| [3851] | 1 | /* | 
|---|
 | 2 |    orxonox - the future of 3D-vertical-scrollers | 
|---|
 | 3 |  | 
|---|
 | 4 |    Copyright (C) 2004 orx | 
|---|
 | 5 |  | 
|---|
 | 6 |    This program is free software; you can redistribute it and/or modify | 
|---|
 | 7 |    it under the terms of the GNU General Public License as published by | 
|---|
 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
|---|
 | 9 |    any later version. | 
|---|
 | 10 |  | 
|---|
 | 11 |    ### File Specific: | 
|---|
 | 12 |    main-programmer: Patrick Boenzli | 
|---|
 | 13 |    co-programmer: Benjamin Grauer | 
|---|
 | 14 |  | 
|---|
 | 15 |    2005-04-17: Benjamin Grauer | 
|---|
 | 16 |           Rewritte all functions, so it will fit into the Animation-class | 
|---|
 | 17 | */ | 
|---|
 | 18 |  | 
|---|
| [3863] | 19 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ANIM | 
|---|
| [3851] | 20 |  | 
|---|
 | 21 | #include "animation3d.h" | 
|---|
 | 22 |  | 
|---|
 | 23 | #include "p_node.h" | 
|---|
 | 24 |  | 
|---|
 | 25 | using namespace std; | 
|---|
 | 26 |  | 
|---|
| [3855] | 27 | /** | 
|---|
 | 28 |    \brief standard constructor | 
|---|
 | 29 | */ | 
|---|
| [3852] | 30 | Animation3D::Animation3D(PNode* object) | 
|---|
| [3851] | 31 | { | 
|---|
| [3852] | 32 |   this->object = object; | 
|---|
 | 33 |  | 
|---|
| [3851] | 34 |   // create a new List | 
|---|
 | 35 |   this->keyFrameList = new tList<KeyFrame3D>(); | 
|---|
 | 36 |   KeyFrame3D* tmpKeyFrame = new KeyFrame3D; | 
|---|
 | 37 |   tmpKeyFrame->position = Vector(); | 
|---|
 | 38 |   tmpKeyFrame->direction = Quaternion(); | 
|---|
 | 39 |   keyFrameList->add(tmpKeyFrame); | 
|---|
 | 40 |  | 
|---|
 | 41 |   this->currentKeyFrame = tmpKeyFrame; | 
|---|
 | 42 |   this->nextKeyFrame = tmpKeyFrame; | 
|---|
 | 43 |  | 
|---|
 | 44 |   this->animFunc = &Animation3D::linear; | 
|---|
 | 45 | } | 
|---|
 | 46 |  | 
|---|
| [3855] | 47 | /** | 
|---|
 | 48 |    \brief standard deconstructor | 
|---|
 | 49 |     | 
|---|
 | 50 |    deletes all the Keyframes | 
|---|
 | 51 | */ | 
|---|
| [3851] | 52 | Animation3D::~Animation3D(void) | 
|---|
 | 53 | { | 
|---|
 | 54 |   // delete all the KeyFrames | 
|---|
 | 55 |   tIterator<KeyFrame3D>* itKF = keyFrameList->getIterator(); | 
|---|
 | 56 |   KeyFrame3D*  enumKF = itKF->nextElement(); | 
|---|
 | 57 |   while (enumKF) | 
|---|
 | 58 |     { | 
|---|
 | 59 |       delete enumKF; | 
|---|
 | 60 |       enumKF = itKF->nextElement(); | 
|---|
 | 61 |     } | 
|---|
 | 62 |   delete itKF; | 
|---|
 | 63 |   delete this->keyFrameList; | 
|---|
 | 64 | } | 
|---|
 | 65 |  | 
|---|
| [3855] | 66 | /** | 
|---|
 | 67 |    \brief rewinds the Animation to the beginning (first KeyFrame and time == 0) | 
|---|
 | 68 | */ | 
|---|
| [3851] | 69 | void Animation3D::rewind(void) | 
|---|
 | 70 | { | 
|---|
 | 71 |   this->currentKeyFrame = keyFrameList->firstElement(); | 
|---|
 | 72 |   this->nextKeyFrame = keyFrameList->nextElement(keyFrameList->firstElement()); | 
|---|
 | 73 |   this->localTime = 0.0; | 
|---|
