| [3851] | 1 | /* | 
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 | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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 | 10 |  | 
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 | 11 |    ### File Specific: | 
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 | 12 |    main-programmer: Patrick Boenzli | 
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 | 13 |    co-programmer: Benjamin Grauer | 
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 | 14 |  | 
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 | 15 |    2005-04-17: Benjamin Grauer | 
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 | 16 |           Rewritte all functions, so it will fit into the Animation-class | 
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| [3980] | 17 |    2005-04-25: Patrick Boenzli | 
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 | 18 |           Extended the framework to support quatSlerp rotations. Each frame now supports diff mov/rot types. Implemented mov/rot functions | 
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| [3851] | 19 | */ | 
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 | 20 |  | 
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| [3863] | 21 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ANIM | 
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| [3851] | 22 |  | 
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 | 23 | #include "animation3d.h" | 
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 | 24 |  | 
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 | 25 | #include "p_node.h" | 
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 | 26 |  | 
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 | 27 | using namespace std; | 
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 | 28 |  | 
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| [3855] | 29 | /** | 
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 | 30 |    \brief standard constructor | 
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 | 31 | */ | 
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| [3852] | 32 | Animation3D::Animation3D(PNode* object) | 
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| [3851] | 33 | { | 
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| [3852] | 34 |   this->object = object; | 
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 | 35 |  | 
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| [3851] | 36 |   // create a new List | 
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 | 37 |   this->keyFrameList = new tList<KeyFrame3D>(); | 
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 | 38 |   KeyFrame3D* tmpKeyFrame = new KeyFrame3D; | 
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 | 39 |   tmpKeyFrame->position = Vector(); | 
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 | 40 |   tmpKeyFrame->direction = Quaternion(); | 
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 | 41 |   keyFrameList->add(tmpKeyFrame); | 
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 | 42 |  | 
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 | 43 |   this->currentKeyFrame = tmpKeyFrame; | 
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 | 44 |   this->nextKeyFrame = tmpKeyFrame; | 
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 | 45 |  | 
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| [3973] | 46 |   this->animFuncMov = &Animation3D::mLinear; | 
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 | 47 |   this->animFuncRot = &Animation3D::rLinear; | 
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| [3986] | 48 |  | 
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| [3851] | 49 | } | 
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 | 50 |  | 
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| [3855] | 51 | /** | 
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 | 52 |    \brief standard deconstructor | 
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 | 53 |     | 
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 | 54 |    deletes all the Keyframes | 
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 | 55 | */ | 
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| [3851] | 56 | Animation3D::~Animation3D(void) | 
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 | 57 | { | 
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 | 58 |   // delete all the KeyFrames | 
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 | 59 |   tIterator<KeyFrame3D>* itKF = keyFrameList->getIterator(); | 
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 | 60 |   KeyFrame3D*  enumKF = itKF->nextElement(); | 
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 | 61 |   while (enumKF) | 
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 | 62 |     { | 
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 | 63 |       delete enumKF; | 
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 | 64 |       enumKF = itKF->nextElement(); | 
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 | 65 |     } | 
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 | 66 |   delete itKF; | 
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 | 67 |   delete this->keyFrameList; | 
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 | 68 | } | 
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 | 69 |  | 
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| [3855] | 70 | /** | 
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 | 71 |    \brief rewinds the Animation to the beginning (first KeyFrame and time == 0) | 
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 | 72 | */ | 
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| [3851] | 73 | void Animation3D::rewind(void) | 
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 | 74 | { | 
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 | 75 |   this->currentKeyFrame = keyFrameList->firstElement(); | 
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 | 76 |   this->nextKeyFrame = keyFrameList->nextElement(keyFrameList->firstElement()); | 
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 | 77 |   this->localTime = 0.0; | 
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| [3973] | 78 |   this->setAnimFuncMov(this->currentKeyFrame->animFuncMov); | 
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 | 79 |   this->setAnimFuncRot(this->currentKeyFrame->animFuncRot); | 
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| [3851] | 80 | } | 
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 | 81 |  | 
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| [3855] | 82 | /** | 
