| [3851] | 1 | /* | 
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 | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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 | 10 |  | 
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 | 11 |    ### File Specific: | 
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 | 12 |    main-programmer: Patrick Boenzli | 
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 | 13 |    co-programmer: Benjamin Grauer | 
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 | 14 |  | 
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 | 15 |    2005-04-17: Benjamin Grauer | 
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 | 16 |           Rewritte all functions, so it will fit into the Animation-class | 
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| [3980] | 17 |    2005-04-25: Patrick Boenzli | 
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 | 18 |           Extended the framework to support quatSlerp rotations. Each frame now supports diff mov/rot types. Implemented mov/rot functions | 
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| [3851] | 19 | */ | 
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 | 20 |  | 
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| [3863] | 21 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ANIM | 
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| [3851] | 22 |  | 
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 | 23 | #include "animation3d.h" | 
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 | 24 |  | 
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 | 25 | #include "p_node.h" | 
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 | 26 |  | 
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 | 27 | using namespace std; | 
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 | 28 |  | 
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| [3855] | 29 | /** | 
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 | 30 |    \brief standard constructor | 
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 | 31 | */ | 
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| [3852] | 32 | Animation3D::Animation3D(PNode* object) | 
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| [3851] | 33 | { | 
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| [3852] | 34 |   this->object = object; | 
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 | 35 |  | 
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| [3851] | 36 |   // create a new List | 
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 | 37 |   this->keyFrameList = new tList<KeyFrame3D>(); | 
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 | 38 |   KeyFrame3D* tmpKeyFrame = new KeyFrame3D; | 
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 | 39 |   tmpKeyFrame->position = Vector(); | 
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 | 40 |   tmpKeyFrame->direction = Quaternion(); | 
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 | 41 |   keyFrameList->add(tmpKeyFrame); | 
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 | 42 |  | 
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 | 43 |   this->currentKeyFrame = tmpKeyFrame; | 
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 | 44 |   this->nextKeyFrame = tmpKeyFrame; | 
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 | 45 |  | 
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| [3973] | 46 |   this->animFuncMov = &Animation3D::mLinear; | 
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 | 47 |   this->animFuncRot = &Animation3D::rLinear; | 
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| [3986] | 48 |  | 
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| [3851] | 49 | } | 
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 | 50 |  | 
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| [3855] | 51 | /** | 
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 | 52 |    \brief standard deconstructor | 
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| [4597] | 53 |  | 
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| [3855] | 54 |    deletes all the Keyframes | 
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 | 55 | */ | 
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| [3851] | 56 | Animation3D::~Animation3D(void) | 
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 | 57 | { | 
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 | 58 |   // delete all the KeyFrames | 
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 | 59 |   tIterator<KeyFrame3D>* itKF = keyFrameList->getIterator(); | 
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 | 60 |   KeyFrame3D*  enumKF = itKF->nextElement(); | 
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 | 61 |   while (enumKF) | 
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 | 62 |     { | 
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 | 63 |       delete enumKF; | 
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 | 64 |       enumKF = itKF->nextElement(); | 
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 | 65 |     } | 
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 | 66 |   delete itKF; | 
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 | 67 |   delete this->keyFrameList; | 
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 | 68 | } | 
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 | 69 |  | 
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| [3855] | 70 | /** | 
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 | 71 |    \brief rewinds the Animation to the beginning (first KeyFrame and time == 0) | 
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 | 72 | */ | 
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| [3851] | 73 | void Animation3D::rewind(void) | 
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 | 74 | { | 
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 | 75 |   this->currentKeyFrame = keyFrameList->firstElement(); | 
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 | 76 |   this->nextKeyFrame = keyFrameList->nextElement(keyFrameList->firstElement()); | 
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 | 77 |   this->localTime = 0.0; | 
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| [3973] | 78 |   this->setAnimFuncMov(this->currentKeyFrame->animFuncMov); | 
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 | 79 |   this->setAnimFuncRot(this->currentKeyFrame->animFuncRot); | 
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| [3851] | 80 | } | 
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 | 81 |  | 
