| [3851] | 1 | /* |
|---|
| 2 | orxonox - the future of 3D-vertical-scrollers |
|---|
| 3 | |
|---|
| 4 | Copyright (C) 2004 orx |
|---|
| 5 | |
|---|
| 6 | This program is free software; you can redistribute it and/or modify |
|---|
| 7 | it under the terms of the GNU General Public License as published by |
|---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
|---|
| 9 | any later version. |
|---|
| 10 | |
|---|
| 11 | ### File Specific: |
|---|
| 12 | main-programmer: Patrick Boenzli |
|---|
| 13 | co-programmer: Benjamin Grauer |
|---|
| 14 | |
|---|
| 15 | 2005-04-17: Benjamin Grauer |
|---|
| 16 | Rewritte all functions, so it will fit into the Animation-class |
|---|
| [3980] | 17 | 2005-04-25: Patrick Boenzli |
|---|
| 18 | Extended the framework to support quatSlerp rotations. Each frame now supports diff mov/rot types. Implemented mov/rot functions |
|---|
| [3851] | 19 | */ |
|---|
| 20 | |
|---|
| [3863] | 21 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ANIM |
|---|
| [3851] | 22 | |
|---|
| 23 | #include "animation3d.h" |
|---|
| 24 | |
|---|
| 25 | #include "p_node.h" |
|---|
| 26 | |
|---|
| 27 | using namespace std; |
|---|
| 28 | |
|---|
| [3855] | 29 | /** |
|---|
| 30 | \brief standard constructor |
|---|
| 31 | */ |
|---|
| [3852] | 32 | Animation3D::Animation3D(PNode* object) |
|---|
| [3851] | 33 | { |
|---|
| [3852] | 34 | this->object = object; |
|---|
| 35 | |
|---|
| [3851] | 36 | // create a new List |
|---|
| 37 | this->keyFrameList = new tList<KeyFrame3D>(); |
|---|
| 38 | KeyFrame3D* tmpKeyFrame = new KeyFrame3D; |
|---|
| 39 | tmpKeyFrame->position = Vector(); |
|---|
| 40 | tmpKeyFrame->direction = Quaternion(); |
|---|
| 41 | keyFrameList->add(tmpKeyFrame); |
|---|
| 42 | |
|---|
| 43 | this->currentKeyFrame = tmpKeyFrame; |
|---|
| 44 | this->nextKeyFrame = tmpKeyFrame; |
|---|
| 45 | |
|---|
| [3973] | 46 | this->animFuncMov = &Animation3D::mLinear; |
|---|
| 47 | this->animFuncRot = &Animation3D::rLinear; |
|---|
| [3986] | 48 | |
|---|
| [3851] | 49 | } |
|---|
| 50 | |
|---|
| [3855] | 51 | /** |
|---|
| 52 | \brief standard deconstructor |
|---|
| 53 | |
|---|
| 54 | deletes all the Keyframes |
|---|
| 55 | */ |
|---|
| [3851] | 56 | Animation3D::~Animation3D(void) |
|---|
| 57 | { |
|---|
| 58 | // delete all the KeyFrames |
|---|
| 59 | tIterator<KeyFrame3D>* itKF = keyFrameList->getIterator(); |
|---|
| 60 | KeyFrame3D* enumKF = itKF->nextElement(); |
|---|
| 61 | while (enumKF) |
|---|
| 62 | { |
|---|
| 63 | delete enumKF; |
|---|
| 64 | enumKF = itKF->nextElement(); |
|---|
| 65 | } |
|---|
| 66 | delete itKF; |
|---|
| 67 | delete this->keyFrameList; |
|---|
| 68 | } |
|---|
| 69 | |
|---|
| [3855] | 70 | /** |
|---|
| 71 | \brief rewinds the Animation to the beginning (first KeyFrame and time == 0) |
|---|
| 72 | */ |
|---|
| [3851] | 73 | void Animation3D::rewind(void) |
|---|
| 74 | { |
|---|
| 75 | this->currentKeyFrame = keyFrameList->firstElement(); |
|---|
| 76 | this->nextKeyFrame = keyFrameList->nextElement(keyFrameList->firstElement()); |
|---|
| 77 | this->localTime = 0.0; |
|---|
| [3973] | 78 | this->setAnimFuncMov(this->currentKeyFrame->animFuncMov); |
|---|
| 79 | this->setAnimFuncRot(this->currentKeyFrame->animFuncRot); |
