| 1 | /*  | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Christian Meyer | 
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| 13 |    co-programmer: Benjamin Grauer | 
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| 14 | */ | 
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| 15 |  | 
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| 16 |  | 
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| 17 | #include "factory.h" | 
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| 18 | #include "game_loader.h" | 
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| 19 |  | 
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| 20 | using namespace std; | 
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| 21 |  | 
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| 22 | /*  -------------------------------------------------- | 
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| 23 |  *               Factory | 
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| 24 |  *   -------------------------------------------------- | 
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| 25 |  */ | 
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| 26 |  | 
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| 27 | /** | 
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| 28 |    \brief constructor | 
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| 29 |     | 
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| 30 |    set everything to zero and define factoryName | 
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| 31 | */ | 
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| 32 | Factory::Factory (const char* factoryName) | 
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| 33 | { | 
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| 34 |   this->factoryName = NULL; | 
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| 35 |   this->setFactoryName(factoryName); | 
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| 36 |   next = NULL; | 
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| 37 |    | 
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| 38 |   initialize(); | 
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| 39 | } | 
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| 40 |  | 
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| 41 | /** | 
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| 42 |    \brief destructor | 
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| 43 |     | 
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| 44 |    clear the Q | 
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| 45 | */ | 
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| 46 | Factory::~Factory () | 
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| 47 | { | 
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| 48 |   //  printf("%s\n", this->factoryName); | 
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| 49 |   //  Factory* tmpDel = this->next; | 
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| 50 |   //  this->next = NULL; | 
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| 51 |   if (this->next) | 
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| 52 |     delete this->next; | 
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| 53 |  | 
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| 54 |   if (this->factoryName) | 
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| 55 |     delete []this->factoryName; | 
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| 56 | } | 
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| 57 |  | 
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| 58 | /** | 
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| 59 |    \brief sets the name of this factory | 
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| 60 | */ | 
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| 61 | void Factory::setFactoryName(const char* factoryName) | 
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| 62 | { | 
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| 63 |   if (this->factoryName) | 
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| 64 |     delete this->factoryName; | 
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| 65 |   this->factoryName = new char[strlen(factoryName)+1]; | 
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| 66 |   strcpy(this->factoryName, factoryName); | 
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| 67 | } | 
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| 68 |  | 
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| 69 |  | 
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| 70 | /** | 
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| 71 |    \brief generates the associated object from data | 
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| 72 | */ | 
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| 73 | BaseObject* Factory::fabricate(const TiXmlElement* data) | 
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| 74 | { | 
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| 75 |   return NULL; | 
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| 76 | } | 
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| 77 |  | 
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| 78 | /** | 
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| 79 |    \brief make this particular factory known to the LevelFactory | 
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| 80 | */ | 
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| 81 | void Factory::initialize() | 
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| 82 | { | 
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| 83 |   GameLoader* gl = GameLoader::getInstance(); | 
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| 84 |   gl->registerFactory( this); | 
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| 85 | } | 
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| 86 |  | 
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| 87 | /** | 
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| 88 |    \brief add a Factory to the Q | 
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| 89 | */ | 
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| 90 | void Factory::registerFactory( Factory* factory) | 
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| 91 | { | 
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| 92 |   if( next == NULL) setNext( factory); | 
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| 93 |   else next->registerFactory( factory); | 
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| 94 | } | 
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| 95 |  | 
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