| 1 | |
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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: ... |
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| 16 | */ |
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| 17 | |
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| 18 | |
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| 19 | #include "list.h" |
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| 20 | #include "world_entity.h" |
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| 21 | |
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| 22 | using namespace std; |
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| 23 | |
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| 24 | |
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| 25 | |
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| 26 | List::List () |
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| 27 | { |
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| 28 | this->first = NULL; |
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| 29 | this->last = NULL; |
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| 30 | this->size = 0; |
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| 31 | } |
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| 32 | |
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| 33 | List::~List () |
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| 34 | {} |
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| 35 | |
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| 36 | |
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| 37 | void List::add(WorldEntity* entity) |
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| 38 | { |
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| 39 | printf("List::add() \n"); |
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| 40 | listElement* el = new listElement; |
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| 41 | el->prev = this->last; |
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| 42 | el->curr = entity; |
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| 43 | el->next = NULL; |
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| 44 | |
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| 45 | this->last = el; |
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| 46 | |
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| 47 | if(this->size == 0) this->first = el; |
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| 48 | else el->prev->next = el; |
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| 49 | this->size++; |
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| 50 | } |
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| 51 | |
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| 52 | |
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| 53 | void List::remove(WorldEntity* entity) |
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| 54 | { |
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| 55 | this->currentEl = this->first; |
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| 56 | listElement* te; |
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| 57 | while( this->currentEl != NULL) |
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| 58 | { |
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| 59 | if( this->currentEl->curr == entity) |
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| 60 | { |
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| 61 | printf("List::remove() - object found\n"); |
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| 62 | |
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| 63 | if( this->currentEl->prev == NULL ) this->first = this->currentEl->next; |
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| 64 | else this->currentEl->prev->next = this->currentEl->next; |
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| 65 | |
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| 66 | if( this->currentEl->next == NULL) this->last = this->currentEl->prev; |
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| 67 | else this->currentEl->next->prev = this->currentEl->prev; |
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| 68 | |
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| 69 | te = this->currentEl->next; |
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| 70 | delete this->currentEl; |
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| 71 | this->currentEl = te; |
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| 72 | return; |
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| 73 | } |
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| 74 | this->currentEl = this->currentEl->next; |
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| 75 | } |
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| 76 | } |
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| 77 | |
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| 78 | |
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| 79 | void List::destroy() |
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| 80 | { |
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| 81 | printf("List::clear() - clearing all world objects, releasing mem\n"); |
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| 82 | this->currentEl = this->first; |
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| 83 | listElement* le = NULL; |
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| 84 | while(this->currentEl != NULL) |
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| 85 | { |
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| 86 | le = this->currentEl->next; |
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| 87 | delete this->currentEl->curr; |
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| 88 | delete this->currentEl; |
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| 89 | this->currentEl = le; |
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| 90 | } |
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| 91 | this->first = NULL; |
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| 92 | this->last = NULL; |
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| 93 | this->size = 0; |
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| 94 | } |
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| 95 | |
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| 96 | |
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| 97 | WorldEntity* List::firstElement() |
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| 98 | { |
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| 99 | return this->first->curr; |
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| 100 | } |
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| 101 | |
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| 102 | |
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| 103 | bool List::isEmpty() |
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| 104 | { |
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| 105 | return (this->size==0)?true:false; |
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| 106 | } |
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| 107 | |
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| 108 | |
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| 109 | int List::getSize() |
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| 110 | { |
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| 111 | return this->size; |
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| 112 | } |
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| 113 | |
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| 114 | |
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| 115 | WorldEntity* List::enumerate() |
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| 116 | { |
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| 117 | if(this->size == 0) return NULL; |
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| 118 | this->currentEl = this->first; |
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| 119 | return this->currentEl->curr; |
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| 120 | } |
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| 121 | |
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| 122 | |
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| 123 | WorldEntity* List::nextElement() |
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| 124 | { |
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| 125 | if(this->size == 0) return NULL; |
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| 126 | this->currentEl = this->currentEl->next; |
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| 127 | if(this->currentEl == NULL) return NULL; |
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| 128 | return this->currentEl->curr; |
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| 129 | } |
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| 130 | |
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| 131 | |
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| 132 | WorldEntity* List::toArray() |
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| 133 | {} |
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| 134 | |
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| 135 | |
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| 136 | void List::debug() |
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| 137 | { |
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| 138 | int counter = 1; |
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| 139 | this->currentEl = this->first; |
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| 140 | printf("List:debug() =====================\n"); |
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| 141 | while(this->currentEl != NULL) |
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| 142 | { |
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| 143 | printf("element: nr %d/%d\n", counter, size); |
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| 144 | this->currentEl = this->currentEl->next; |
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| 145 | counter++; |
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| 146 | } |
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| 147 | printf("List:debug()END =====================\n"); |
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| 148 | } |
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