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 | 83 |    \brief Appends a new Keyframe | 
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 | 84 |    \param position The position of the new Keyframe | 
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 | 85 |    \param direction The direction of the new Keyframe. | 
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 | 86 |    \param duration The duration from the new KeyFrame to the next one | 
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| [3978] | 87 |    \param animFuncMov The function to animate position between this keyFrame and the next one | 
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 | 88 |    \param animFuncMov The function to animate rotation between this keyFrame and the next one | 
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| [3855] | 89 | */ | 
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| [3973] | 90 | void Animation3D::addKeyFrame(Vector position, Quaternion direction, float duration, ANIM_FUNCTION animFuncMov, ANIM_FUNCTION animFuncRot) | 
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| [3851] | 91 | { | 
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 | 92 |   // some small check | 
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 | 93 |   if (duration <= 0.0) | 
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 | 94 |     duration = 1.0; | 
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| [3978] | 95 |   // if the Rotation-Animation-function is set ANIM_NULL, animFuncRot will match animFuncRot | 
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| [3979] | 96 |   if (animFuncMov == ANIM_NULL) | 
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 | 97 |     animFuncMov = ANIM_DEFAULT_FUNCTION; | 
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| [3978] | 98 |   if (animFuncRot == ANIM_NULL) | 
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 | 99 |     animFuncRot = animFuncMov; | 
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| [3851] | 100 |  | 
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 | 101 |   KeyFrame3D* tmpKeyFrame; | 
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 | 102 |      | 
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| [3876] | 103 |   // when adding the first frame | 
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 | 104 |   if (this->keyFrameCount == 0) | 
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| [3851] | 105 |     { | 
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| [3876] | 106 |       tmpKeyFrame = this->keyFrameList->firstElement(); | 
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| [4000] | 107 |       //this->setAnimFuncMov(animFuncMov); | 
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 | 108 |       //this->setAnimFuncRot(animFuncRot); | 
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| [3876] | 109 |     } | 
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 | 110 |   else | 
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 | 111 |     { | 
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| [3851] | 112 |       tmpKeyFrame = new KeyFrame3D; | 
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| [3876] | 113 |       // when adding the second frame | 
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| [3851] | 114 |       if (this->currentKeyFrame == this->nextKeyFrame) | 
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 | 115 |         this->nextKeyFrame = tmpKeyFrame; | 
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 | 116 |       this->keyFrameList->add(tmpKeyFrame); | 
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 | 117 |     } | 
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 | 118 |  | 
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 | 119 |   tmpKeyFrame->position = position; | 
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| [3981] | 120 |   //tmpKeyFrame->lastPosition = position; | 
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| [3851] | 121 |   tmpKeyFrame->direction = direction; | 
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 | 122 |   tmpKeyFrame->duration = duration; | 
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| [3973] | 123 |   tmpKeyFrame->animFuncMov = animFuncMov; | 
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 | 124 |   tmpKeyFrame->animFuncRot = animFuncRot; | 
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| [3876] | 125 |   this->keyFrameCount++; | 
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| [3851] | 126 | } | 
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 | 127 |  | 
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| [3973] | 128 |  | 
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 | 129 |  | 
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| [3855] | 130 | /** | 
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 | 131 |    \brief ticks the Animation | 
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 | 132 |    \param dt how much time to tick | 
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 | 133 | */ | 
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| [3852] | 134 | void Animation3D::tick(float dt) | 
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| [3851] | 135 | { | 
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 | 136 |   if (this->bRunning) | 
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 | 137 |     {  | 
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| [3852] | 138 |       this->localTime += dt; | 
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| [3851] | 139 |       if (localTime >= this->currentKeyFrame->duration) | 
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 | 140 |         { | 
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| [3982] | 141 |           if (likely(this->keyFramesToPlay != 0)) | 
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 | 142 |             { | 
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 | 143 |               if (unlikely(this->keyFramesToPlay > 0)) | 
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 | 144 |                 --this->keyFramesToPlay; | 
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 | 145 |               // switching to the next Key-Frame | 
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 | 146 |               this->localTime -= this->currentKeyFrame->duration; | 
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 | 147 |               this->currentKeyFrame = this->nextKeyFrame; | 
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 | 148 |               // checking, if we should still Play the animation | 