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| [3855] | 82 | /** | 
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 | 83 |    \brief Appends a new Keyframe | 
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 | 84 |    \param position The position of the new Keyframe | 
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 | 85 |    \param direction The direction of the new Keyframe. | 
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 | 86 |    \param duration The duration from the new KeyFrame to the next one | 
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| [3978] | 87 |    \param animFuncMov The function to animate position between this keyFrame and the next one | 
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| [4485] | 88 |    \param animFuncRot The function to animate rotation between this keyFrame and the next one | 
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| [3855] | 89 | */ | 
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| [4485] | 90 | void Animation3D::addKeyFrame(Vector position, Quaternion direction, float duration, | 
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| [4597] | 91 |                               ANIM_FUNCTION animFuncMov, ANIM_FUNCTION animFuncRot) | 
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| [3851] | 92 | { | 
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 | 93 |   // some small check | 
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 | 94 |   if (duration <= 0.0) | 
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 | 95 |     duration = 1.0; | 
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| [3978] | 96 |   // if the Rotation-Animation-function is set ANIM_NULL, animFuncRot will match animFuncRot | 
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| [3979] | 97 |   if (animFuncMov == ANIM_NULL) | 
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 | 98 |     animFuncMov = ANIM_DEFAULT_FUNCTION; | 
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| [3978] | 99 |   if (animFuncRot == ANIM_NULL) | 
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 | 100 |     animFuncRot = animFuncMov; | 
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| [3851] | 101 |  | 
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 | 102 |   KeyFrame3D* tmpKeyFrame; | 
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| [4597] | 103 |  | 
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| [3876] | 104 |   // when adding the first frame | 
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 | 105 |   if (this->keyFrameCount == 0) | 
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| [3851] | 106 |     { | 
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| [3876] | 107 |       tmpKeyFrame = this->keyFrameList->firstElement(); | 
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| [4000] | 108 |       //this->setAnimFuncMov(animFuncMov); | 
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 | 109 |       //this->setAnimFuncRot(animFuncRot); | 
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| [3876] | 110 |     } | 
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 | 111 |   else | 
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 | 112 |     { | 
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| [3851] | 113 |       tmpKeyFrame = new KeyFrame3D; | 
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| [3876] | 114 |       // when adding the second frame | 
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| [3851] | 115 |       if (this->currentKeyFrame == this->nextKeyFrame) | 
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| [4597] | 116 |         this->nextKeyFrame = tmpKeyFrame; | 
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| [3851] | 117 |       this->keyFrameList->add(tmpKeyFrame); | 
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 | 118 |     } | 
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 | 119 |  | 
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 | 120 |   tmpKeyFrame->position = position; | 
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| [3981] | 121 |   //tmpKeyFrame->lastPosition = position; | 
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| [3851] | 122 |   tmpKeyFrame->direction = direction; | 
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 | 123 |   tmpKeyFrame->duration = duration; | 
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| [3973] | 124 |   tmpKeyFrame->animFuncMov = animFuncMov; | 
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 | 125 |   tmpKeyFrame->animFuncRot = animFuncRot; | 
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| [3876] | 126 |   this->keyFrameCount++; | 
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| [3851] | 127 | } | 
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 | 128 |  | 
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| [3973] | 129 |  | 
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 | 130 |  | 
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| [3855] | 131 | /** | 
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 | 132 |    \brief ticks the Animation | 
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 | 133 |    \param dt how much time to tick | 
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 | 134 | */ | 
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| [3852] | 135 | void Animation3D::tick(float dt) | 
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| [3851] | 136 | { | 
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 | 137 |   if (this->bRunning) | 
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| [4597] | 138 |     { | 
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| [3852] | 139 |       this->localTime += dt; | 
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| [3851] | 140 |       if (localTime >= this->currentKeyFrame->duration) | 
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| [4597] | 141 |         { | 
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 | 142 |           if (likely(this->keyFramesToPlay != 0)) | 
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 | 143 |             { | 
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 | 144 |               if (unlikely(this->keyFramesToPlay > 0)) | 
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 | 145 |                 --this->keyFramesToPlay; | 
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 | 146 |               // switching to the next Key-Frame | 
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 | 147 |               this->localTime -= this->currentKeyFrame->duration; | 
