| 1 | /*!  | 
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| 2 |     \file animation.h | 
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| 3 |     A Subclass for all animations in orxonox | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef _ANIMATION_H | 
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| 7 | #define _ANIMATION_H | 
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| 8 |  | 
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| 9 | #include "list.h" | 
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| 10 | #include "base_object.h" | 
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| 11 | #include "confincl.h"  // must be here to determin the DEBUG-level | 
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| 12 |  | 
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| 13 | // FORWARD DEFINITION | 
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| 14 |  | 
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| 15 | //! An enumerator of Functions to describe the flow of the Animation | 
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| 16 | /** | 
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| 17 |    \todo check with Patrick it of | 
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| 18 |  | 
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| 19 |    description in speed to the next keyframe: | 
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| 20 |    ANIM_CONSTANT: 0, infinity. | 
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| 21 |    ANIM_LINEAR: equal | 
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| 22 |    ANIM_SINE: fast, slow, fast | 
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| 23 |    ANIM_COSINE: slow, fast, slow | 
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| 24 |    ANIM_EXP: slow, fast | 
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| 25 |    ANIM_NEG_EXP: fast, slow | 
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| 26 |    ANIM_RANDOM: eratic | 
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| 27 |     | 
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| 28 |    deprecated QUADRATIC | 
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| 29 | */ | 
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| 30 | typedef enum ANIM_FUNCTION {ANIM_CONSTANT, | 
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| 31 |                             ANIM_LINEAR, | 
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| 32 |                             ANIM_SINE, | 
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| 33 |                             ANIM_COSINE, | 
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| 34 |                             ANIM_EXP, | 
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| 35 |                             ANIM_NEG_EXP, | 
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| 36 |                             ANIM_QUADRATIC, | 
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| 37 |                             ANIM_RANDOM}; | 
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| 38 |  | 
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| 39 | //! An enumerator describing what the animation should do after the last keyframe. | 
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| 40 | /** | 
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| 41 |    ANIM_INF_CONSTANT stays at the end of the animation | 
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| 42 |    ANIM_INF_REPLAY loops back to the beginning and replays the animation | 
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| 43 |    ANIM_INF_REWIND loops back to the beginning and then stops the animation | 
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| 44 |    ANIM_INF_DELETE deletes the animation. !! THIS IS DANGEROUS !! only do this with non-class variables | 
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| 45 | */ | 
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| 46 | typedef enum ANIM_INFINITY {ANIM_INF_CONSTANT, | 
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| 47 |                             ANIM_INF_REPLAY, | 
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| 48 |                             ANIM_INF_REWIND, | 
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| 49 |                             ANIM_INF_DELETE};//, ANIM_INF_LINEAR, ANIM_INF_PINGPONG; | 
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| 50 |  | 
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| 51 | //! A Superclass for describing an animation (all animations will be derived from this one) | 
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| 52 | /** implement in subclasses: | 
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| 53 |  *  | 
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| 54 |  * De-/Constructor | 
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| 55 |  * Animation Functions | 
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| 56 |  * virtual tick | 
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| 57 |  * addKeyFrame | 
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| 58 |  * List of keyFrames | 
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| 59 |  * currentKeyFrame/nextKeyFrame | 
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| 60 |  * virtual rewind, to go to the first Keyframe. (other functions will call this one) | 
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| 61 | */ | 
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| 62 | class Animation | 
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| 63 | { | 
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| 64 |  public: | 
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| 65 |   virtual ~Animation(void); | 
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| 66 |   void doNotHandle(void); | 
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| 67 |  | 
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| 68 |   void setInfinity(ANIM_INFINITY postInfinity = ANIM_INF_CONSTANT); | 
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| 69 |  | 
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| 70 |   void play(); // equals resume(); | 
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| 71 |   void stop(); | 
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| 72 |   void pause(); | 
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| 73 |   void replay(); | 
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| 74 |   //! A virtual function that should change to the first keyframe. | 
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| 75 |   virtual void rewind() = 0; | 
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| 76 |   /** \brief A virtual function that ticks the animation \param dt the time passed */ | 
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| 77 |   virtual void tick(float dt) = 0; | 
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| 78 |  | 
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| 79 |   /** | 
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| 80 |      \returns the BaseObject, this animation operates on | 
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| 81 |   */ | 
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| 82 |   BaseObject* getBaseObject(void) const {return baseObject;} | 
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| 83 |  | 
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| 84 |   /** \returns if the Animation should be deleted */ | 
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| 85 |   inline bool ifDelete(void) {return bDelete;} | 
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| 86 |  | 
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| 87 |  protected: | 
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| 88 |   Animation(void); | 
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| 89 |  | 
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| 90 |   void handleInfinity(void); | 
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| 91 |   // variables | 
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| 92 |   float localTime;                //!< The Time passed since the beginning of the currentKeyFrame. | 
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| 93 |   ANIM_INFINITY postInfinity;     //!< describing what the animation should do after the last keyframe. | 
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| 94 |  | 
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| 95 |   BaseObject* baseObject;         //!< The same as object in the derived classes, but with reference to BaseObject | 
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| 96 |   bool bHasKeys;                  //!< If the animation has any keys at all. Needed to add the first keyframe (and delete the dummy). | 
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| 97 |   bool bHandled;                  //!< If this Animation is handled by the AnimationPlayer. | 
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| 98 |   bool bRunning;                  //!< If the animation is running | 
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| 99 |   bool bDelete;                   //!< If true, the animation will be deleted through the AnimationPlayer. | 
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| 100 | }; | 
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| 101 |  | 
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| 102 |  | 
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| 103 | /**********************TEST*******************************/ | 
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| 104 | class aTest | 
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| 105 | { | 
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| 106 |  public: | 
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| 107 |   aTest() { last = 0.0;} | 
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| 108 |   ~aTest() {} | 
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| 109 |   void littleDebug(float f) {  diff = f - last; printf("f=%f, diff=%f\n", f,diff); last = f;} | 
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| 110 |  private: | 
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| 111 |   float diff; | 
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| 112 |   float last; | 
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| 113 | }; | 
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| 114 |  | 
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| 115 | //aTest::aTest() {} | 
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| 116 | //aTest::~aTest() {} | 
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| 117 |  | 
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| 118 | //void aTest::littleDebug(float f) | 
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| 119 |  | 
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| 120 | /**********************TEST*******************************/ | 
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| 121 |  | 
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| 122 |  | 
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| 123 | #endif /* _ANIMATION_H */ | 
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