| [3851] | 1 | /* | 
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 | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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 | 10 |  | 
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 | 11 |    ### File Specific: | 
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 | 12 |    main-programmer: Patrick Boenzli | 
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 | 13 |    co-programmer: Benjamin Grauer | 
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 | 14 |  | 
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 | 15 |    2005-04-17: Benjamin Grauer | 
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 | 16 |           Rewritte all functions, so it will fit into the Animation-class | 
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 | 17 | */ | 
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 | 18 |  | 
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| [3863] | 19 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ANIM | 
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| [3851] | 20 |  | 
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 | 21 | #include "animation3d.h" | 
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 | 22 |  | 
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 | 23 | #include "p_node.h" | 
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 | 24 |  | 
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 | 25 | using namespace std; | 
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 | 26 |  | 
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| [3855] | 27 | /** | 
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 | 28 |    \brief standard constructor | 
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 | 29 | */ | 
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| [3852] | 30 | Animation3D::Animation3D(PNode* object) | 
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| [3851] | 31 | { | 
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| [3852] | 32 |   this->object = object; | 
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 | 33 |  | 
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| [3851] | 34 |   // create a new List | 
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 | 35 |   this->keyFrameList = new tList<KeyFrame3D>(); | 
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 | 36 |   KeyFrame3D* tmpKeyFrame = new KeyFrame3D; | 
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 | 37 |   tmpKeyFrame->position = Vector(); | 
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 | 38 |   tmpKeyFrame->direction = Quaternion(); | 
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 | 39 |   keyFrameList->add(tmpKeyFrame); | 
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 | 40 |  | 
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 | 41 |   this->currentKeyFrame = tmpKeyFrame; | 
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 | 42 |   this->nextKeyFrame = tmpKeyFrame; | 
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 | 43 |  | 
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 | 44 |   this->animFunc = &Animation3D::linear; | 
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 | 45 | } | 
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 | 46 |  | 
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| [3855] | 47 | /** | 
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 | 48 |    \brief standard deconstructor | 
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 | 49 |     | 
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 | 50 |    deletes all the Keyframes | 
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 | 51 | */ | 
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| [3851] | 52 | Animation3D::~Animation3D(void) | 
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 | 53 | { | 
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 | 54 |   // delete all the KeyFrames | 
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 | 55 |   tIterator<KeyFrame3D>* itKF = keyFrameList->getIterator(); | 
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 | 56 |   KeyFrame3D*  enumKF = itKF->nextElement(); | 
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 | 57 |   while (enumKF) | 
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 | 58 |     { | 
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 | 59 |       delete enumKF; | 
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 | 60 |       enumKF = itKF->nextElement(); | 
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 | 61 |     } | 
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 | 62 |   delete itKF; | 
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 | 63 |   delete this->keyFrameList; | 
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 | 64 | } | 
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 | 65 |  | 
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| [3855] | 66 | /** | 
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 | 67 |    \brief rewinds the Animation to the beginning (first KeyFrame and time == 0) | 
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 | 68 | */ | 
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| [3851] | 69 | void Animation3D::rewind(void) | 
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 | 70 | { | 
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 | 71 |   this->currentKeyFrame = keyFrameList->firstElement(); | 
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 | 72 |   this->nextKeyFrame = keyFrameList->nextElement(keyFrameList->firstElement()); | 
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 | 73 |   this->localTime = 0.0; | 
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 | 74 | } | 
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 | 75 |  | 
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| [3855] | 76 | /** | 
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 | 77 |    \brief Appends a new Keyframe | 
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 | 78 |    \param position The position of the new Keyframe | 
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 | 79 |    \param direction The direction of the new Keyframe. | 
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 | 80 |    \param duration The duration from the new KeyFrame to the next one | 
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 | 81 |    \param animFunc The function to animate between this keyFrame and the next one | 
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 | 82 | */ | 
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 | 83 | void Animation3D::addKeyFrame(Vector position, Quaternion direction, float duration, ANIM_FUNCTION animFunc) | 
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| [3851] | 84 | { | 
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 | 85 |   // some small check | 
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 | 86 |   if (duration <= 0.0) | 
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 | 87 |     duration = 1.0; | 
