| 1 | /*  | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Benjamin Grauer | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ANIM | 
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| 17 |  | 
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| 18 | #include "animation_player.h" | 
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| 19 |  | 
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| 20 | #include "compiler.h" | 
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| 21 |  | 
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| 22 | using namespace std; | 
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| 23 |  | 
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| 24 |  | 
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| 25 | /** | 
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| 26 |    \brief standard constructor | 
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| 27 | */ | 
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| 28 | AnimationPlayer::AnimationPlayer ()  | 
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| 29 | { | 
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| 30 |    this->setClassID(CL_ANIMATION_PLAYER, "AnimationPlayer"); | 
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| 31 |  | 
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| 32 |    this->animationList = new tList<Animation>(); | 
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| 33 |    this->play(); | 
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| 34 | } | 
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| 35 |  | 
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| 36 | /** | 
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| 37 |    \brief the singleton reference to this class | 
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| 38 | */ | 
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| 39 | AnimationPlayer* AnimationPlayer::singletonRef = NULL; | 
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| 40 |  | 
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| 41 | /** | 
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| 42 |    \brief standard deconstructor | 
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| 43 |  | 
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| 44 |    !! DANGER !! when unloading the AnimationPlayer no other Function | 
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| 45 |    should reference any Animations, from the animationList because it  | 
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| 46 |    automatically deletes them.  | 
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| 47 |    This usually happens when unloading a World. | 
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| 48 | */ | 
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| 49 | AnimationPlayer::~AnimationPlayer ()  | 
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| 50 | { | 
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| 51 |   // deleting the Animation List AND all the elements of the List | 
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| 52 |   this->flush(); | 
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| 53 |   delete this->animationList; | 
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| 54 |  | 
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| 55 |   AnimationPlayer::singletonRef = NULL; | 
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| 56 | } | 
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| 57 |  | 
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| 58 | /** | 
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| 59 |    \brief adds an Animation to the AnimationList. | 
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| 60 |    \param animation the Animation to handle | 
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| 61 |  | 
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| 62 |    when adding a Animation the Animation will too be deleted when | 
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| 63 |    the AnimationPlayer gets deleted. Consider not adding it, or  | 
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| 64 |    unadding it with animation->notHandled(); | 
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| 65 | */ | 
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| 66 | void AnimationPlayer::addAnimation(Animation* animation) | 
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| 67 | { | 
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| 68 |   this->animationList->add(animation); | 
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| 69 | } | 
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| 70 |  | 
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| 71 | /** | 
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| 72 |    \brief removes an Animation from the Animation List, WITHOUT deleting it. | 
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| 73 |    \param animation the Anmination to remove from the List | 
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| 74 | */ | 
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| 75 | void AnimationPlayer::removeAnimation(Animation* animation) | 
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| 76 | { | 
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| 77 |   this->animationList->remove(animation); | 
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| 78 | } | 
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| 79 |  | 
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| 80 | /** | 
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| 81 |    \brief empties the list AND deletes all the Animations | 
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| 82 | */  | 
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| 83 | void AnimationPlayer::flush(void) | 
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| 84 | { | 
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| 85 |   // deleting the Animation List AND all the elements of the List | 
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| 86 |   tIterator<Animation>* animIt = this->animationList->getIterator(); | 
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| 87 |   Animation* anim = animIt->nextElement(); | 
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| 88 |   while( anim != NULL) | 
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| 89 |     { | 
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| 90 |       delete anim; | 
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| 91 |       this->animationList->remove(anim); | 
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| 92 |       anim = animIt->nextElement(); | 
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| 93 |     } | 
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| 94 |   delete animIt; | 
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| 95 |  | 
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| 96 |   delete this->animationList; | 
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| 97 |   this->animationList = new tList<Animation>(); | 
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| 98 | } | 
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| 99 |  | 
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| 100 | /** | 
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| 101 |    \brief Ticks all the animations in animationList  | 