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 | 149 |               if (this->currentKeyFrame == this->keyFrameList->lastElement()) | 
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 | 150 |                 this->handleInfinity(); | 
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 | 151 |               this->nextKeyFrame = this->keyFrameList->nextElement(this->currentKeyFrame); | 
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 | 152 |               this->setAnimFuncMov(this->currentKeyFrame->animFuncMov); | 
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 | 153 |               this->setAnimFuncRot(this->currentKeyFrame->animFuncRot); | 
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 | 154 |             } | 
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 | 155 |           else | 
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 | 156 |             this->pause(); | 
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 | 157 |         }       | 
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| [3851] | 158 |       /* now animate it */ | 
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| [3973] | 159 |       (this->*animFuncMov)(this->localTime); | 
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 | 160 |       (this->*animFuncRot)(this->localTime); | 
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| [3851] | 161 |     } | 
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 | 162 | } | 
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 | 163 |  | 
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 | 164 |  | 
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| [3973] | 165 | /*==Movement Section==========================================================*/ | 
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 | 166 |  | 
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| [3855] | 167 | /** | 
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| [3973] | 168 |    \brief Sets The kind of movment Animation between this keyframe and the next one | 
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| [3855] | 169 |    \param animFunc The Type of Animation to set | 
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 | 170 | */ | 
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| [3973] | 171 | void Animation3D::setAnimFuncMov(ANIM_FUNCTION animFuncMov) | 
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| [3851] | 172 | { | 
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| [3973] | 173 |   switch (animFuncMov) | 
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| [3851] | 174 |     { | 
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 | 175 |     case ANIM_CONSTANT: | 
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| [3973] | 176 |       this->animFuncMov = &Animation3D::mConstant; | 
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| [3851] | 177 |       break; | 
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 | 178 |     case ANIM_LINEAR: | 
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| [3973] | 179 |       this->animFuncMov = &Animation3D::mLinear; | 
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| [3993] | 180 |       this->object->setRelCoor(this->currentKeyFrame->position); | 
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| [3981] | 181 |       this->currentKeyFrame->lastPosition = Vector(); | 
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| [3851] | 182 |       break; | 
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 | 183 |     case ANIM_SINE: | 
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| [3973] | 184 |       this->animFuncMov = &Animation3D::mSine; | 
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| [3993] | 185 |       this->object->setRelCoor(this->currentKeyFrame->position); | 
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| [3984] | 186 |       this->currentKeyFrame->lastPosition = Vector(); | 
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| [3851] | 187 |       break; | 
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 | 188 |     case ANIM_COSINE: | 
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| [3973] | 189 |       this->animFuncMov = &Animation3D::mCosine; | 
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| [3993] | 190 |       this->object->setRelCoor(this->currentKeyFrame->position); | 
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| [3985] | 191 |       this->currentKeyFrame->lastPosition = Vector(); | 
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| [3851] | 192 |       break; | 
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 | 193 |     case ANIM_EXP: | 
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| [3993] | 194 |       this->object->setRelCoor(this->currentKeyFrame->position); | 
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| [3973] | 195 |       this->animFuncMov = &Animation3D::mExp; | 
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| [3851] | 196 |       break; | 
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 | 197 |     case ANIM_NEG_EXP: | 
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| [3973] | 198 |       this->animFuncMov = &Animation3D::mNegExp; | 
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| [3993] | 199 |       this->object->setRelCoor(this->currentKeyFrame->position); | 
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| [3977] | 200 |       this->expFactorMov = -1.0 / this->currentKeyFrame->duration * logf(DELTA_X_3D); | 
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| [3986] | 201 |       this->currentKeyFrame->lastPosition = Vector(); | 
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| [3851] | 202 |       break; | 
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 | 203 |     case ANIM_QUADRATIC: | 
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| [3993] | 204 |       this->object->setRelCoor(this->currentKeyFrame->position); | 
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| [3973] | 205 |       this->animFuncMov = &Animation3D::mQuadratic; | 
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| [3851] | 206 |       break; | 
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 | 207 |     case ANIM_RANDOM: | 
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| [3993] | 208 |       this->object->setRelCoor(this->currentKeyFrame->position); | 
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| [3973] | 209 |       this->animFuncMov = &Animation3D::mRandom; | 
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| [3851] | 210 |       break; | 
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| [3986] | 211 |     default: | 