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 | 88 |  | 
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 | 89 |   KeyFrame3D* tmpKeyFrame; | 
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 | 90 |      | 
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 | 91 |   if (bHasKeys) | 
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 | 92 |     { | 
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 | 93 |       tmpKeyFrame = new KeyFrame3D; | 
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 | 94 |       if (this->currentKeyFrame == this->nextKeyFrame) | 
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 | 95 |         this->nextKeyFrame = tmpKeyFrame; | 
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 | 96 |       this->keyFrameList->add(tmpKeyFrame); | 
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 | 97 |  | 
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 | 98 |     } | 
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 | 99 |   else | 
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 | 100 |     { | 
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 | 101 |       tmpKeyFrame = this->keyFrameList->firstElement(); | 
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 | 102 |       bHasKeys = true; | 
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 | 103 |       this->setAnimFunc(animFunc); | 
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 | 104 |     } | 
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 | 105 |  | 
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 | 106 |   tmpKeyFrame->position = position; | 
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 | 107 |   tmpKeyFrame->direction = direction; | 
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 | 108 |   tmpKeyFrame->duration = duration; | 
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 | 109 |   tmpKeyFrame->animFunc = animFunc; | 
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 | 110 |  | 
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 | 111 | } | 
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 | 112 |  | 
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| [3855] | 113 | /** | 
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 | 114 |    \brief ticks the Animation | 
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 | 115 |    \param dt how much time to tick | 
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 | 116 | */ | 
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| [3852] | 117 | void Animation3D::tick(float dt) | 
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| [3851] | 118 | { | 
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 | 119 |   if (this->bRunning) | 
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 | 120 |     {  | 
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| [3852] | 121 |       this->localTime += dt; | 
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| [3851] | 122 |       if (localTime >= this->currentKeyFrame->duration) | 
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 | 123 |         { | 
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 | 124 |           // switching to the next Key-Frame | 
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 | 125 |           this->localTime -= this->currentKeyFrame->duration; | 
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 | 126 |           this->currentKeyFrame = this->nextKeyFrame; | 
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 | 127 |           // checking, if we should still Play the animation | 
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 | 128 |           if (this->currentKeyFrame == this->keyFrameList->lastElement()) | 
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| [3858] | 129 |             this->handleInfinity(); | 
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| [3857] | 130 |           this->nextKeyFrame = this->keyFrameList->nextElement(this->currentKeyFrame); | 
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| [3851] | 131 |           this->setAnimFunc(this->currentKeyFrame->animFunc);      | 
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 | 132 |            | 
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 | 133 |           if( this->currentKeyFrame->animFunc == ANIM_NEG_EXP) | 
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 | 134 |             { | 
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 | 135 |               this->tmpVect = this->nextKeyFrame->position - this->currentKeyFrame->position; | 
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 | 136 |               this->deltaT = 1/this->currentKeyFrame->duration * logf(1.0 + 600.0/this->tmpVect.len()); | 
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 | 137 |             } | 
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 | 138 |         } | 
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 | 139 |  | 
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 | 140 |       /* now animate it */ | 
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 | 141 |       (this->*animFunc)(this->localTime); | 
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 | 142 |       /* | 
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 | 143 |       switch( this->movMode) | 
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 | 144 |         { | 
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 | 145 |         case LINEAR: | 
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 | 146 |           *this->tmpVect = *this->currentFrame->position - *this->lastFrame->position; | 
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 | 147 |           *this->tmpVect = *this->tmpVect * this->localTime / this->currentFrame->time; | 
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 | 148 |           this->currentFrame->object->setRelCoor(*this->lastFrame->position + *this->tmpVect); | 
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 | 149 |           *this->lastPosition = *this->tmpVect; | 
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 | 150 |           break; | 
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 | 151 |         case EXP: | 
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 | 152 |                | 
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 | 153 |           break; | 
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 | 154 |         case NEG_EXP: | 
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 | 155 |           *this->tmpVect = *this->currentFrame->position - *this->lastFrame->position; | 
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 | 156 |           *this->tmpVect = *this->tmpVect * (1 - expf(- this->localTime * this->deltaT));      | 
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 | 157 |           this->currentFrame->object->setRelCoor(*this->lastFrame->position + *this->tmpVect); | 
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 | 158 |           *this->lastPosition = *this->tmpVect; | 
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 | 159 |           break; | 