|---|
| [3851] | 80 | } |
|---|
| 81 | |
|---|
| [3855] | 82 | /** |
|---|
| 83 | \brief Appends a new Keyframe |
|---|
| 84 | \param position The position of the new Keyframe |
|---|
| 85 | \param direction The direction of the new Keyframe. |
|---|
| 86 | \param duration The duration from the new KeyFrame to the next one |
|---|
| [3978] | 87 | \param animFuncMov The function to animate position between this keyFrame and the next one |
|---|
| [4485] | 88 | \param animFuncRot The function to animate rotation between this keyFrame and the next one |
|---|
| [3855] | 89 | */ |
|---|
| [4485] | 90 | void Animation3D::addKeyFrame(Vector position, Quaternion direction, float duration, |
|---|
| 91 | ANIM_FUNCTION animFuncMov, ANIM_FUNCTION animFuncRot) |
|---|
| [3851] | 92 | { |
|---|
| 93 | // some small check |
|---|
| 94 | if (duration <= 0.0) |
|---|
| 95 | duration = 1.0; |
|---|
| [3978] | 96 | // if the Rotation-Animation-function is set ANIM_NULL, animFuncRot will match animFuncRot |
|---|
| [3979] | 97 | if (animFuncMov == ANIM_NULL) |
|---|
| 98 | animFuncMov = ANIM_DEFAULT_FUNCTION; |
|---|
| [3978] | 99 | if (animFuncRot == ANIM_NULL) |
|---|
| 100 | animFuncRot = animFuncMov; |
|---|
| [3851] | 101 | |
|---|
| 102 | KeyFrame3D* tmpKeyFrame; |
|---|
| 103 | |
|---|
| [3876] | 104 | // when adding the first frame |
|---|
| 105 | if (this->keyFrameCount == 0) |
|---|
| [3851] | 106 | { |
|---|
| [3876] | 107 | tmpKeyFrame = this->keyFrameList->firstElement(); |
|---|
| [4000] | 108 | //this->setAnimFuncMov(animFuncMov); |
|---|
| 109 | //this->setAnimFuncRot(animFuncRot); |
|---|
| [3876] | 110 | } |
|---|
| 111 | else |
|---|
| 112 | { |
|---|
| [3851] | 113 | tmpKeyFrame = new KeyFrame3D; |
|---|
| [3876] | 114 | // when adding the second frame |
|---|
| [3851] | 115 | if (this->currentKeyFrame == this->nextKeyFrame) |
|---|
| 116 | this->nextKeyFrame = tmpKeyFrame; |
|---|
| 117 | this->keyFrameList->add(tmpKeyFrame); |
|---|
| 118 | } |
|---|
| 119 | |
|---|
| 120 | tmpKeyFrame->position = position; |
|---|
| [3981] | 121 | //tmpKeyFrame->lastPosition = position; |
|---|
| [3851] | 122 | tmpKeyFrame->direction = direction; |
|---|
| 123 | tmpKeyFrame->duration = duration; |
|---|
| [3973] | 124 | tmpKeyFrame->animFuncMov = animFuncMov; |
|---|
| 125 | tmpKeyFrame->animFuncRot = animFuncRot; |
|---|
| [3876] | 126 | this->keyFrameCount++; |
|---|
| [3851] | 127 | } |
|---|
| 128 | |
|---|
| [3973] | 129 | |
|---|
| 130 | |
|---|
| [3855] | 131 | /** |
|---|
| 132 | \brief ticks the Animation |
|---|
| 133 | \param dt how much time to tick |
|---|
| 134 | */ |
|---|
| [3852] | 135 | void Animation3D::tick(float dt) |
|---|
| [3851] | 136 | { |
|---|
| 137 | if (this->bRunning) |
|---|
| 138 | { |
|---|
| [3852] | 139 | this->localTime += dt; |
|---|
| [3851] | 140 | if (localTime >= this->currentKeyFrame->duration) |
|---|
| 141 | { |
|---|
| [3982] | 142 | if (likely(this->keyFramesToPlay != 0)) |
|---|
| 143 | { |
|---|
| 144 | if (unlikely(this->keyFramesToPlay > 0)) |
|---|
| 145 | --this->keyFramesToPlay; |
|---|
| 146 | // switching to the next Key-Frame |
|---|
| 147 | this->localTime -= this->currentKeyFrame->duration; |