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 | 148 |               this->currentKeyFrame = this->nextKeyFrame; | 
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 | 149 |               // checking, if we should still Play the animation | 
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 | 150 |               if (this->currentKeyFrame == this->keyFrameList->lastElement()) | 
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 | 151 |                 this->handleInfinity(); | 
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 | 152 |               this->nextKeyFrame = this->keyFrameList->nextElement(this->currentKeyFrame); | 
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 | 153 |               this->setAnimFuncMov(this->currentKeyFrame->animFuncMov); | 
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 | 154 |               this->setAnimFuncRot(this->currentKeyFrame->animFuncRot); | 
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 | 155 |             } | 
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 | 156 |           else | 
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 | 157 |             this->pause(); | 
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 | 158 |         } | 
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| [3851] | 159 |       /* now animate it */ | 
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| [3973] | 160 |       (this->*animFuncMov)(this->localTime); | 
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 | 161 |       (this->*animFuncRot)(this->localTime); | 
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| [3851] | 162 |     } | 
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 | 163 | } | 
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 | 164 |  | 
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 | 165 |  | 
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| [3973] | 166 | /*==Movement Section==========================================================*/ | 
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 | 167 |  | 
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| [3855] | 168 | /** | 
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| [3973] | 169 |    \brief Sets The kind of movment Animation between this keyframe and the next one | 
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| [4485] | 170 |    \param animFuncMov: The Type of Animation to set | 
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| [3855] | 171 | */ | 
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| [3973] | 172 | void Animation3D::setAnimFuncMov(ANIM_FUNCTION animFuncMov) | 
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| [3851] | 173 | { | 
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| [3973] | 174 |   switch (animFuncMov) | 
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| [3851] | 175 |     { | 
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 | 176 |     case ANIM_CONSTANT: | 
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| [3973] | 177 |       this->animFuncMov = &Animation3D::mConstant; | 
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| [3851] | 178 |       break; | 
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 | 179 |     case ANIM_LINEAR: | 
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| [3973] | 180 |       this->animFuncMov = &Animation3D::mLinear; | 
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| [3993] | 181 |       this->object->setRelCoor(this->currentKeyFrame->position); | 
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| [3981] | 182 |       this->currentKeyFrame->lastPosition = Vector(); | 
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| [3851] | 183 |       break; | 
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 | 184 |     case ANIM_SINE: | 
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| [3973] | 185 |       this->animFuncMov = &Animation3D::mSine; | 
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| [3993] | 186 |       this->object->setRelCoor(this->currentKeyFrame->position); | 
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| [3984] | 187 |       this->currentKeyFrame->lastPosition = Vector(); | 
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| [3851] | 188 |       break; | 
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 | 189 |     case ANIM_COSINE: | 
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| [3973] | 190 |       this->animFuncMov = &Animation3D::mCosine; | 
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| [3993] | 191 |       this->object->setRelCoor(this->currentKeyFrame->position); | 
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| [3985] | 192 |       this->currentKeyFrame->lastPosition = Vector(); | 
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| [3851] | 193 |       break; | 
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 | 194 |     case ANIM_EXP: | 
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| [3993] | 195 |       this->object->setRelCoor(this->currentKeyFrame->position); | 
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| [3973] | 196 |       this->animFuncMov = &Animation3D::mExp; | 
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| [3851] | 197 |       break; | 
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 | 198 |     case ANIM_NEG_EXP: | 
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| [3973] | 199 |       this->animFuncMov = &Animation3D::mNegExp; | 
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| [3993] | 200 |       this->object->setRelCoor(this->currentKeyFrame->position); | 
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| [3977] | 201 |       this->expFactorMov = -1.0 / this->currentKeyFrame->duration * logf(DELTA_X_3D); | 
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| [3986] | 202 |       this->currentKeyFrame->lastPosition = Vector(); | 
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| [3851] | 203 |       break; | 
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 | 204 |     case ANIM_QUADRATIC: | 
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| [3993] | 205 |       this->object->setRelCoor(this->currentKeyFrame->position); | 
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| [3973] | 206 |       this->animFuncMov = &Animation3D::mQuadratic; | 
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| [3851] | 207 |       break; | 
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 | 208 |     case ANIM_RANDOM: | 
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| [3993] | 209 |       this->object->setRelCoor(this->currentKeyFrame->position); | 
