| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Christian Meyer | 
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| 13 |    co-programmer: Benjamin Grauer | 
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| 14 | */ | 
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| 15 |  | 
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| 16 |  | 
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| 17 | #include "factory.h" | 
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| 18 | #include "game_loader.h" | 
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| 19 |  | 
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| 20 | using namespace std; | 
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| 21 |  | 
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| 22 | /*  -------------------------------------------------- | 
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| 23 |  *               Factory | 
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| 24 |  *   -------------------------------------------------- | 
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| 25 |  */ | 
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| 26 |  | 
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| 27 | /** | 
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| 28 |  *  constructor | 
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| 29 |  | 
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| 30 |    set everything to zero and define factoryName | 
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| 31 | */ | 
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| 32 | Factory::Factory (const char* factoryName) | 
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| 33 | { | 
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| 34 |   this->setClassID(CL_FACTORY, "Factory"); | 
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| 35 |   this->setName(factoryName); | 
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| 36 |  | 
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| 37 |   this->next = NULL; | 
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| 38 |  | 
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| 39 |   Factory::registerFactory(this); | 
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| 40 | } | 
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| 41 |  | 
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| 42 | /** a reference to the First Factory */ | 
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| 43 | Factory* Factory::first = NULL; | 
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| 44 |  | 
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| 45 | /** | 
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| 46 |  *  destructor | 
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| 47 |  | 
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| 48 |    clear the Q | 
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| 49 | */ | 
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| 50 | Factory::~Factory () | 
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| 51 | { | 
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| 52 |   //  printf("%s\n", this->factoryName); | 
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| 53 |   //  Factory* tmpDel = this->next; | 
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| 54 |   //  this->next = NULL; | 
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| 55 |   if (this->next) | 
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| 56 |     delete this->next; | 
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| 57 | } | 
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| 58 |  | 
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| 59 | /** | 
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| 60 |  *  add a Factory to the Factory Queue | 
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| 61 |  * @param factory a Factory to be registered | 
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| 62 | */ | 
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| 63 | void Factory::registerFactory( Factory* factory) | 
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| 64 | { | 
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| 65 |   assert( factory != NULL); | 
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| 66 |  | 
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| 67 |   PRINTF(4)("Registered factory for '%s'\n", factory->getName()); | 
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| 68 |  | 
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| 69 |   if( Factory::first == NULL) | 
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| 70 |     Factory::first = factory; | 
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| 71 |   else | 
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| 72 |   { | 
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| 73 |     Factory* tmpFac = Factory::first; | 
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| 74 |     while( tmpFac->next != NULL) | 
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| 75 |     { | 
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| 76 |       tmpFac = tmpFac->next; | 
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| 77 |     } | 
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| 78 |     tmpFac->setNext(factory); | 
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| 79 |   } | 
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| 80 | } | 
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