|---|
| 148 | this->currentKeyFrame = this->nextKeyFrame; |
|---|
| 149 | // checking, if we should still Play the animation |
|---|
| 150 | if (this->currentKeyFrame == this->keyFrameList->lastElement()) |
|---|
| 151 | this->handleInfinity(); |
|---|
| 152 | this->nextKeyFrame = this->keyFrameList->nextElement(this->currentKeyFrame); |
|---|
| 153 | this->setAnimFuncMov(this->currentKeyFrame->animFuncMov); |
|---|
| 154 | this->setAnimFuncRot(this->currentKeyFrame->animFuncRot); |
|---|
| 155 | } |
|---|
| 156 | else |
|---|
| 157 | this->pause(); |
|---|
| 158 | } |
|---|
| [3851] | 159 | /* now animate it */ |
|---|
| [3973] | 160 | (this->*animFuncMov)(this->localTime); |
|---|
| 161 | (this->*animFuncRot)(this->localTime); |
|---|
| [3851] | 162 | } |
|---|
| 163 | } |
|---|
| 164 | |
|---|
| 165 | |
|---|
| [3973] | 166 | /*==Movement Section==========================================================*/ |
|---|
| 167 | |
|---|
| [3855] | 168 | /** |
|---|
| [3973] | 169 | \brief Sets The kind of movment Animation between this keyframe and the next one |
|---|
| [4485] | 170 | \param animFuncMov: The Type of Animation to set |
|---|
| [3855] | 171 | */ |
|---|
| [3973] | 172 | void Animation3D::setAnimFuncMov(ANIM_FUNCTION animFuncMov) |
|---|
| [3851] | 173 | { |
|---|
| [3973] | 174 | switch (animFuncMov) |
|---|
| [3851] | 175 | { |
|---|
| 176 | case ANIM_CONSTANT: |
|---|
| [3973] | 177 | this->animFuncMov = &Animation3D::mConstant; |
|---|
| [3851] | 178 | break; |
|---|
| 179 | case ANIM_LINEAR: |
|---|
| [3973] | 180 | this->animFuncMov = &Animation3D::mLinear; |
|---|
| [3993] | 181 | this->object->setRelCoor(this->currentKeyFrame->position); |
|---|
| [3981] | 182 | this->currentKeyFrame->lastPosition = Vector(); |
|---|
| [3851] | 183 | break; |
|---|
| 184 | case ANIM_SINE: |
|---|
| [3973] | 185 | this->animFuncMov = &Animation3D::mSine; |
|---|
| [3993] | 186 | this->object->setRelCoor(this->currentKeyFrame->position); |
|---|
| [3984] | 187 | this->currentKeyFrame->lastPosition = Vector(); |
|---|
| [3851] | 188 | break; |
|---|
| 189 | case ANIM_COSINE: |
|---|
| [3973] | 190 | this->animFuncMov = &Animation3D::mCosine; |
|---|
| [3993] | 191 | this->object->setRelCoor(this->currentKeyFrame->position); |
|---|
| [3985] | 192 | this->currentKeyFrame->lastPosition = Vector(); |
|---|
| [3851] | 193 | break; |
|---|
| 194 | case ANIM_EXP: |
|---|
| [3993] | 195 | this->object->setRelCoor(this->currentKeyFrame->position); |
|---|
| [3973] | 196 | this->animFuncMov = &Animation3D::mExp; |
|---|
| [3851] | 197 | break; |
|---|
| 198 | case ANIM_NEG_EXP: |
|---|
| [3973] | 199 | this->animFuncMov = &Animation3D::mNegExp; |
|---|
| [3993] | 200 | this->object->setRelCoor(this->currentKeyFrame->position); |
|---|
| [3977] | 201 | this->expFactorMov = -1.0 / this->currentKeyFrame->duration * logf(DELTA_X_3D); |
|---|
| [3986] | 202 | this->currentKeyFrame->lastPosition = Vector(); |
|---|
| [3851] | 203 | break; |
|---|
| 204 | case ANIM_QUADRATIC: |
|---|
| [3993] | 205 | this->object->setRelCoor(this->currentKeyFrame->position); |
|---|
| [3973] | 206 | this->animFuncMov = &Animation3D::mQuadratic; |
|---|
| [3851] | 207 | break; |
|---|
| 208 | case ANIM_RANDOM: |