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| [3973] | 210 |       this->animFuncMov = &Animation3D::mRandom; | 
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| [3851] | 211 |       break; | 
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| [3986] | 212 |     default: | 
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 | 213 |       break; | 
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| [3851] | 214 |     } | 
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 | 215 | } | 
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 | 216 |  | 
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| [3855] | 217 | /** | 
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 | 218 |    \brief stays at the value of the currentKeyFrame | 
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 | 219 |    \param timePassed The time passed since this Keyframe began | 
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 | 220 | */ | 
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| [3973] | 221 | void Animation3D::mConstant(float timePassed) const | 
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| [3851] | 222 | { | 
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| [3986] | 223 |   //this->object->setRelCoor(this->currentKeyFrame->position); | 
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| [3851] | 224 |  | 
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| [3852] | 225 |   /* | 
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 | 226 |     this->tmpVect = this->nextKeyFrame->position - this->currentKeyFrame->position; | 
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 | 227 |     this->tmpVect = this->tmpVect * this->localTime / this->currentKeyFrame->duration; | 
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 | 228 |     this->currentFrame->object->setRelCoor(*this->lastFrame->position + *this->tmpVect); | 
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 | 229 |     this->lastPosition = this->tmpVect; | 
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 | 230 |   */ | 
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| [3851] | 231 | } | 
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 | 232 |  | 
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| [3855] | 233 | /** | 
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 | 234 |    \brief linear interpolation between this keyframe and the next one | 
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 | 235 |    \param timePassed The time passed since this Keyframe began | 
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| [3856] | 236 |  | 
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 | 237 |    \todo implement also do this for direction | 
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| [3855] | 238 | */ | 
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| [3973] | 239 | void Animation3D::mLinear(float timePassed) const | 
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| [3851] | 240 | { | 
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| [3981] | 241 |   Vector v = (this->nextKeyFrame->position - this->currentKeyFrame->position) * (timePassed/this->currentKeyFrame->duration); | 
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 | 242 |   this->object->shiftCoor(v - this->currentKeyFrame->lastPosition); | 
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 | 243 |   this->currentKeyFrame->lastPosition = v; | 
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| [3851] | 244 | } | 
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 | 245 |  | 
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| [3855] | 246 | /** | 
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 | 247 |    \brief a Sinusodial Interpolation between this keyframe and the next one | 
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 | 248 |    \param timePassed The time passed since this Keyframe began | 
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| [3856] | 249 |  | 
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 | 250 |    \todo implement | 
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| [3855] | 251 | */ | 
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| [3973] | 252 | void Animation3D::mSine(float timePassed) const | 
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| [3851] | 253 | { | 
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| [3984] | 254 |   Vector v; | 
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 | 255 |   if( timePassed  < this->currentKeyFrame->duration/2.0) | 
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 | 256 |     v = (this->nextKeyFrame->position - this->currentKeyFrame->position) * sin( M_PI * timePassed /this->currentKeyFrame->duration) / 2.0; | 
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 | 257 |   else | 
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 | 258 |     v = (this->nextKeyFrame->position - this->currentKeyFrame->position) * (2.0 + sin( M_PI * (- timePassed /this->currentKeyFrame->duration)) )/ 2.0; | 
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| [4597] | 259 |  | 
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| [3984] | 260 |   this->object->shiftCoor(v - this->currentKeyFrame->lastPosition); | 
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 | 261 |   this->currentKeyFrame->lastPosition = v; | 
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| [3851] | 262 | } | 
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 | 263 |  | 
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| [3965] | 264 |  | 
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| [3855] | 265 | /** | 
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 | 266 |    \brief a cosine interpolation between this keyframe and the next one | 
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 | 267 |    \param timePassed The time passed since this Keyframe began | 
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| [3856] | 268 |  | 
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 | 269 |    \todo implement | 
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| [3855] | 270 | */ | 
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| [3973] | 271 | void Animation3D::mCosine(float timePassed) const | 
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| [3851] | 272 | { | 
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| [3985] | 273 |   Vector v; | 
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 | 274 |   v = (this->nextKeyFrame->position - this->currentKeyFrame->position) * (1.0 + cos( M_PI * timePassed / this->currentKeyFrame->duration))/2.0; | 
