| [3781] | 1 | /*!  | 
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 | 2 |     \file animation.h | 
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| [3849] | 3 |     A Subclass for all animations in orxonox | 
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| [3781] | 4 | */ | 
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 | 5 |  | 
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 | 6 | #ifndef _ANIMATION_H | 
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 | 7 | #define _ANIMATION_H | 
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 | 8 |  | 
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| [3795] | 9 | #include "list.h" | 
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| [3833] | 10 | #include "base_object.h" | 
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| [3863] | 11 | #include "confincl.h"  // must be here to determin the DEBUG-level | 
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| [3833] | 12 |  | 
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| [3782] | 13 | // FORWARD DEFINITION | 
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 | 14 |  | 
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| [3853] | 15 | //! An enumerator of Functions to describe the flow of the Animation | 
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| [3863] | 16 | /** | 
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 | 17 |    \todo check with Patrick it of | 
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 | 18 |  | 
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 | 19 |    description in speed to the next keyframe: | 
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 | 20 |    ANIM_CONSTANT: 0, infinity. | 
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 | 21 |    ANIM_LINEAR: equal | 
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 | 22 |    ANIM_SINE: fast, slow, fast | 
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 | 23 |    ANIM_COSINE: slow, fast, slow | 
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| [3867] | 24 |    ANIM_EXP: slow, fast | 
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 | 25 |    ANIM_NEG_EXP: fast, slow | 
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| [3863] | 26 |    ANIM_RANDOM: eratic | 
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| [3978] | 27 |  | 
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 | 28 |    ANIM_NULL: !!DO NOT USE THIS!! only for internal handling | 
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 | 29 |  | 
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| [3863] | 30 |    deprecated QUADRATIC | 
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 | 31 | */ | 
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| [3784] | 32 | typedef enum ANIM_FUNCTION {ANIM_CONSTANT, | 
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 | 33 |                             ANIM_LINEAR, | 
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 | 34 |                             ANIM_SINE, | 
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| [3825] | 35 |                             ANIM_COSINE, | 
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 | 36 |                             ANIM_EXP, | 
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 | 37 |                             ANIM_NEG_EXP, | 
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 | 38 |                             ANIM_QUADRATIC, | 
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| [3978] | 39 |                             ANIM_RANDOM, | 
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 | 40 |                             ANIM_NULL}; | 
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| [3979] | 41 | #define ANIM_DEFAULT_FUNCTION ANIM_LINEAR      //!< A default function to choose from the above set | 
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| [3787] | 42 |  | 
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| [3853] | 43 | //! An enumerator describing what the animation should do after the last keyframe. | 
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| [3858] | 44 | /** | 
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 | 45 |    ANIM_INF_CONSTANT stays at the end of the animation | 
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| [3863] | 46 |    ANIM_INF_REPLAY loops back to the beginning and replays the animation | 
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 | 47 |    ANIM_INF_REWIND loops back to the beginning and then stops the animation | 
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 | 48 |    ANIM_INF_DELETE deletes the animation. !! THIS IS DANGEROUS !! only do this with non-class variables | 
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| [3858] | 49 | */ | 
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| [3784] | 50 | typedef enum ANIM_INFINITY {ANIM_INF_CONSTANT, | 
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| [3858] | 51 |                             ANIM_INF_REPLAY, | 
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| [3863] | 52 |                             ANIM_INF_REWIND, | 
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| [3858] | 53 |                             ANIM_INF_DELETE};//, ANIM_INF_LINEAR, ANIM_INF_PINGPONG; | 
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| [3543] | 54 |  | 
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| [3853] | 55 | //! A Superclass for describing an animation (all animations will be derived from this one) | 
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 | 56 | /** implement in subclasses: | 
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 | 57 |  *  | 
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 | 58 |  * De-/Constructor | 
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 | 59 |  * Animation Functions | 
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 | 60 |  * virtual tick | 
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| [3860] | 61 |  * addKeyFrame | 
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| [3853] | 62 |  * List of keyFrames | 
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 | 63 |  * currentKeyFrame/nextKeyFrame | 
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 | 64 |  * virtual rewind, to go to the first Keyframe. (other functions will call this one) | 
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 | 65 | */ | 
