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source: orxonox.OLD/orxonox/trunk/src/util/animation/animation3d.h @ 3977

Last change on this file since 3977 was 3977, checked in by patrick, 19 years ago

orxonox/trunk: implemented neg_exp rotation also now

File size: 2.7 KB
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[3851]1/*!
2    \file animation3d.h
3*/
4
[3863]5
[3851]6#include "animation.h"
7
8#include "vector.h"
9class PNode;
10
[3964]11#define DELTA_X_3D 0.05  //!< the percentag of the distance that doesnt have to be done by neg_exp (asymptotical) ~ maschinendelta
12
[3851]13//! KeyFrame3D Struct
14/**
15   This represents one point with direction of the animation
16*/
17typedef struct KeyFrame3D {
[3855]18  float duration;                   //!< The duration of this KeyFrame
19  Vector position;                  //!< The position of this KeyFrame
20  Quaternion direction;             //!< The direction of this KeyFrame
[3973]21  ANIM_FUNCTION animFuncMov;        //!< with whitch function to iterate movement to the next KeyFrame3D
22  ANIM_FUNCTION animFuncRot;        //!< with whitch function to iterate rotation to the next KeyFrame3D
[3851]23};
24
25//! Animation Struct
26/**
27   This represents an animation for a object
28*/
29class Animation3D : public Animation
30{
31 public:
[3852]32  Animation3D(PNode* object);
[3851]33  virtual ~Animation3D(void);
34   
35  virtual void rewind(void);
36
[3973]37  void addKeyFrame(Vector position, Quaternion direction, float time, ANIM_FUNCTION animFuncMov = ANIM_LINEAR, ANIM_FUNCTION animFuncRot = ANIM_LINEAR);
[3855]38  //  void addKeyFrame(KeyFrame3D* frame);
[3851]39
[3852]40  virtual void tick(float dt);
[3973]41 
[3859]42 private:
[3851]43  // animation functions
[3973]44  void setAnimFuncMov(ANIM_FUNCTION animFunc);
45  void setAnimFuncRot(ANIM_FUNCTION animFunc);
46  void mConstant(float timePassed) const;
47  void mLinear(float timePassed) const;
48  void mSine(float timePassed) const;
49  void mCosine(float timePassed) const;
50  void mExp(float timePassed) const;
51  void mNegExp(float timePassed) const;
52  void mQuadratic(float timePassed) const;
53  void mRandom(float timePassed) const;
54  void rConstant(float timePassed) const;
55  void rLinear(float timePassed) const;
56  void rSine(float timePassed) const;
57  void rCosine(float timePassed) const;
58  void rExp(float timePassed) const;
59  void rNegExp(float timePassed) const;
60  void rQuadratic(float timePassed) const;
61  void rRandom(float timePassed) const;
[3851]62  //  ANIM_FUNCTION animFunc;
[3973]63  void (Animation3D::*animFuncMov)(float) const;      //!< A Function for the AnimationType
64  void (Animation3D::*animFuncRot)(float) const;      //!< A Function for the AnimationType
[3851]65
[3855]66  KeyFrame3D* currentKeyFrame;                     //!< The current KeyFrame
67  KeyFrame3D* nextKeyFrame;                        //!< The KeyFrame we iterate to
68  tList<KeyFrame3D>* keyFrameList;                 //!< The KeyFrameList
69
[3851]70  // more class-local description
[3855]71  PNode* object;                                   //!< The Object from which to Animate something
72  Vector lastPosition;   //!< ??
73  Vector tmpVect;        //!< what for??
74  float deltaT;          //!< ??
[3977]75  float expFactorMov;
76  float expFactorRot;
[3851]77};
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