|---|
| [3993] | 209 | this->object->setRelCoor(this->currentKeyFrame->position); |
|---|
| [3973] | 210 | this->animFuncMov = &Animation3D::mRandom; |
|---|
| [3851] | 211 | break; |
|---|
| [3986] | 212 | default: |
|---|
| 213 | break; |
|---|
| [3851] | 214 | } |
|---|
| 215 | } |
|---|
| 216 | |
|---|
| [3855] | 217 | /** |
|---|
| 218 | \brief stays at the value of the currentKeyFrame |
|---|
| 219 | \param timePassed The time passed since this Keyframe began |
|---|
| 220 | */ |
|---|
| [3973] | 221 | void Animation3D::mConstant(float timePassed) const |
|---|
| [3851] | 222 | { |
|---|
| [3986] | 223 | //this->object->setRelCoor(this->currentKeyFrame->position); |
|---|
| [3851] | 224 | |
|---|
| [3852] | 225 | /* |
|---|
| 226 | this->tmpVect = this->nextKeyFrame->position - this->currentKeyFrame->position; |
|---|
| 227 | this->tmpVect = this->tmpVect * this->localTime / this->currentKeyFrame->duration; |
|---|
| 228 | this->currentFrame->object->setRelCoor(*this->lastFrame->position + *this->tmpVect); |
|---|
| 229 | this->lastPosition = this->tmpVect; |
|---|
| 230 | */ |
|---|
| [3851] | 231 | } |
|---|
| 232 | |
|---|
| [3855] | 233 | /** |
|---|
| 234 | \brief linear interpolation between this keyframe and the next one |
|---|
| 235 | \param timePassed The time passed since this Keyframe began |
|---|
| [3856] | 236 | |
|---|
| 237 | \todo implement also do this for direction |
|---|
| [3855] | 238 | */ |
|---|
| [3973] | 239 | void Animation3D::mLinear(float timePassed) const |
|---|
| [3851] | 240 | { |
|---|
| [3981] | 241 | Vector v = (this->nextKeyFrame->position - this->currentKeyFrame->position) * (timePassed/this->currentKeyFrame->duration); |
|---|
| 242 | this->object->shiftCoor(v - this->currentKeyFrame->lastPosition); |
|---|
| 243 | this->currentKeyFrame->lastPosition = v; |
|---|
| [3851] | 244 | } |
|---|
| 245 | |
|---|
| [3855] | 246 | /** |
|---|
| 247 | \brief a Sinusodial Interpolation between this keyframe and the next one |
|---|
| 248 | \param timePassed The time passed since this Keyframe began |
|---|
| [3856] | 249 | |
|---|
| 250 | \todo implement |
|---|
| [3855] | 251 | */ |
|---|
| [3973] | 252 | void Animation3D::mSine(float timePassed) const |
|---|
| [3851] | 253 | { |
|---|
| [3984] | 254 | Vector v; |
|---|
| 255 | if( timePassed < this->currentKeyFrame->duration/2.0) |
|---|
| 256 | v = (this->nextKeyFrame->position - this->currentKeyFrame->position) * sin( M_PI * timePassed /this->currentKeyFrame->duration) / 2.0; |
|---|
| 257 | else |
|---|
| 258 | v = (this->nextKeyFrame->position - this->currentKeyFrame->position) * (2.0 + sin( M_PI * (- timePassed /this->currentKeyFrame->duration)) )/ 2.0; |
|---|
| 259 | |
|---|
| 260 | this->object->shiftCoor(v - this->currentKeyFrame->lastPosition); |
|---|
| 261 | this->currentKeyFrame->lastPosition = v; |
|---|
| [3851] | 262 | } |
|---|
| 263 | |
|---|
| [3965] | 264 | |
|---|
| [3855] | 265 | /** |
|---|
| 266 | \brief a cosine interpolation between this keyframe and the next one |
|---|
| 267 | \param timePassed The time passed since this Keyframe began |
|---|
| [3856] | 268 | |
|---|
| 269 | \todo implement |
|---|
| [3855] | 270 | */ |
|---|