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 | 275 |   this->object->shiftCoor(v - this->currentKeyFrame->lastPosition); | 
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 | 276 |   this->currentKeyFrame->lastPosition = v; | 
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 | 277 |  | 
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 | 278 |  | 
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 | 279 |   /* | 
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| [3967] | 280 |   this->object->setRelCoor( this->nextKeyFrame->position - | 
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| [4597] | 281 |                             (this->nextKeyFrame->position - this->currentKeyFrame->position) * | 
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 | 282 |                             (1.0 + cos( M_PI * timePassed / this->currentKeyFrame->duration))/2.0); | 
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| [3985] | 283 |   */ | 
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| [3851] | 284 | } | 
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 | 285 |  | 
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| [3967] | 286 |  | 
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 | 287 |  | 
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| [3855] | 288 | /** | 
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 | 289 |    \brief an exponential interpolation between this keyframe and the next one | 
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 | 290 |    \param timePassed The time passed since this Keyframe began | 
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 | 291 | */ | 
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| [3973] | 292 | void Animation3D::mExp(float timePassed) const | 
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| [3851] | 293 | { | 
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| [3968] | 294 |   PRINTF(0)("no exp animation3d defined\n"); | 
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| [3973] | 295 |   this->mLinear(timePassed); | 
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| [3851] | 296 | } | 
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 | 297 |  | 
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| [3855] | 298 | /** | 
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 | 299 |    \brief a negative exponential interpolation between this keyframe and the next one | 
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 | 300 |    \param timePassed The time passed since this Keyframe began | 
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 | 301 | */ | 
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| [3973] | 302 | void Animation3D::mNegExp(float timePassed) const | 
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| [3851] | 303 | { | 
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| [3986] | 304 |   Vector v; | 
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 | 305 |   v = (this->nextKeyFrame->position - this->currentKeyFrame->position) * (1.0 - expf(- timePassed * expFactorMov)); | 
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 | 306 |   this->object->shiftCoor(v - this->currentKeyFrame->lastPosition); | 
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 | 307 |   this->currentKeyFrame->lastPosition = v; | 
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 | 308 |  | 
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 | 309 |   /* | 
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| [3964] | 310 |   this->object->setRelCoor( this->currentKeyFrame->position + | 
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| [4597] | 311 |                             (this->nextKeyFrame->position - this->currentKeyFrame->position) * | 
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 | 312 |                             (1.0 - expf(- timePassed * expFactorMov)) ); | 
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| [3986] | 313 |   */ | 
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| [3851] | 314 | } | 
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 | 315 |  | 
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| [3964] | 316 |  | 
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| [3855] | 317 | /** | 
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 | 318 |    \brief a quadratic interpolation between this keyframe and the next one | 
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 | 319 |    \param timePassed The time passed since this Keyframe began | 
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| [3856] | 320 |  | 
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 | 321 |    \todo implement | 
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| [3855] | 322 | */ | 
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| [3973] | 323 | void Animation3D::mQuadratic(float timePassed) const | 
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| [3851] | 324 | { | 
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| [3968] | 325 |   PRINTF(0)("no quadratic animation3d defined\n"); | 
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| [3973] | 326 |   this->mLinear(timePassed); | 
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| [3851] | 327 | } | 
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 | 328 |  | 
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| [3855] | 329 | /** | 
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 | 330 |    \brief some random animation (fluctuating) | 
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 | 331 |    \param timePassed The time passed since this Keyframe began | 
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 | 332 | */ | 
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| [3973] | 333 | void Animation3D::mRandom(float timePassed) const | 
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| [3851] | 334 | { | 
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| [3986] | 335 |   /* | 
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| [4597] | 336 |   this->object->setRelCoor(this->currentKeyFrame->position + | 
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 | 337 |                            (this->nextKeyFrame->position - this->currentKeyFrame->position) * (float)rand()/(float)RAND_MAX); | 
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| [3874] | 338 |   this->object->setRelDir(this->currentKeyFrame->direction + | 
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| [4597] | 339 |                           (this->nextKeyFrame->direction - this->currentKeyFrame->direction)* (float)rand()/(float)RAND_MAX); | 
