Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: orxonox.OLD/orxonox/trunk/src/util/loading/factory.cc @ 4730

Last change on this file since 4730 was 4730, checked in by bensch, 19 years ago

orxonox/trunk: loading fields

File size: 1.5 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Christian Meyer
13   co-programmer: Benjamin Grauer
14*/
15
16
17#include "factory.h"
18#include "game_loader.h"
19
20using namespace std;
21
22/*  --------------------------------------------------
23 *               Factory
24 *   --------------------------------------------------
25 */
26
27/**
28   \brief constructor
29
30   set everything to zero and define factoryName
31*/
32Factory::Factory (const char* factoryName)
33{
34  this->setClassID(CL_FACTORY, "Factory");
35  this->setName(factoryName);
36
37  if (Factory::first == NULL)
38    Factory::first = this;
39  next = NULL;
40
41  initialize();
42}
43
44Factory* Factory::first = NULL;
45
46/**
47   \brief destructor
48
49   clear the Q
50*/
51Factory::~Factory ()
52{
53  //  printf("%s\n", this->factoryName);
54  //  Factory* tmpDel = this->next;
55  //  this->next = NULL;
56  if (this->next)
57    delete this->next;
58}
59
60/**
61   \brief make this particular factory known to the LevelFactory
62*/
63void Factory::initialize()
64{
65  GameLoader::getInstance()->registerFactory( this);
66}
67
68/**
69   \brief add a Factory to the Q
70*/
71void Factory::registerFactory( Factory* factory)
72{
73  if( next == NULL) setNext( factory);
74  else next->registerFactory( factory);
75}
76
Note: See TracBrowser for help on using the repository browser.