| [3973] | 271 | void Animation3D::mCosine(float timePassed) const |
|---|
| [3851] | 272 | { |
|---|
| [3985] | 273 | Vector v; |
|---|
| 274 | v = (this->nextKeyFrame->position - this->currentKeyFrame->position) * (1.0 + cos( M_PI * timePassed / this->currentKeyFrame->duration))/2.0; |
|---|
| 275 | this->object->shiftCoor(v - this->currentKeyFrame->lastPosition); |
|---|
| 276 | this->currentKeyFrame->lastPosition = v; |
|---|
| 277 | |
|---|
| 278 | |
|---|
| 279 | /* |
|---|
| [3967] | 280 | this->object->setRelCoor( this->nextKeyFrame->position - |
|---|
| 281 | (this->nextKeyFrame->position - this->currentKeyFrame->position) * |
|---|
| 282 | (1.0 + cos( M_PI * timePassed / this->currentKeyFrame->duration))/2.0); |
|---|
| [3985] | 283 | */ |
|---|
| [3851] | 284 | } |
|---|
| 285 | |
|---|
| [3967] | 286 | |
|---|
| 287 | |
|---|
| [3855] | 288 | /** |
|---|
| 289 | \brief an exponential interpolation between this keyframe and the next one |
|---|
| 290 | \param timePassed The time passed since this Keyframe began |
|---|
| 291 | */ |
|---|
| [3973] | 292 | void Animation3D::mExp(float timePassed) const |
|---|
| [3851] | 293 | { |
|---|
| [3968] | 294 | PRINTF(0)("no exp animation3d defined\n"); |
|---|
| [3973] | 295 | this->mLinear(timePassed); |
|---|
| [3851] | 296 | } |
|---|
| 297 | |
|---|
| [3855] | 298 | /** |
|---|
| 299 | \brief a negative exponential interpolation between this keyframe and the next one |
|---|
| 300 | \param timePassed The time passed since this Keyframe began |
|---|
| 301 | */ |
|---|
| [3973] | 302 | void Animation3D::mNegExp(float timePassed) const |
|---|
| [3851] | 303 | { |
|---|
| [3986] | 304 | Vector v; |
|---|
| 305 | v = (this->nextKeyFrame->position - this->currentKeyFrame->position) * (1.0 - expf(- timePassed * expFactorMov)); |
|---|
| 306 | this->object->shiftCoor(v - this->currentKeyFrame->lastPosition); |
|---|
| 307 | this->currentKeyFrame->lastPosition = v; |
|---|
| 308 | |
|---|
| 309 | /* |
|---|
| [3964] | 310 | this->object->setRelCoor( this->currentKeyFrame->position + |
|---|
| 311 | (this->nextKeyFrame->position - this->currentKeyFrame->position) * |
|---|
| [3977] | 312 | (1.0 - expf(- timePassed * expFactorMov)) ); |
|---|
| [3986] | 313 | */ |
|---|
| [3851] | 314 | } |
|---|
| 315 | |
|---|
| [3964] | 316 | |
|---|
| [3855] | 317 | /** |
|---|
| 318 | \brief a quadratic interpolation between this keyframe and the next one |
|---|
| 319 | \param timePassed The time passed since this Keyframe began |
|---|
| [3856] | 320 | |
|---|
| 321 | \todo implement |
|---|
| [3855] | 322 | */ |
|---|
| [3973] | 323 | void Animation3D::mQuadratic(float timePassed) const |
|---|
| [3851] | 324 | { |
|---|
| [3968] | 325 | PRINTF(0)("no quadratic animation3d defined\n"); |
|---|
| [3973] | 326 | this->mLinear(timePassed); |
|---|
| [3851] | 327 | } |
|---|
| 328 | |
|---|
| [3855] | 329 | /** |
|---|
| 330 | \brief some random animation (fluctuating) |
|---|
| 331 | \param timePassed The time passed since this Keyframe began |
|---|
| 332 | */ |
|---|
| [3973] | 333 | void Animation3D::mRandom(float timePassed) const |
|---|
| [3851] | 334 | { |
|---|
| [3986] | 335 | /* |
|---|
| [3874] | 336 | this->object->setRelCoor(this->currentKeyFrame->position + |