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 | 212 |       break; | 
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| [3851] | 213 |     } | 
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 | 214 | } | 
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 | 215 |  | 
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| [3973] | 216 |  | 
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 | 217 |  | 
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| [3855] | 218 | /** | 
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 | 219 |    \brief stays at the value of the currentKeyFrame | 
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 | 220 |    \param timePassed The time passed since this Keyframe began | 
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 | 221 | */ | 
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| [3973] | 222 | void Animation3D::mConstant(float timePassed) const | 
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| [3851] | 223 | { | 
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| [3986] | 224 |   //this->object->setRelCoor(this->currentKeyFrame->position); | 
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| [3851] | 225 |  | 
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| [3852] | 226 |   /* | 
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 | 227 |     this->tmpVect = this->nextKeyFrame->position - this->currentKeyFrame->position; | 
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 | 228 |     this->tmpVect = this->tmpVect * this->localTime / this->currentKeyFrame->duration; | 
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 | 229 |     this->currentFrame->object->setRelCoor(*this->lastFrame->position + *this->tmpVect); | 
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 | 230 |     this->lastPosition = this->tmpVect; | 
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 | 231 |   */ | 
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| [3851] | 232 | } | 
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 | 233 |  | 
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| [3855] | 234 | /** | 
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 | 235 |    \brief linear interpolation between this keyframe and the next one | 
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 | 236 |    \param timePassed The time passed since this Keyframe began | 
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| [3856] | 237 |  | 
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 | 238 |    \todo implement also do this for direction | 
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| [3855] | 239 | */ | 
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| [3973] | 240 | void Animation3D::mLinear(float timePassed) const | 
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| [3851] | 241 | { | 
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| [3981] | 242 |   Vector v = (this->nextKeyFrame->position - this->currentKeyFrame->position) * (timePassed/this->currentKeyFrame->duration); | 
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 | 243 |   this->object->shiftCoor(v - this->currentKeyFrame->lastPosition); | 
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 | 244 |   this->currentKeyFrame->lastPosition = v; | 
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| [3851] | 245 | } | 
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 | 246 |  | 
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| [3855] | 247 | /** | 
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 | 248 |    \brief a Sinusodial Interpolation between this keyframe and the next one | 
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 | 249 |    \param timePassed The time passed since this Keyframe began | 
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| [3856] | 250 |  | 
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 | 251 |    \todo implement | 
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| [3855] | 252 | */ | 
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| [3973] | 253 | void Animation3D::mSine(float timePassed) const | 
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| [3851] | 254 | { | 
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| [3984] | 255 |   Vector v; | 
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 | 256 |   if( timePassed  < this->currentKeyFrame->duration/2.0) | 
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 | 257 |     v = (this->nextKeyFrame->position - this->currentKeyFrame->position) * sin( M_PI * timePassed /this->currentKeyFrame->duration) / 2.0; | 
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 | 258 |   else | 
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 | 259 |     v = (this->nextKeyFrame->position - this->currentKeyFrame->position) * (2.0 + sin( M_PI * (- timePassed /this->currentKeyFrame->duration)) )/ 2.0; | 
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 | 260 |    | 
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 | 261 |   this->object->shiftCoor(v - this->currentKeyFrame->lastPosition); | 
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 | 262 |   this->currentKeyFrame->lastPosition = v; | 
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| [3851] | 263 | } | 
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 | 264 |  | 
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| [3965] | 265 |  | 
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| [3855] | 266 | /** | 
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 | 267 |    \brief a cosine interpolation between this keyframe and the next one | 
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 | 268 |    \param timePassed The time passed since this Keyframe began | 
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| [3856] | 269 |  | 
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 | 270 |    \todo implement | 
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| [3855] | 271 | */ | 
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| [3973] | 272 | void Animation3D::mCosine(float timePassed) const | 
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| [3851] | 273 | { | 
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| [3985] | 274 |   Vector v; | 
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 | 275 |   v = (this->nextKeyFrame->position - this->currentKeyFrame->position) * (1.0 + cos( M_PI * timePassed / this->currentKeyFrame->duration))/2.0; | 
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 | 276 |   this->object->shiftCoor(v - this->currentKeyFrame->lastPosition); | 