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| [3986] | 340 |   */ | 
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| [3851] | 341 | } | 
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| [3973] | 342 |  | 
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 | 343 |  | 
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 | 344 | /*==Rotation Section==========================================================*/ | 
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 | 345 |  | 
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 | 346 |  | 
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 | 347 | /** | 
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 | 348 |    \brief Sets The kind of rotation Animation between this keyframe and the next one | 
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| [4485] | 349 |    \param animFuncRot: The Type of Animation to set | 
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| [3973] | 350 | */ | 
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 | 351 | void Animation3D::setAnimFuncRot(ANIM_FUNCTION animFuncRot) | 
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 | 352 | { | 
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 | 353 |   switch (animFuncRot) | 
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 | 354 |     { | 
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| [3986] | 355 |     default: | 
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| [3973] | 356 |     case ANIM_CONSTANT: | 
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 | 357 |       this->animFuncRot = &Animation3D::rConstant; | 
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 | 358 |       break; | 
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 | 359 |     case ANIM_LINEAR: | 
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 | 360 |       this->animFuncRot = &Animation3D::rLinear; | 
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 | 361 |       break; | 
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 | 362 |     case ANIM_SINE: | 
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 | 363 |       this->animFuncRot = &Animation3D::rSine; | 
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 | 364 |       break; | 
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 | 365 |     case ANIM_COSINE: | 
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 | 366 |       this->animFuncRot = &Animation3D::rCosine; | 
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 | 367 |       break; | 
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 | 368 |     case ANIM_EXP: | 
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 | 369 |       this->animFuncRot = &Animation3D::rExp; | 
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 | 370 |       break; | 
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 | 371 |     case ANIM_NEG_EXP: | 
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 | 372 |       this->animFuncRot = &Animation3D::rNegExp; | 
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| [3977] | 373 |       this->expFactorRot = -1.0 / this->currentKeyFrame->duration * logf(DELTA_X_3D); | 
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| [3973] | 374 |       break; | 
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 | 375 |     case ANIM_QUADRATIC: | 
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 | 376 |       this->animFuncRot = &Animation3D::rQuadratic; | 
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 | 377 |       break; | 
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 | 378 |     case ANIM_RANDOM: | 
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 | 379 |       this->animFuncRot = &Animation3D::rRandom; | 
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 | 380 |       break; | 
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| [3986] | 381 |  | 
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| [3973] | 382 |     } | 
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 | 383 | } | 
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 | 384 |  | 
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 | 385 |  | 
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 | 386 | /** | 
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 | 387 |    \brief stays at the value of the currentKeyFrame | 
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 | 388 |    \param timePassed The time passed since this Keyframe began | 
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 | 389 | */ | 
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 | 390 | void Animation3D::rConstant(float timePassed) const | 
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 | 391 | { | 
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| [3977] | 392 |   this->object->setRelDir(this->currentKeyFrame->direction); | 
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| [3973] | 393 | } | 
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 | 394 |  | 
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 | 395 | /** | 
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 | 396 |    \brief linear interpolation between this keyframe and the next one | 
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 | 397 |    \param timePassed The time passed since this Keyframe began | 
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 | 398 |  | 
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 | 399 |    \todo implement also do this for direction | 
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 | 400 | */ | 
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 | 401 | void Animation3D::rLinear(float timePassed) const | 
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 | 402 | { | 
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| [4597] | 403 |   this->object->setRelDir(quatSlerp( this->nextKeyFrame->direction, | 
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 | 404 |                                      this->currentKeyFrame->direction, | 
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 | 405 |                                      timePassed/this->currentKeyFrame->duration) ); | 
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| [3973] | 406 | } | 
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 | 407 |  | 
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 | 408 | /** | 
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 | 409 |    \brief a Sinusodial Interpolation between this keyframe and the next one | 
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 | 410 |    \param timePassed The time passed since this Keyframe began | 