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 | 160 |         case SIN: | 
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 | 161 |           *this->tmpVect = *this->currentFrame->position - *this->lastFrame->position; | 
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 | 162 |           *this->tmpVect = *this->tmpVect * 0.5*(1 - cos(M_PI * this->localTime / this->currentFrame->time));      | 
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 | 163 |           this->currentFrame->object->setRelCoor(*this->lastFrame->position + *this->tmpVect); | 
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 | 164 |           *this->lastPosition = *this->tmpVect; | 
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 | 165 |           break; | 
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 | 166 |         case COS: | 
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 | 167 |                | 
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 | 168 |           break; | 
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 | 169 |         case QUADRATIC: | 
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 | 170 |           *this->tmpVect = *this->currentFrame->position - *this->lastFrame->position; | 
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 | 171 |           *this->tmpVect = *this->tmpVect * 1/3 * ldexpf(this->localTime, 3); | 
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 | 172 |           break; | 
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 | 173 |         default: | 
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 | 174 |           break; | 
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 | 175 |         } | 
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 | 176 |       */ | 
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 | 177 |     } | 
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 | 178 | } | 
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 | 179 |  | 
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 | 180 |  | 
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| [3855] | 181 | /** | 
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 | 182 |    \brief Sets The kind of Animation between this keyframe and the next one | 
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 | 183 |    \param animFunc The Type of Animation to set | 
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 | 184 | */ | 
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| [3851] | 185 | void Animation3D::setAnimFunc(ANIM_FUNCTION animFunc) | 
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 | 186 | { | 
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 | 187 |   switch (animFunc) | 
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 | 188 |     { | 
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 | 189 |     default: | 
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 | 190 |     case ANIM_CONSTANT: | 
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 | 191 |       this->animFunc = &Animation3D::constant; | 
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 | 192 |       break; | 
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 | 193 |     case ANIM_LINEAR: | 
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 | 194 |       this->animFunc = &Animation3D::linear; | 
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 | 195 |       break; | 
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 | 196 |     case ANIM_SINE: | 
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 | 197 |       this->animFunc = &Animation3D::sine; | 
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 | 198 |       break; | 
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 | 199 |     case ANIM_COSINE: | 
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 | 200 |       this->animFunc = &Animation3D::cosine; | 
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 | 201 |       break; | 
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 | 202 |     case ANIM_EXP: | 
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 | 203 |       this->animFunc = &Animation3D::exp; | 
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 | 204 |       break; | 
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 | 205 |     case ANIM_NEG_EXP: | 
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 | 206 |       this->animFunc = &Animation3D::negExp; | 
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 | 207 |       break; | 
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 | 208 |     case ANIM_QUADRATIC: | 
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 | 209 |       this->animFunc = &Animation3D::quadratic; | 
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 | 210 |       break; | 
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 | 211 |     case ANIM_RANDOM: | 
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 | 212 |       this->animFunc = &Animation3D::random; | 
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 | 213 |       break; | 
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 | 214 |     } | 
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 | 215 | } | 
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 | 216 |  | 
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| [3855] | 217 | /** | 
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 | 218 |    \brief stays at the value of the currentKeyFrame | 
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 | 219 |    \param timePassed The time passed since this Keyframe began | 
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 | 220 | */ | 
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| [3852] | 221 | void Animation3D::constant(float timePassed) const | 
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| [3851] | 222 | { | 
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| [3852] | 223 |   this->object->setRelCoor(this->currentKeyFrame->position); | 
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| [3851] | 224 |  | 
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| [3852] | 225 |   /* | 
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 | 226 |     this->tmpVect = this->nextKeyFrame->position - this->currentKeyFrame->position; | 
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 | 227 |     this->tmpVect = this->tmpVect * this->localTime / this->currentKeyFrame->duration; | 
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 | 228 |     this->currentFrame->object->setRelCoor(*this->lastFrame->position + *this->tmpVect); | 
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 | 229 |     this->lastPosition = this->tmpVect; | 
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 | 230 |   */ | 
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| [3851] | 231 | } | 
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 | 232 |  | 
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| [3855] | 233 | /** | 
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 | 234 |    \brief linear interpolation between this keyframe and the next one | 