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| 102 |    \param timePassed the time passed since the last tick. | 
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| 103 | */ | 
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| 104 | void AnimationPlayer::tick(float timePassed) | 
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| 105 | { | 
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| 106 |   if (this->bRunning) | 
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| 107 |     { | 
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| 108 |       // iterate through all the animations and tick them. | 
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| 109 |       tIterator<Animation>* animIt = this->animationList->getIterator(); | 
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| 110 |       Animation* anim = animIt->nextElement(); | 
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| 111 |       while( anim != NULL) | 
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| 112 |         { | 
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| 113 |           anim->tick(timePassed); | 
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| 114 |           if(unlikely(anim->ifDelete())) | 
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| 115 |           { | 
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| 116 |             this->animationList->remove(anim); | 
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| 117 |             delete anim; | 
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| 118 |           } | 
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| 119 |           anim = animIt->nextElement(); | 
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| 120 |         } | 
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| 121 |       delete animIt; | 
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| 122 |     } | 
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| 123 | } | 
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| 124 | /** | 
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| 125 |    \brief starts playing the AnimationPlayer | 
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| 126 | */ | 
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| 127 | void AnimationPlayer::play(void) | 
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| 128 | { | 
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| 129 |   this->bRunning = true; | 
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| 130 | } | 
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| 131 |  | 
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| 132 | /** | 
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| 133 |    \brief pauses playing of the AnimationPlayer | 
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| 134 | */ | 
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| 135 | void AnimationPlayer::pause(void) | 
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| 136 | { | 
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| 137 |   this->bRunning = false; | 
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| 138 | } | 
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| 139 |  | 
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| 140 | /** | 
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| 141 |    \returns the animation from a certain baseobject | 
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| 142 |    if multiple are found, it just retruns the first one | 
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| 143 |    if none is found it returns NULL | 
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| 144 | */ | 
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| 145 | Animation* AnimationPlayer::getAnimationFromBaseObject(const BaseObject* baseObject) const | 
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| 146 | { | 
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| 147 |   tIterator<Animation>* animIt = this->animationList->getIterator(); | 
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| 148 |   Animation* anim = animIt->nextElement(); | 
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| 149 |   while( anim != NULL) | 
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| 150 |     { | 
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| 151 |       if(anim->getBaseObject() == baseObject) | 
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| 152 |         { | 
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| 153 |           delete animIt; | 
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| 154 |           return anim; | 
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| 155 |         } | 
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| 156 |       anim = animIt->nextElement(); | 
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| 157 |     } | 
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| 158 |   delete animIt; | 
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| 159 |   return NULL; | 
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| 160 | } | 
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| 161 |  | 
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| 162 |  | 
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| 163 |  | 
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| 164 | /** | 
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| 165 |    \brief Outputs some nice debug-information | 
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| 166 | */ | 
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| 167 | void AnimationPlayer::debug(void) | 
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| 168 | { | 
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| 169 |   PRINT(0)("+------------------------------------+\n"); | 
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| 170 |   PRINT(0)("+ ANIMATION PLAYER DEBUG INFORMATION +\n"); | 
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| 171 |   PRINT(0)("+------------------------------------+\n"); | 
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| 172 |   PRINT(0)("| Reference: %p\n", this); | 
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| 173 |   PRINT(0)("| CountOfAnims %d\n", this->animationList->getSize()); | 
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| 174 |   PRINT(0)("-Animation Information---------------+\n"); | 
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| 175 |   // Per ANIMATION DEBUG | 
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| 176 |   tIterator<Animation>* animIt = this->animationList->getIterator(); | 
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| 177 |   Animation* anim = animIt->nextElement(); | 
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| 178 |   while( anim != NULL) | 
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| 179 |     { | 
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| 180 |       //      anim->debug(); | 
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| 181 |       anim = animIt->nextElement(); | 
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| 182 |     } | 
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| 183 |   delete animIt; | 
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| 184 |  | 
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| 185 |   PRINT(0)("+--------------------------------AP--+\n"); | 
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| 186 | } | 
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