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 | 411 |  | 
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 | 412 |    \todo implement | 
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 | 413 | */ | 
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 | 414 | void Animation3D::rSine(float timePassed) const | 
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 | 415 | { | 
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| [3975] | 416 |   float scale; | 
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 | 417 |   if( timePassed < this->currentKeyFrame->duration / 2.0) | 
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 | 418 |     scale = sin( M_PI * timePassed / this->currentKeyFrame->duration); | 
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 | 419 |   else | 
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 | 420 |     scale = 1.0 - sin( M_PI * timePassed / this->currentKeyFrame->duration); | 
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 | 421 |  | 
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| [4597] | 422 |   this->object->setRelDir(quatSlerp( this->nextKeyFrame->direction, | 
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 | 423 |                                      this->currentKeyFrame->direction, | 
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 | 424 |                                      scale) ); | 
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| [3973] | 425 | } | 
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 | 426 |  | 
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 | 427 |  | 
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 | 428 | /** | 
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 | 429 |    \brief a cosine interpolation between this keyframe and the next one | 
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 | 430 |    \param timePassed The time passed since this Keyframe began | 
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 | 431 |  | 
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 | 432 |    \todo implement | 
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 | 433 | */ | 
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 | 434 | void Animation3D::rCosine(float timePassed) const | 
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 | 435 | { | 
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| [3976] | 436 |   float scale = cos(M_PI * timePassed / this->currentKeyFrame->duration); | 
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| [4597] | 437 |   this->object->setRelDir(quatSlerp( this->nextKeyFrame->direction, | 
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 | 438 |                                      this->currentKeyFrame->direction, | 
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 | 439 |                                      scale) ); | 
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| [3973] | 440 | } | 
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 | 441 |  | 
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 | 442 |  | 
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 | 443 |  | 
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 | 444 | /** | 
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 | 445 |    \brief an exponential interpolation between this keyframe and the next one | 
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 | 446 |    \param timePassed The time passed since this Keyframe began | 
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 | 447 | */ | 
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 | 448 | void Animation3D::rExp(float timePassed) const | 
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 | 449 | { | 
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| [3980] | 450 |   PRINTF(0)("exp rotation function not implemented\n"); | 
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| [3973] | 451 | } | 
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 | 452 |  | 
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 | 453 | /** | 
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 | 454 |    \brief a negative exponential interpolation between this keyframe and the next one | 
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 | 455 |    \param timePassed The time passed since this Keyframe began | 
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 | 456 | */ | 
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 | 457 | void Animation3D::rNegExp(float timePassed) const | 
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 | 458 | { | 
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| [3977] | 459 |   float scale = (1.0 - expf(- timePassed * expFactorRot)); | 
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| [4597] | 460 |   this->object->setRelDir(quatSlerp( this->nextKeyFrame->direction, | 
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 | 461 |                                      this->currentKeyFrame->direction, | 
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 | 462 |                                      scale) ); | 
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| [3973] | 463 | } | 
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 | 464 |  | 
|---|
 | 465 |  | 
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 | 466 | /** | 
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 | 467 |    \brief a quadratic interpolation between this keyframe and the next one | 
|---|
 | 468 |    \param timePassed The time passed since this Keyframe began | 
|---|
 | 469 |  | 
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 | 470 |    \todo implement | 
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 | 471 | */ | 
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 | 472 | void Animation3D::rQuadratic(float timePassed) const | 
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 | 473 | { | 
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| [3980] | 474 |   PRINTF(0)("quadratic rotation alg not implemented\n"); | 
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| [3973] | 475 | } | 
|---|
 | 476 |  | 
|---|
 | 477 | /** | 
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 | 478 |    \brief some random animation (fluctuating) | 
|---|
 | 479 |    \param timePassed The time passed since this Keyframe began | 
|---|
 | 480 | */ | 
|---|
 | 481 | void Animation3D::rRandom(float timePassed) const | 
|---|
 | 482 | { | 
|---|
| [3980] | 483 |   PRINTF(0)("random rotation alg not implemented\n"); | 
|---|
| [3973] | 484 | } | 
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