| [3872] | 74 |   this->setAnimFunc(this->currentKeyFrame->animFunc); | 
|---|
| [3851] | 75 | } | 
|---|
 | 76 |  | 
|---|
| [3855] | 77 | /** | 
|---|
 | 78 |    \brief Appends a new Keyframe | 
|---|
 | 79 |    \param position The position of the new Keyframe | 
|---|
 | 80 |    \param direction The direction of the new Keyframe. | 
|---|
 | 81 |    \param duration The duration from the new KeyFrame to the next one | 
|---|
 | 82 |    \param animFunc The function to animate between this keyFrame and the next one | 
|---|
 | 83 | */ | 
|---|
 | 84 | void Animation3D::addKeyFrame(Vector position, Quaternion direction, float duration, ANIM_FUNCTION animFunc) | 
|---|
| [3851] | 85 | { | 
|---|
 | 86 |   // some small check | 
|---|
 | 87 |   if (duration <= 0.0) | 
|---|
 | 88 |     duration = 1.0; | 
|---|
 | 89 |  | 
|---|
 | 90 |   KeyFrame3D* tmpKeyFrame; | 
|---|
 | 91 |      | 
|---|
| [3876] | 92 |   // when adding the first frame | 
|---|
 | 93 |   if (this->keyFrameCount == 0) | 
|---|
| [3851] | 94 |     { | 
|---|
| [3876] | 95 |       tmpKeyFrame = this->keyFrameList->firstElement(); | 
|---|
 | 96 |       this->setAnimFunc(animFunc); | 
|---|
 | 97 |     } | 
|---|
 | 98 |   else | 
|---|
 | 99 |     { | 
|---|
| [3851] | 100 |       tmpKeyFrame = new KeyFrame3D; | 
|---|
| [3876] | 101 |       // when adding the second frame | 
|---|
| [3851] | 102 |       if (this->currentKeyFrame == this->nextKeyFrame) | 
|---|
 | 103 |         this->nextKeyFrame = tmpKeyFrame; | 
|---|
 | 104 |       this->keyFrameList->add(tmpKeyFrame); | 
|---|
 | 105 |     } | 
|---|
 | 106 |  | 
|---|
 | 107 |   tmpKeyFrame->position = position; | 
|---|
 | 108 |   tmpKeyFrame->direction = direction; | 
|---|
 | 109 |   tmpKeyFrame->duration = duration; | 
|---|
 | 110 |   tmpKeyFrame->animFunc = animFunc; | 
|---|
| [3876] | 111 |   this->keyFrameCount++; | 
|---|
| [3851] | 112 | } | 
|---|
 | 113 |  | 
|---|
| [3855] | 114 | /** | 
|---|
 | 115 |    \brief ticks the Animation | 
|---|
 | 116 |    \param dt how much time to tick | 
|---|
 | 117 | */ | 
|---|
| [3852] | 118 | void Animation3D::tick(float dt) | 
|---|
| [3851] | 119 | { | 
|---|
 | 120 |   if (this->bRunning) | 
|---|
 | 121 |     {  | 
|---|
| [3852] | 122 |       this->localTime += dt; | 
|---|
| [3851] | 123 |       if (localTime >= this->currentKeyFrame->duration) | 
|---|
 | 124 |         { | 
|---|
 | 125 |           // switching to the next Key-Frame | 
|---|
 | 126 |           this->localTime -= this->currentKeyFrame->duration; | 
|---|
 | 127 |           this->currentKeyFrame = this->nextKeyFrame; | 
|---|
 | 128 |           // checking, if we should still Play the animation | 
|---|
 | 129 |           if (this->currentKeyFrame == this->keyFrameList->lastElement()) | 
|---|
| [3858] | 130 |             this->handleInfinity(); | 
|---|
| [3857] | 131 |           this->nextKeyFrame = this->keyFrameList->nextElement(this->currentKeyFrame); | 
|---|
| [3851] | 132 |           this->setAnimFunc(this->currentKeyFrame->animFunc);      | 
|---|