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| [3847] | 66 | class Animation | 
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| [3782] | 67 | { | 
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| [3785] | 68 |  public: | 
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| [3847] | 69 |   virtual ~Animation(void); | 
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| [3820] | 70 |   void doNotHandle(void); | 
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| [3794] | 71 |  | 
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 | 72 |   void setInfinity(ANIM_INFINITY postInfinity = ANIM_INF_CONSTANT); | 
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 | 73 |  | 
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 | 74 |   void play(); // equals resume(); | 
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| [3982] | 75 |   void playNextKeyframes(int n = 1); | 
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| [3794] | 76 |   void stop(); | 
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 | 77 |   void pause(); | 
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 | 78 |   void replay(); | 
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| [3853] | 79 |   //! A virtual function that should change to the first keyframe. | 
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| [3797] | 80 |   virtual void rewind() = 0; | 
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| [3853] | 81 |   /** \brief A virtual function that ticks the animation \param dt the time passed */ | 
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| [3852] | 82 |   virtual void tick(float dt) = 0; | 
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| [3794] | 83 |  | 
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| [3833] | 84 |   /** | 
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 | 85 |      \returns the BaseObject, this animation operates on | 
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 | 86 |   */ | 
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| [3851] | 87 |   BaseObject* getBaseObject(void) const {return baseObject;} | 
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| [3833] | 88 |  | 
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| [3860] | 89 |   /** \returns if the Animation should be deleted */ | 
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 | 90 |   inline bool ifDelete(void) {return bDelete;} | 
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 | 91 |  | 
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| [3782] | 92 |  protected: | 
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| [3847] | 93 |   Animation(void); | 
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| [3782] | 94 |  | 
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| [3858] | 95 |   void handleInfinity(void); | 
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| [3784] | 96 |   // variables | 
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| [3853] | 97 |   float localTime;                //!< The Time passed since the beginning of the currentKeyFrame. | 
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 | 98 |   ANIM_INFINITY postInfinity;     //!< describing what the animation should do after the last keyframe. | 
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| [3794] | 99 |  | 
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| [3833] | 100 |   BaseObject* baseObject;         //!< The same as object in the derived classes, but with reference to BaseObject | 
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| [3876] | 101 |   unsigned int keyFrameCount;     //!< The Count of KeyFrames. | 
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| [3982] | 102 |   int keyFramesToPlay;            //!< How many more Keyframes to play. if negative it will be ignored if 0 stop. | 
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| [3820] | 103 |   bool bHandled;                  //!< If this Animation is handled by the AnimationPlayer. | 
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| [3853] | 104 |   bool bRunning;                  //!< If the animation is running | 
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| [3860] | 105 |   bool bDelete;                   //!< If true, the animation will be deleted through the AnimationPlayer. | 
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| [3782] | 106 | }; | 
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 | 107 |  | 
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 | 108 |  | 
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| [3833] | 109 | /**********************TEST*******************************/ | 
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 | 110 | class aTest | 
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 | 111 | { | 
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 | 112 |  public: | 
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 | 113 |   aTest() { last = 0.0;} | 
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 | 114 |   ~aTest() {} | 
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 | 115 |   void littleDebug(float f) {  diff = f - last; printf("f=%f, diff=%f\n", f,diff); last = f;} | 
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 | 116 |  private: | 
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 | 117 |   float diff; | 
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 | 118 |   float last; | 
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 | 119 | }; | 
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 | 120 |  | 
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 | 121 | //aTest::aTest() {} | 
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 | 122 | //aTest::~aTest() {} | 
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 | 123 |  | 
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 | 124 | //void aTest::littleDebug(float f) | 
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 | 125 |  | 
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 | 126 | /**********************TEST*******************************/ | 
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 | 127 |  | 
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 | 128 |  | 
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| [3781] | 129 | #endif /* _ANIMATION_H */ | 
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