| 
                Last change
                  on this file since 4368 was
                  3868,
                  checked in by bensch, 21 years ago
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          | 
               
orxonox/trunk: moved the animation-stuff to src/util/animation 
 
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            File size:
            1.6 KB
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| 1 | /*!  | 
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| 2 |     \file animation_player.h | 
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| 3 | */ | 
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| 4 |  | 
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| 5 | #ifndef _ANIMATION_PLAYER_H | 
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| 6 | #define _ANIMATION_PLAYER_H | 
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| 7 |  | 
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| 8 | #include "base_object.h" | 
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| 9 | #include "animation.h" | 
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| 10 |  | 
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| 11 | /* FORWARD DEFINITION */ | 
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| 12 |  | 
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| 13 | //! A AnimationPlayer, that handles the animation of all the Animations in the scene. | 
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| 14 | /** | 
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| 15 |    <b>AnimationPlayer usage:</b> \n | 
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| 16 |  | 
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| 17 |    <b>Initialisation</b>: AnimationPlayer::getInstance() does the trick this is  | 
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| 18 |    usually done when initializing a world \n | 
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| 19 |    <b>Adding Animations</b>: create an Animation the following Way: | 
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| 20 |    \li Anim* animation = new Anim(); // also use any other Subclass of Animation to initialize this | 
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| 21 |    \li set some parameters: also see the specific classes for more info | 
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| 22 |    \n | 
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| 23 |    if you do not want a specific Animation to be handled by the AnimationPlayer, you have to  | 
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| 24 |    unload it explicitely with animation->doNotHandle(); | 
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| 25 |    \n | 
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| 26 |    eveything else will be done by the AnimationPlayer itself.\n | 
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| 27 | */ | 
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| 28 | class AnimationPlayer : public BaseObject { | 
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| 29 |  | 
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| 30 |  public: | 
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| 31 |   static AnimationPlayer* getInstance(void); | 
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| 32 |   virtual ~AnimationPlayer(void); | 
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| 33 |  | 
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| 34 |   // animation handling | 
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| 35 |   void addAnimation(Animation* animation); | 
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| 36 |   void removeAnimation(Animation* animation); | 
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| 37 |   void flush(void); | 
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| 38 |  | 
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| 39 |   // time functions | 
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| 40 |   void tick(float timePassed); | 
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| 41 |   void play(void); | 
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| 42 |   void pause(void); | 
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| 43 |  | 
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| 44 |   Animation* getObjectFromBaseObject(const BaseObject* baseObject) const; | 
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| 45 |  | 
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| 46 |   void debug(void); | 
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| 47 |  | 
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| 48 |  private: | 
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| 49 |   /* singleton */ | 
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| 50 |   AnimationPlayer(void); | 
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| 51 |   static AnimationPlayer* singletonRef; | 
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| 52 |  | 
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| 53 |   /* class specific */ | 
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| 54 |   tList<Animation>* animationList;         //!< A List of Animations to be handled. | 
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| 55 |   bool bRunning;                           //!< If the AnimationPlayer is running. | 
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| 56 | }; | 
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| 57 |  | 
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| 58 |  | 
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| 59 | #endif /* _ANIMATION_PLAYER_H */ | 
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