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 | 277 |   this->currentKeyFrame->lastPosition = v; | 
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 | 278 |  | 
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 | 279 |  | 
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 | 280 |   /* | 
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| [3967] | 281 |   this->object->setRelCoor( this->nextKeyFrame->position - | 
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 | 282 |                             (this->nextKeyFrame->position - this->currentKeyFrame->position) * | 
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 | 283 |                             (1.0 + cos( M_PI * timePassed / this->currentKeyFrame->duration))/2.0); | 
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| [3985] | 284 |   */ | 
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| [3851] | 285 | } | 
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 | 286 |  | 
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| [3967] | 287 |  | 
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 | 288 |  | 
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| [3855] | 289 | /** | 
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 | 290 |    \brief an exponential interpolation between this keyframe and the next one | 
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 | 291 |    \param timePassed The time passed since this Keyframe began | 
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 | 292 | */ | 
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| [3973] | 293 | void Animation3D::mExp(float timePassed) const | 
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| [3851] | 294 | { | 
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| [3968] | 295 |   PRINTF(0)("no exp animation3d defined\n"); | 
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| [3973] | 296 |   this->mLinear(timePassed); | 
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| [3851] | 297 | } | 
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 | 298 |  | 
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| [3855] | 299 | /** | 
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 | 300 |    \brief a negative exponential interpolation between this keyframe and the next one | 
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 | 301 |    \param timePassed The time passed since this Keyframe began | 
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 | 302 | */ | 
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| [3973] | 303 | void Animation3D::mNegExp(float timePassed) const | 
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| [3851] | 304 | { | 
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| [3986] | 305 |   Vector v; | 
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 | 306 |   v = (this->nextKeyFrame->position - this->currentKeyFrame->position) * (1.0 - expf(- timePassed * expFactorMov)); | 
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 | 307 |   this->object->shiftCoor(v - this->currentKeyFrame->lastPosition); | 
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 | 308 |   this->currentKeyFrame->lastPosition = v; | 
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 | 309 |  | 
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 | 310 |   /* | 
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| [3964] | 311 |   this->object->setRelCoor( this->currentKeyFrame->position + | 
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 | 312 |                             (this->nextKeyFrame->position - this->currentKeyFrame->position) *  | 
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| [3977] | 313 |                             (1.0 - expf(- timePassed * expFactorMov)) ); | 
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| [3986] | 314 |   */ | 
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| [3851] | 315 | } | 
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 | 316 |  | 
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| [3964] | 317 |  | 
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| [3855] | 318 | /** | 
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 | 319 |    \brief a quadratic interpolation between this keyframe and the next one | 
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 | 320 |    \param timePassed The time passed since this Keyframe began | 
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| [3856] | 321 |  | 
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 | 322 |    \todo implement | 
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| [3855] | 323 | */ | 
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| [3973] | 324 | void Animation3D::mQuadratic(float timePassed) const | 
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| [3851] | 325 | { | 
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| [3968] | 326 |   PRINTF(0)("no quadratic animation3d defined\n"); | 
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| [3973] | 327 |   this->mLinear(timePassed); | 
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| [3851] | 328 | } | 
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 | 329 |  | 
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| [3855] | 330 | /** | 
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 | 331 |    \brief some random animation (fluctuating) | 
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 | 332 |    \param timePassed The time passed since this Keyframe began | 
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 | 333 | */ | 
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| [3973] | 334 | void Animation3D::mRandom(float timePassed) const | 
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| [3851] | 335 | { | 
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| [3986] | 336 |   /* | 
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| [3874] | 337 |   this->object->setRelCoor(this->currentKeyFrame->position +  | 
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 | 338 |                            (this->nextKeyFrame->position - this->currentKeyFrame->position) * (float)rand()/(float)RAND_MAX); | 
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 | 339 |   this->object->setRelDir(this->currentKeyFrame->direction + | 
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 | 340 |                           (this->nextKeyFrame->direction - this->currentKeyFrame->direction)* (float)rand()/(float)RAND_MAX); | 
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| [3986] | 341 |   */ | 
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| [3851] | 342 | } | 
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| [3973] | 343 |  | 