 | 133 |            | 
|---|
 | 134 |           if( this->currentKeyFrame->animFunc == ANIM_NEG_EXP) | 
|---|
 | 135 |             { | 
|---|
 | 136 |               this->tmpVect = this->nextKeyFrame->position - this->currentKeyFrame->position; | 
|---|
 | 137 |               this->deltaT = 1/this->currentKeyFrame->duration * logf(1.0 + 600.0/this->tmpVect.len()); | 
|---|
 | 138 |             } | 
|---|
 | 139 |         } | 
|---|
 | 140 |  | 
|---|
 | 141 |       /* now animate it */ | 
|---|
 | 142 |       (this->*animFunc)(this->localTime); | 
|---|
 | 143 |       /* | 
|---|
 | 144 |       switch( this->movMode) | 
|---|
 | 145 |         { | 
|---|
 | 146 |         case LINEAR: | 
|---|
 | 147 |           *this->tmpVect = *this->currentFrame->position - *this->lastFrame->position; | 
|---|
 | 148 |           *this->tmpVect = *this->tmpVect * this->localTime / this->currentFrame->time; | 
|---|
 | 149 |           this->currentFrame->object->setRelCoor(*this->lastFrame->position + *this->tmpVect); | 
|---|
 | 150 |           *this->lastPosition = *this->tmpVect; | 
|---|
 | 151 |           break; | 
|---|
 | 152 |         case EXP: | 
|---|
 | 153 |                | 
|---|
 | 154 |           break; | 
|---|
 | 155 |         case NEG_EXP: | 
|---|
 | 156 |           *this->tmpVect = *this->currentFrame->position - *this->lastFrame->position; | 
|---|
 | 157 |           *this->tmpVect = *this->tmpVect * (1 - expf(- this->localTime * this->deltaT));      | 
|---|
 | 158 |           this->currentFrame->object->setRelCoor(*this->lastFrame->position + *this->tmpVect); | 
|---|
 | 159 |           *this->lastPosition = *this->tmpVect; | 
|---|
 | 160 |           break; | 
|---|
 | 161 |         case SIN: | 
|---|
 | 162 |           *this->tmpVect = *this->currentFrame->position - *this->lastFrame->position; | 
|---|
 | 163 |           *this->tmpVect = *this->tmpVect * 0.5*(1 - cos(M_PI * this->localTime / this->currentFrame->time));      | 
|---|
 | 164 |           this->currentFrame->object->setRelCoor(*this->lastFrame->position + *this->tmpVect); | 
|---|
 | 165 |           *this->lastPosition = *this->tmpVect; | 
|---|
 | 166 |           break; | 
|---|
 | 167 |         case COS: | 
|---|
 | 168 |                | 
|---|
 | 169 |           break; | 
|---|
 | 170 |         case QUADRATIC: | 
|---|
 | 171 |           *this->tmpVect = *this->currentFrame->position - *this->lastFrame->position; | 
|---|
 | 172 |           *this->tmpVect = *this->tmpVect * 1/3 * ldexpf(this->localTime, 3); | 
|---|
 | 173 |           break; | 
|---|
 | 174 |         default: | 
|---|
 | 175 |           break; | 
|---|
 | 176 |         } | 
|---|
 | 177 |       */ | 
|---|
 | 178 |     } | 
|---|
 | 179 | } | 
|---|
 | 180 |  | 
|---|
 | 181 |  | 
|---|
| [3855] | 182 | /** | 
|---|
 | 183 |    \brief Sets The kind of Animation between this keyframe and the next one | 
|---|
 | 184 |    \param animFunc The Type of Animation to set | 
|---|
 | 185 | */ | 
|---|
| [3851] | 186 | void Animation3D::setAnimFunc(ANIM_FUNCTION animFunc) | 
|---|