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 | 235 |    \param timePassed The time passed since this Keyframe began | 
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| [3856] | 236 |  | 
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 | 237 |    \todo implement also do this for direction | 
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| [3855] | 238 | */ | 
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| [3852] | 239 | void Animation3D::linear(float timePassed) const | 
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| [3851] | 240 | { | 
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| [3852] | 241 |   this->object->setRelCoor(this->currentKeyFrame->position + | 
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 | 242 |                           (this->nextKeyFrame->position - this->currentKeyFrame->position) *  | 
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 | 243 |                           (timePassed/this->currentKeyFrame->duration)); | 
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| [3851] | 244 | } | 
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 | 245 |  | 
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| [3855] | 246 | /** | 
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 | 247 |    \brief a Sinusodial Interpolation between this keyframe and the next one | 
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 | 248 |    \param timePassed The time passed since this Keyframe began | 
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| [3856] | 249 |  | 
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 | 250 |    \todo implement | 
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| [3855] | 251 | */ | 
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| [3852] | 252 | void Animation3D::sine(float timePassed) const | 
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| [3851] | 253 | { | 
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| [3856] | 254 |   this->linear(timePassed); | 
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| [3851] | 255 | } | 
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 | 256 |  | 
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| [3855] | 257 | /** | 
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 | 258 |    \brief a cosine interpolation between this keyframe and the next one | 
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 | 259 |    \param timePassed The time passed since this Keyframe began | 
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| [3856] | 260 |  | 
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 | 261 |    \todo implement | 
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| [3855] | 262 | */ | 
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| [3852] | 263 | void Animation3D::cosine(float timePassed) const | 
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| [3851] | 264 | { | 
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| [3856] | 265 |   this->linear(timePassed); | 
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| [3851] | 266 | } | 
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 | 267 |  | 
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| [3855] | 268 | /** | 
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 | 269 |    \brief an exponential interpolation between this keyframe and the next one | 
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 | 270 |    \param timePassed The time passed since this Keyframe began | 
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 | 271 | */ | 
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| [3852] | 272 | void Animation3D::exp(float timePassed) const | 
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| [3851] | 273 | { | 
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| [3856] | 274 |   this->linear(timePassed); | 
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| [3851] | 275 | } | 
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 | 276 |  | 
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| [3855] | 277 | /** | 
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 | 278 |    \brief a negative exponential interpolation between this keyframe and the next one | 
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 | 279 |    \param timePassed The time passed since this Keyframe began | 
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| [3856] | 280 |  | 
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 | 281 |    \todo implement | 
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| [3855] | 282 | */ | 
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| [3852] | 283 | void Animation3D::negExp(float timePassed) const | 
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| [3851] | 284 | { | 
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| [3855] | 285 |   this->linear(timePassed); | 
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| [3851] | 286 | } | 
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 | 287 |  | 
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| [3855] | 288 | /** | 
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 | 289 |    \brief a quadratic interpolation between this keyframe and the next one | 
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 | 290 |    \param timePassed The time passed since this Keyframe began | 
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| [3856] | 291 |  | 
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 | 292 |    \todo implement | 
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| [3855] | 293 | */ | 
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| [3852] | 294 | void Animation3D::quadratic(float timePassed) const | 
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| [3851] | 295 | { | 
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| [3856] | 296 |   this->linear(timePassed); | 
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| [3851] | 297 | } | 
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 | 298 |  | 
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| [3855] | 299 | /** | 
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 | 300 |    \brief some random animation (fluctuating) | 
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 | 301 |    \param timePassed The time passed since this Keyframe began | 
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 | 302 | */ | 
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| [3852] | 303 | void Animation3D::random(float timePassed) const | 
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| [3851] | 304 | { | 
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| [3856] | 305 |   this->object->setRelCoor(this->currentKeyFrame->position * (float)rand()/(float)RAND_MAX); | 
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 | 306 |   this->object->setRelDir(this->currentKeyFrame->direction * (float)rand()/(float)RAND_MAX); | 
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| [3851] | 307 | } | 
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