122
123  FastObject::registerFastObject(this);
124}
125
126/** a reference to the First FastObject */
127FastObject* FastObject::first = NULL;
128
129/**
130 *  destructor
131
132   clear the Q
133 */
134FastObject::~FastObject ()
135{
136  //  printf("%s\n", this->factoryName);
137  //  FastObject* tmpDel = this->next;
138  //  this->next = NULL;
139  if (this->next)
140    delete this->next;
141}
142
143/**
144 *  add a FastObject to the FastObject Queue
145 * @param factory a FastObject to be registered
146 */
147void FastObject::registerFastObject( FastObject* factory)
148{
149  PRINTF(4)("Registered FastObject for '%s'\n", factory->getName());
150
151  if( FastObject::first == NULL)
152    FastObject::first = factory;
153  else
154  {
155    FastObject* tmpFac = FastObject::first;
156    while( tmpFac->next != NULL)
157    {
158      tmpFac = tmpFac->next;
159    }
160    tmpFac->setNext(factory);
161  }
162}
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