|---|
| 337 | (this->nextKeyFrame->position - this->currentKeyFrame->position) * (float)rand()/(float)RAND_MAX); |
|---|
| 338 | this->object->setRelDir(this->currentKeyFrame->direction + |
|---|
| 339 | (this->nextKeyFrame->direction - this->currentKeyFrame->direction)* (float)rand()/(float)RAND_MAX); |
|---|
| [3986] | 340 | */ |
|---|
| [3851] | 341 | } |
|---|
| [3973] | 342 | |
|---|
| 343 | |
|---|
| 344 | /*==Rotation Section==========================================================*/ |
|---|
| 345 | |
|---|
| 346 | |
|---|
| 347 | /** |
|---|
| 348 | \brief Sets The kind of rotation Animation between this keyframe and the next one |
|---|
| [4485] | 349 | \param animFuncRot: The Type of Animation to set |
|---|
| [3973] | 350 | */ |
|---|
| 351 | void Animation3D::setAnimFuncRot(ANIM_FUNCTION animFuncRot) |
|---|
| 352 | { |
|---|
| 353 | switch (animFuncRot) |
|---|
| 354 | { |
|---|
| [3986] | 355 | default: |
|---|
| [3973] | 356 | case ANIM_CONSTANT: |
|---|
| 357 | this->animFuncRot = &Animation3D::rConstant; |
|---|
| 358 | break; |
|---|
| 359 | case ANIM_LINEAR: |
|---|
| 360 | this->animFuncRot = &Animation3D::rLinear; |
|---|
| 361 | break; |
|---|
| 362 | case ANIM_SINE: |
|---|
| 363 | this->animFuncRot = &Animation3D::rSine; |
|---|
| 364 | break; |
|---|
| 365 | case ANIM_COSINE: |
|---|
| 366 | this->animFuncRot = &Animation3D::rCosine; |
|---|
| 367 | break; |
|---|
| 368 | case ANIM_EXP: |
|---|
| 369 | this->animFuncRot = &Animation3D::rExp; |
|---|
| 370 | break; |
|---|
| 371 | case ANIM_NEG_EXP: |
|---|
| 372 | this->animFuncRot = &Animation3D::rNegExp; |
|---|
| [3977] | 373 | this->expFactorRot = -1.0 / this->currentKeyFrame->duration * logf(DELTA_X_3D); |
|---|
| [3973] | 374 | break; |
|---|
| 375 | case ANIM_QUADRATIC: |
|---|
| 376 | this->animFuncRot = &Animation3D::rQuadratic; |
|---|
| 377 | break; |
|---|
| 378 | case ANIM_RANDOM: |
|---|
| 379 | this->animFuncRot = &Animation3D::rRandom; |
|---|
| 380 | break; |
|---|
| [3986] | 381 | |
|---|
| [3973] | 382 | } |
|---|
| 383 | } |
|---|
| 384 | |
|---|
| 385 | |
|---|
| 386 | /** |
|---|
| 387 | \brief stays at the value of the currentKeyFrame |
|---|
| 388 | \param timePassed The time passed since this Keyframe began |
|---|
| 389 | */ |
|---|
| 390 | void Animation3D::rConstant(float timePassed) const |
|---|
| 391 | { |
|---|
| [3977] | 392 | this->object->setRelDir(this->currentKeyFrame->direction); |
|---|
| [3973] | 393 | } |
|---|
| 394 | |
|---|
| 395 | /** |
|---|
| 396 | \brief linear interpolation between this keyframe and the next one |
|---|
| 397 | \param timePassed The time passed since this Keyframe began |
|---|
| 398 | |
|---|
| 399 | \todo implement also do this for direction |
|---|
| 400 | */ |
|---|
| 401 | void Animation3D::rLinear(float timePassed) const |
|---|
| 402 | { |
|---|
| 403 | this->object->setRelDir(quatSlerp( this->nextKeyFrame->direction, |
|---|
| 404 | this->currentKeyFrame->direction, |
|---|
| 405 | timePassed/this->currentKeyFrame->duration) ); |
|---|
| 406 | } |
|---|
| 407 | |
|---|
| 408 | /** |
|---|
| 409 | \brief a Sinusodial Interpolation between this keyframe and the next one |
|---|