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 | 344 |  | 
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 | 345 | /*==Rotation Section==========================================================*/ | 
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 | 346 |  | 
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 | 347 |  | 
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 | 348 | /** | 
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 | 349 |    \brief Sets The kind of rotation Animation between this keyframe and the next one | 
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 | 350 |    \param animFunc The Type of Animation to set | 
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 | 351 | */ | 
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 | 352 | void Animation3D::setAnimFuncRot(ANIM_FUNCTION animFuncRot) | 
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 | 353 | { | 
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 | 354 |   switch (animFuncRot) | 
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 | 355 |     { | 
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| [3986] | 356 |     default: | 
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| [3973] | 357 |     case ANIM_CONSTANT: | 
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 | 358 |       this->animFuncRot = &Animation3D::rConstant; | 
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 | 359 |       break; | 
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 | 360 |     case ANIM_LINEAR: | 
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 | 361 |       this->animFuncRot = &Animation3D::rLinear; | 
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 | 362 |       break; | 
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 | 363 |     case ANIM_SINE: | 
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 | 364 |       this->animFuncRot = &Animation3D::rSine; | 
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 | 365 |       break; | 
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 | 366 |     case ANIM_COSINE: | 
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 | 367 |       this->animFuncRot = &Animation3D::rCosine; | 
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 | 368 |       break; | 
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 | 369 |     case ANIM_EXP: | 
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 | 370 |       this->animFuncRot = &Animation3D::rExp; | 
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 | 371 |       break; | 
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 | 372 |     case ANIM_NEG_EXP: | 
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 | 373 |       this->animFuncRot = &Animation3D::rNegExp; | 
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| [3977] | 374 |       this->expFactorRot = -1.0 / this->currentKeyFrame->duration * logf(DELTA_X_3D); | 
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| [3973] | 375 |       break; | 
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 | 376 |     case ANIM_QUADRATIC: | 
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 | 377 |       this->animFuncRot = &Animation3D::rQuadratic; | 
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 | 378 |       break; | 
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 | 379 |     case ANIM_RANDOM: | 
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 | 380 |       this->animFuncRot = &Animation3D::rRandom; | 
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 | 381 |       break; | 
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| [3986] | 382 |  | 
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| [3973] | 383 |     } | 
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 | 384 | } | 
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 | 385 |  | 
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 | 386 |  | 
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 | 387 | /** | 
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 | 388 |    \brief stays at the value of the currentKeyFrame | 
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 | 389 |    \param timePassed The time passed since this Keyframe began | 
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 | 390 | */ | 
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 | 391 | void Animation3D::rConstant(float timePassed) const | 
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 | 392 | { | 
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| [3977] | 393 |   this->object->setRelDir(this->currentKeyFrame->direction); | 
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| [3973] | 394 | } | 
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 | 395 |  | 
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 | 396 | /** | 
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 | 397 |    \brief linear interpolation between this keyframe and the next one | 
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 | 398 |    \param timePassed The time passed since this Keyframe began | 
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 | 399 |  | 
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 | 400 |    \todo implement also do this for direction | 
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 | 401 | */ | 
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 | 402 | void Animation3D::rLinear(float timePassed) const | 
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 | 403 | { | 
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 | 404 |   this->object->setRelDir(quatSlerp( this->nextKeyFrame->direction,  | 
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 | 405 |                                      this->currentKeyFrame->direction,  | 
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 | 406 |                                      timePassed/this->currentKeyFrame->duration) ); | 
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 | 407 | } | 
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 | 408 |  | 
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 | 409 | /** | 
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 | 410 |    \brief a Sinusodial Interpolation between this keyframe and the next one | 
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 | 411 |    \param timePassed The time passed since this Keyframe began | 
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 | 412 |  | 
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 | 413 |    \todo implement | 
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 | 414 | */ | 