 | 187 | { | 
|---|
 | 188 |   switch (animFunc) | 
|---|
 | 189 |     { | 
|---|
 | 190 |     default: | 
|---|
 | 191 |     case ANIM_CONSTANT: | 
|---|
 | 192 |       this->animFunc = &Animation3D::constant; | 
|---|
 | 193 |       break; | 
|---|
 | 194 |     case ANIM_LINEAR: | 
|---|
 | 195 |       this->animFunc = &Animation3D::linear; | 
|---|
 | 196 |       break; | 
|---|
 | 197 |     case ANIM_SINE: | 
|---|
 | 198 |       this->animFunc = &Animation3D::sine; | 
|---|
 | 199 |       break; | 
|---|
 | 200 |     case ANIM_COSINE: | 
|---|
 | 201 |       this->animFunc = &Animation3D::cosine; | 
|---|
 | 202 |       break; | 
|---|
 | 203 |     case ANIM_EXP: | 
|---|
 | 204 |       this->animFunc = &Animation3D::exp; | 
|---|
 | 205 |       break; | 
|---|
 | 206 |     case ANIM_NEG_EXP: | 
|---|
 | 207 |       this->animFunc = &Animation3D::negExp; | 
|---|
 | 208 |       break; | 
|---|
 | 209 |     case ANIM_QUADRATIC: | 
|---|
 | 210 |       this->animFunc = &Animation3D::quadratic; | 
|---|
 | 211 |       break; | 
|---|
 | 212 |     case ANIM_RANDOM: | 
|---|
 | 213 |       this->animFunc = &Animation3D::random; | 
|---|
 | 214 |       break; | 
|---|
 | 215 |     } | 
|---|
 | 216 | } | 
|---|
 | 217 |  | 
|---|
| [3855] | 218 | /** | 
|---|
 | 219 |    \brief stays at the value of the currentKeyFrame | 
|---|
 | 220 |    \param timePassed The time passed since this Keyframe began | 
|---|
 | 221 | */ | 
|---|
| [3852] | 222 | void Animation3D::constant(float timePassed) const | 
|---|
| [3851] | 223 | { | 
|---|
| [3852] | 224 |   this->object->setRelCoor(this->currentKeyFrame->position); | 
|---|
| [3851] | 225 |  | 
|---|
| [3852] | 226 |   /* | 
|---|
 | 227 |     this->tmpVect = this->nextKeyFrame->position - this->currentKeyFrame->position; | 
|---|
 | 228 |     this->tmpVect = this->tmpVect * this->localTime / this->currentKeyFrame->duration; | 
|---|
 | 229 |     this->currentFrame->object->setRelCoor(*this->lastFrame->position + *this->tmpVect); | 
|---|
 | 230 |     this->lastPosition = this->tmpVect; | 
|---|
 | 231 |   */ | 
|---|
| [3851] | 232 | } | 
|---|
 | 233 |  | 
|---|
| [3855] | 234 | /** | 
|---|
 | 235 |    \brief linear interpolation between this keyframe and the next one | 
|---|
 | 236 |    \param timePassed The time passed since this Keyframe began | 
|---|
| [3856] | 237 |  | 
|---|
 | 238 |    \todo implement also do this for direction | 
|---|
| [3855] | 239 | */ | 
|---|
| [3852] | 240 | void Animation3D::linear(float timePassed) const | 
|---|
| [3851] | 241 | { | 
|---|
| [3852] | 242 |   this->object->setRelCoor(this->currentKeyFrame->position + | 
|---|
 | 243 |                           (this->nextKeyFrame->position - this->currentKeyFrame->position) *  | 
|---|
 | 244 |                           (timePassed/this->currentKeyFrame->duration)); | 
|---|
| [3851] | 245 | } | 
|---|
 | 246 |  | 
|---|
| [3855] | 247 | /** | 
|---|
 | 248 |    \brief a Sinusodial Interpolation between this keyframe and the next one | 
|---|
 | 249 |    \param timePassed The time passed since this Keyframe began | 