| 410 | \param timePassed The time passed since this Keyframe began |
|---|
| 411 | |
|---|
| 412 | \todo implement |
|---|
| 413 | */ |
|---|
| 414 | void Animation3D::rSine(float timePassed) const |
|---|
| 415 | { |
|---|
| [3975] | 416 | float scale; |
|---|
| 417 | if( timePassed < this->currentKeyFrame->duration / 2.0) |
|---|
| 418 | scale = sin( M_PI * timePassed / this->currentKeyFrame->duration); |
|---|
| 419 | else |
|---|
| 420 | scale = 1.0 - sin( M_PI * timePassed / this->currentKeyFrame->duration); |
|---|
| 421 | |
|---|
| 422 | this->object->setRelDir(quatSlerp( this->nextKeyFrame->direction, |
|---|
| 423 | this->currentKeyFrame->direction, |
|---|
| 424 | scale) ); |
|---|
| [3973] | 425 | } |
|---|
| 426 | |
|---|
| 427 | |
|---|
| 428 | /** |
|---|
| 429 | \brief a cosine interpolation between this keyframe and the next one |
|---|
| 430 | \param timePassed The time passed since this Keyframe began |
|---|
| 431 | |
|---|
| 432 | \todo implement |
|---|
| 433 | */ |
|---|
| 434 | void Animation3D::rCosine(float timePassed) const |
|---|
| 435 | { |
|---|
| [3976] | 436 | float scale = cos(M_PI * timePassed / this->currentKeyFrame->duration); |
|---|
| 437 | this->object->setRelDir(quatSlerp( this->nextKeyFrame->direction, |
|---|
| 438 | this->currentKeyFrame->direction, |
|---|
| 439 | scale) ); |
|---|
| [3973] | 440 | } |
|---|
| 441 | |
|---|
| 442 | |
|---|
| 443 | |
|---|
| 444 | /** |
|---|
| 445 | \brief an exponential interpolation between this keyframe and the next one |
|---|
| 446 | \param timePassed The time passed since this Keyframe began |
|---|
| 447 | */ |
|---|
| 448 | void Animation3D::rExp(float timePassed) const |
|---|
| 449 | { |
|---|
| [3980] | 450 | PRINTF(0)("exp rotation function not implemented\n"); |
|---|
| [3973] | 451 | } |
|---|
| 452 | |
|---|
| 453 | /** |
|---|
| 454 | \brief a negative exponential interpolation between this keyframe and the next one |
|---|
| 455 | \param timePassed The time passed since this Keyframe began |
|---|
| 456 | */ |
|---|
| 457 | void Animation3D::rNegExp(float timePassed) const |
|---|
| 458 | { |
|---|
| [3977] | 459 | float scale = (1.0 - expf(- timePassed * expFactorRot)); |
|---|
| 460 | this->object->setRelDir(quatSlerp( this->nextKeyFrame->direction, |
|---|
| 461 | this->currentKeyFrame->direction, |
|---|
| 462 | scale) ); |
|---|
| [3973] | 463 | } |
|---|
| 464 | |
|---|
| 465 | |
|---|
| 466 | /** |
|---|
| 467 | \brief a quadratic interpolation between this keyframe and the next one |
|---|
| 468 | \param timePassed The time passed since this Keyframe began |
|---|
| 469 | |
|---|
| 470 | \todo implement |
|---|
| 471 | */ |
|---|
| 472 | void Animation3D::rQuadratic(float timePassed) const |
|---|
| 473 | { |
|---|
| [3980] | 474 | PRINTF(0)("quadratic rotation alg not implemented\n"); |
|---|
| [3973] | 475 | } |
|---|
| 476 | |
|---|
| 477 | /** |
|---|
| 478 | \brief some random animation (fluctuating) |
|---|
| 479 | \param timePassed The time passed since this Keyframe began |
|---|
| 480 | */ |
|---|
| 481 | void Animation3D::rRandom(float timePassed) const |
|---|
| 482 | { |
|---|
| [3980] | 483 | PRINTF(0)("random rotation alg not implemented\n"); |
|---|
| [3973] | 484 | } |
|---|