| [4597] | 1 | /* | 
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| [3782] | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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 | 10 |  | 
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 | 11 |    ### File Specific: | 
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 | 12 |    main-programmer: Benjamin Grauer | 
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 | 13 |    co-programmer: ... | 
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 | 14 | */ | 
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 | 15 |  | 
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| [3863] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ANIM | 
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| [3782] | 17 |  | 
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 | 18 | #include "animation.h" | 
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 | 19 | #include "debug.h" | 
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| [3812] | 20 | #include "animation_player.h" | 
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| [3782] | 21 |  | 
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| [3853] | 22 | /** | 
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 | 23 |    \brief creates a new Animation | 
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| [4597] | 24 |  | 
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| [3853] | 25 |    This also adds the Animation automatically to the AnimationPlayer's list | 
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 | 26 | */ | 
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| [3847] | 27 | Animation::Animation(void) | 
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| [4597] | 28 | { | 
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 | 29 |   this->setClassID(CL_ANIMATION, "Animation"); | 
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 | 30 |  | 
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| [3784] | 31 |   // initialize a beginning KeyFrame, that will be deleted afterwards | 
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| [3876] | 32 |   this->keyFrameCount = 0; | 
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| [3820] | 33 |   this->bHandled = true; | 
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| [3860] | 34 |   this->bDelete = false; | 
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| [3833] | 35 |   this->baseObject = NULL; | 
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| [3784] | 36 |  | 
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| [3785] | 37 |   // setting default values | 
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| [3982] | 38 |   this->keyFramesToPlay = -1; | 
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| [3786] | 39 |   this->localTime = 0.0; | 
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| [3988] | 40 |   this->bRunning = false; | 
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| [3812] | 41 |  | 
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 | 42 |   AnimationPlayer::getInstance()->addAnimation(this); | 
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| [3782] | 43 | } | 
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 | 44 |  | 
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| [3853] | 45 | /** | 
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 | 46 |    \brief destructs the Animation | 
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| [4597] | 47 |  | 
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| [3853] | 48 |    this also takes the animation out of the AnimationPlayer's list (if it is there) | 
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 | 49 | */ | 
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| [3847] | 50 | Animation::~Animation(void) | 
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| [3784] | 51 | { | 
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| [3820] | 52 |   this->doNotHandle(); | 
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| [3784] | 53 | } | 
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 | 54 |  | 
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| [3853] | 55 | /** | 
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 | 56 |    \brief tells the AnimationPlayer, that we do not wish to  handle this animation | 
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 | 57 |    automatically. | 
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| [4597] | 58 |  | 
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| [3853] | 59 |    This means that it will not be ticked, and not be deleted with the AnimationPlayer | 
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 | 60 | */ | 
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| [3847] | 61 | void Animation::doNotHandle(void) | 
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| [3820] | 62 | { | 
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 | 63 |   if (this->bHandled) | 
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 | 64 |     AnimationPlayer::getInstance()->removeAnimation(this); | 
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 | 65 | } | 
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 | 66 |  | 
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| [3853] | 67 | /** | 
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 | 68 |    \brief Sets the infinitymode | 
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 | 69 |    \param postInfinity How the Animation should advance after the last Keyframe | 
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 | 70 | */ | 
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| [3847] | 71 | void Animation::setInfinity(ANIM_INFINITY postInfinity) | 
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| [3784] | 72 | { | 
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 | 73 |   this->postInfinity = postInfinity; | 
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 | 74 | } | 
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| [3797] | 75 |  | 
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| [3853] | 76 | /** | 
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| [3858] | 77 |    \brief handles the Animation if it gets out of boundraries eg. if animation is finished. | 
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 | 78 | */ | 
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 | 79 | void Animation::handleInfinity(void) | 
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 | 80 | { | 
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 | 81 |   switch (this->postInfinity) | 
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 | 82 |     { | 
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 | 83 |     case ANIM_INF_CONSTANT: | 
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 | 84 |       this->localTime = 0.0; | 
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 | 85 |       this->bRunning = false; | 
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 | 86 |       break; | 
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 | 87 |     case ANIM_INF_REPLAY: | 
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| [3982] | 88 |       this->rewind(); | 
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 | 89 |       this->bRunning = true; | 
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| [3858] | 90 |       break; | 
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| [3863] | 91 |     case ANIM_INF_REWIND: | 
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 | 92 |       this->stop(); | 
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 | 93 |       break; | 
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| [3858] | 94 |     case ANIM_INF_DELETE: // this will possibly never be made | 
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| [3860] | 95 |       this->bDelete = true; | 
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| [3858] | 96 |       break; | 
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 | 97 |     } | 
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 | 98 | } | 
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 | 99 |  | 
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 | 100 | /** | 
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| [3853] | 101 |    \brief plays the animation back from the current Time forward | 
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 | 102 | */ | 
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| [3847] | 103 | void Animation::play() | 
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| [3797] | 104 | { | 
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| [3982] | 105 |   this->keyFramesToPlay = -1; | 
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| [3797] | 106 |   this->bRunning = true; | 
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 | 107 | } | 
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| [3833] | 108 |  | 
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| [3853] | 109 | /** | 
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| [3982] | 110 |    \brief plays the Next n keyframes | 
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 | 111 |    \param n the Count of keyFrames to play. | 
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 | 112 | */ | 
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 | 113 | void Animation::playNextKeyframes(int n) | 
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 | 114 | { | 
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 | 115 |   this->keyFramesToPlay = n-1; | 
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 | 116 |   this->bRunning = true; | 
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 | 117 | } | 
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 | 118 |  | 
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 | 119 | /** | 
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| [3853] | 120 |    \brief Stops the animation. eg. pause(); rewind(); | 
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 | 121 | */ | 
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| [3847] | 122 | void Animation::stop() | 
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| [3797] | 123 | { | 
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| [3982] | 124 |   this->keyFramesToPlay = -1; | 
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| [3797] | 125 |   this->rewind(); | 
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| [3798] | 126 |   this->bRunning = true; | 
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 | 127 |   this->tick(0.0); | 
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| [3797] | 128 |   this->bRunning = false; | 
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 | 129 | } | 
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| [3853] | 130 |  | 
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 | 131 | /** | 
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 | 132 |    \brief Pauses the animation. Stays at the current Time | 
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 | 133 | */ | 
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| [3847] | 134 | void Animation::pause() | 
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| [3797] | 135 | { | 
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 | 136 |   this->bRunning = false; | 
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 | 137 | } | 
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| [3853] | 138 |  | 
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 | 139 | /** | 
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 | 140 |    \brief replays the animation, eg. rewind();play(); | 
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 | 141 | */ | 
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| [3847] | 142 | void Animation::replay() | 
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| [3797] | 143 | { | 
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 | 144 |   this->rewind(); | 
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| [3982] | 145 |   this->play(); | 
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| [3797] | 146 | } | 
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