|---|
| [3856] | 250 |  | 
|---|
 | 251 |    \todo implement | 
|---|
| [3855] | 252 | */ | 
|---|
| [3852] | 253 | void Animation3D::sine(float timePassed) const | 
|---|
| [3851] | 254 | { | 
|---|
| [3856] | 255 |   this->linear(timePassed); | 
|---|
| [3851] | 256 | } | 
|---|
 | 257 |  | 
|---|
| [3855] | 258 | /** | 
|---|
 | 259 |    \brief a cosine interpolation between this keyframe and the next one | 
|---|
 | 260 |    \param timePassed The time passed since this Keyframe began | 
|---|
| [3856] | 261 |  | 
|---|
 | 262 |    \todo implement | 
|---|
| [3855] | 263 | */ | 
|---|
| [3852] | 264 | void Animation3D::cosine(float timePassed) const | 
|---|
| [3851] | 265 | { | 
|---|
| [3856] | 266 |   this->linear(timePassed); | 
|---|
| [3851] | 267 | } | 
|---|
 | 268 |  | 
|---|
| [3855] | 269 | /** | 
|---|
 | 270 |    \brief an exponential interpolation between this keyframe and the next one | 
|---|
 | 271 |    \param timePassed The time passed since this Keyframe began | 
|---|
 | 272 | */ | 
|---|
| [3852] | 273 | void Animation3D::exp(float timePassed) const | 
|---|
| [3851] | 274 | { | 
|---|
| [3856] | 275 |   this->linear(timePassed); | 
|---|
| [3851] | 276 | } | 
|---|
 | 277 |  | 
|---|
| [3855] | 278 | /** | 
|---|
 | 279 |    \brief a negative exponential interpolation between this keyframe and the next one | 
|---|
 | 280 |    \param timePassed The time passed since this Keyframe began | 
|---|
| [3856] | 281 |  | 
|---|
 | 282 |    \todo implement | 
|---|
| [3855] | 283 | */ | 
|---|
| [3852] | 284 | void Animation3D::negExp(float timePassed) const | 
|---|
| [3851] | 285 | { | 
|---|
| [3855] | 286 |   this->linear(timePassed); | 
|---|
| [3851] | 287 | } | 
|---|
 | 288 |  | 
|---|
| [3855] | 289 | /** | 
|---|
 | 290 |    \brief a quadratic interpolation between this keyframe and the next one | 
|---|
 | 291 |    \param timePassed The time passed since this Keyframe began | 
|---|
| [3856] | 292 |  | 
|---|
 | 293 |    \todo implement | 
|---|
| [3855] | 294 | */ | 
|---|
| [3852] | 295 | void Animation3D::quadratic(float timePassed) const | 
|---|
| [3851] | 296 | { | 
|---|
| [3856] | 297 |   this->linear(timePassed); | 
|---|
| [3851] | 298 | } | 
|---|
 | 299 |  | 
|---|
| [3855] | 300 | /** | 
|---|
 | 301 |    \brief some random animation (fluctuating) | 
|---|
 | 302 |    \param timePassed The time passed since this Keyframe began | 
|---|
 | 303 | */ | 
|---|
| [3852] | 304 | void Animation3D::random(float timePassed) const | 
|---|
| [3851] | 305 | { | 
|---|
| [3874] | 306 |   this->object->setRelCoor(this->currentKeyFrame->position +  | 
|---|
 | 307 |                            (this->nextKeyFrame->position - this->currentKeyFrame->position) * (float)rand()/(float)RAND_MAX); | 
|---|
 | 308 |   this->object->setRelDir(this->currentKeyFrame->direction + | 
|---|
 | 309 |                           (this->nextKeyFrame->direction - this->currentKeyFrame->direction)* (float)rand()/(float)RAND_MAX); | 
|---|
| [3851] | 310 | } | 
|---|