| 1 | /*! |
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| 2 | \file animation3d.h |
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| 3 | */ |
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| 4 | |
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| 5 | |
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| 6 | #include "animation.h" |
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| 7 | |
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| 8 | #include "vector.h" |
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| 9 | class PNode; |
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| 10 | |
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| 11 | //! KeyFrame3D Struct |
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| 12 | /** |
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| 13 | This represents one point with direction of the animation |
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| 14 | */ |
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| 15 | typedef struct KeyFrame3D { |
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| 16 | float duration; //!< The duration of this KeyFrame |
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| 17 | Vector position; //!< The position of this KeyFrame |
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| 18 | Quaternion direction; //!< The direction of this KeyFrame |
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| 19 | ANIM_FUNCTION animFunc; //!< with whitch function to iterate to the next KeyFrame3D |
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| 20 | }; |
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| 21 | |
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| 22 | //! Animation Struct |
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| 23 | /** |
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| 24 | This represents an animation for a object |
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| 25 | */ |
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| 26 | class Animation3D : public Animation |
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| 27 | { |
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| 28 | public: |
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| 29 | Animation3D(PNode* object); |
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| 30 | virtual ~Animation3D(void); |
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| 31 | |
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| 32 | virtual void rewind(void); |
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| 33 | |
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| 34 | void addKeyFrame(Vector position, Quaternion direction, float time, ANIM_FUNCTION animFunc = ANIM_LINEAR); |
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| 35 | // void addKeyFrame(KeyFrame3D* frame); |
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| 36 | |
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| 37 | virtual void tick(float dt); |
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| 38 | |
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| 39 | private: |
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| 40 | // animation functions |
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| 41 | void setAnimFunc(ANIM_FUNCTION animFunc); |
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| 42 | void constant(float timePassed) const; |
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| 43 | void linear(float timePassed) const; |
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| 44 | void sine(float timePassed) const; |
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| 45 | void cosine(float timePassed) const; |
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| 46 | void exp(float timePassed) const; |
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| 47 | void negExp(float timePassed) const; |
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| 48 | void quadratic(float timePassed) const; |
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| 49 | void random(float timePassed) const; |
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| 50 | // ANIM_FUNCTION animFunc; |
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| 51 | void (Animation3D::*animFunc)(float) const; //!< A Function for the AnimationType |
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| 52 | |
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| 53 | KeyFrame3D* currentKeyFrame; //!< The current KeyFrame |
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| 54 | KeyFrame3D* nextKeyFrame; //!< The KeyFrame we iterate to |
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| 55 | tList<KeyFrame3D>* keyFrameList; //!< The KeyFrameList |
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| 56 | |
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| 57 | // more class-local description |
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| 58 | PNode* object; //!< The Object from which to Animate something |
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| 59 | Vector lastPosition; //!< ?? |
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| 60 | Vector tmpVect; //!< what for?? |
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| 61 | float deltaT; //!< ?? |
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| 62 | }; |
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