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 | 415 | void Animation3D::rSine(float timePassed) const | 
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 | 416 | { | 
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| [3975] | 417 |   float scale; | 
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 | 418 |   if( timePassed < this->currentKeyFrame->duration / 2.0) | 
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 | 419 |     scale = sin( M_PI * timePassed / this->currentKeyFrame->duration); | 
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 | 420 |   else | 
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 | 421 |     scale = 1.0 - sin( M_PI * timePassed / this->currentKeyFrame->duration); | 
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 | 422 |  | 
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 | 423 |   this->object->setRelDir(quatSlerp( this->nextKeyFrame->direction,  | 
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 | 424 |                                      this->currentKeyFrame->direction,  | 
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 | 425 |                                      scale) ); | 
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| [3973] | 426 | } | 
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 | 427 |  | 
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 | 428 |  | 
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 | 429 | /** | 
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 | 430 |    \brief a cosine interpolation between this keyframe and the next one | 
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 | 431 |    \param timePassed The time passed since this Keyframe began | 
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 | 432 |  | 
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 | 433 |    \todo implement | 
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 | 434 | */ | 
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 | 435 | void Animation3D::rCosine(float timePassed) const | 
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 | 436 | { | 
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| [3976] | 437 |   float scale = cos(M_PI * timePassed / this->currentKeyFrame->duration); | 
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 | 438 |   this->object->setRelDir(quatSlerp( this->nextKeyFrame->direction,  | 
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 | 439 |                                      this->currentKeyFrame->direction,  | 
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 | 440 |                                      scale) ); | 
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| [3973] | 441 | } | 
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 | 442 |  | 
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 | 443 |  | 
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 | 444 |  | 
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 | 445 | /** | 
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 | 446 |    \brief an exponential interpolation between this keyframe and the next one | 
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 | 447 |    \param timePassed The time passed since this Keyframe began | 
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 | 448 | */ | 
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 | 449 | void Animation3D::rExp(float timePassed) const | 
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 | 450 | { | 
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| [3980] | 451 |   PRINTF(0)("exp rotation function not implemented\n"); | 
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| [3973] | 452 | } | 
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 | 453 |  | 
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 | 454 | /** | 
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 | 455 |    \brief a negative exponential interpolation between this keyframe and the next one | 
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 | 456 |    \param timePassed The time passed since this Keyframe began | 
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 | 457 | */ | 
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 | 458 | void Animation3D::rNegExp(float timePassed) const | 
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 | 459 | { | 
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| [3977] | 460 |   float scale = (1.0 - expf(- timePassed * expFactorRot)); | 
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 | 461 |   this->object->setRelDir(quatSlerp( this->nextKeyFrame->direction,  | 
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 | 462 |                                      this->currentKeyFrame->direction,  | 
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 | 463 |                                      scale) ); | 
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| [3973] | 464 | } | 
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 | 465 |  | 
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 | 466 |  | 
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 | 467 | /** | 
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 | 468 |    \brief a quadratic interpolation between this keyframe and the next one | 
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 | 469 |    \param timePassed The time passed since this Keyframe began | 
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 | 470 |  | 
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 | 471 |    \todo implement | 
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 | 472 | */ | 
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 | 473 | void Animation3D::rQuadratic(float timePassed) const | 
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 | 474 | { | 
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| [3980] | 475 |   PRINTF(0)("quadratic rotation alg not implemented\n"); | 
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| [3973] | 476 | } | 
|---|
 | 477 |  | 
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 | 478 | /** | 
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 | 479 |    \brief some random animation (fluctuating) | 
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 | 480 |    \param timePassed The time passed since this Keyframe began | 
|---|
 | 481 | */ | 
|---|
 | 482 | void Animation3D::rRandom(float timePassed) const | 
|---|
 | 483 | { | 
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| [3980] | 484 |   PRINTF(0)("random rotation alg not implemented\n"); | 
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| [3973] | 485 | } | 
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