| 1 | /*! | 
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| 2 | \file track_manager.h | 
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| 3 | \brief manages all tracks defined in the world and the path the player takes | 
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| 4 |  | 
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| 5 | it is a container for all tracks and all track-nodes. it manages the movement of | 
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| 6 | the track helper-parent (that drives the player). it is responsable for calculating | 
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| 7 | smooth curves etc. | 
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| 8 | */ | 
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| 9 |  | 
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| 10 |  | 
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| 11 | #ifndef _TRACK_MANAGER_H | 
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| 12 | #define _TRACK_MANAGER_H | 
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| 13 |  | 
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| 14 | #include "curve.h" | 
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| 15 | #include "base_object.h" | 
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| 16 |  | 
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| 17 | // Forward Definition | 
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| 18 | class PNode; | 
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| 19 | class Text; | 
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| 20 | template<class T> class tAnimation; | 
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| 21 | template<class T> class tList; | 
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| 22 |  | 
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| 23 | // Static Definitions | 
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| 24 |  | 
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| 25 | //! The Default Curve-Type to set for the whole path (if not chosen otherwise). | 
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| 26 | #define TMAN_DEFAULT_CURVETYPE CURVE_BEZIER | 
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| 27 | #define TMAN_DEFAULT_DURATION 10 | 
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| 28 | #define TMAN_DEFAULT_WIDTH    10 | 
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| 29 |  | 
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| 30 | //! A Graph-Element, that holds the curve-structure of a Level. | 
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| 31 | /** | 
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| 32 | A TrackElement is used, to define the structure of the Track itself. | 
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| 33 | It is a graph and not a tree, because paths can fork and join again. | 
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| 34 | */ | 
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| 35 | class TrackElement | 
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| 36 | { | 
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| 37 | public: | 
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| 38 | TrackElement(void); | 
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| 39 | ~TrackElement(void); | 
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| 40 |  | 
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| 41 | TrackElement* findByID(unsigned int trackID); | 
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| 42 | TrackElement* findByName(const char* trackName); | 
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| 43 | bool backLoopCheck(const TrackElement* trackElem, unsigned int depth = 0) const; | 
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| 44 |  | 
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| 45 | TrackElement* getChild(int childNumber) const; | 
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| 46 | void setName(const char* name); | 
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| 47 | const char* getName(void) const; | 
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| 48 |  | 
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| 49 | // atributes | 
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| 50 | bool isFresh;              //!< If no Points where added until now | 
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| 51 | bool isHotPoint;           //!< If the first node is a specialPoint; | 
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| 52 | bool isSavePoint;          //!< If the first node is a savePoint | 
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| 53 | bool isFork;               //!< If the first node is a Fork | 
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| 54 | bool isJoined;             //!< If the End of the Curve is joined. | 
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| 55 | bool mainJoin;             //!< If the End of the Curve is joined, and this is the one Curve the others join to. | 
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| 56 | int ID;                    //!< The ID of this TrackElement | 
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| 57 | float startingTime;        //!< The time at which this Track begins. | 
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| 58 | float duration;            //!< The time used to cross this TrackElement (curve). | 
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| 59 | float endTime;             //!< The time at which this Track ends. | 
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| 60 | float jumpTime;            //!< The Time this Track has to jump to its preceding Track (only >0 if Track isJoined==true) | 
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| 61 | float width;               //!< Th width of the Path. This tells the Player(s), how far he(they) can go to the left/right. | 
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| 62 | int nodeCount;             //!< The count of points this TrackElement has. | 
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| 63 | Curve* curve;              //!< The Curve of this TrackElement | 
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| 64 | int childCount;            //!< The number of Children This TrackElement has. | 
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| 65 | tList<TrackElement>* children;   //!< A TrackElement can have a Tree of following TrackElements. | 
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| 66 |  | 
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| 67 |  | 
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| 68 | // runtime | 
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| 69 | TrackElement* history;     //!< a pointer to the last TrackElement we were on. This is if you want to walk the path backwards again. | 
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| 70 |  | 
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| 71 | void debug(void) const; | 
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| 72 |  | 
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| 73 | // CONDITION FUNCTIONS and STUFF | 
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| 74 | void* subject;             //!< The Subject the Condition should act upon. | 
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| 75 | int (TrackElement::*condFunc)(const void*) const; //!< Pointer to the condition function | 
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| 76 |  | 
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| 77 | int lowest(const void* nothing) const; | 
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| 78 | int highest(const void* nothing) const; | 
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| 79 | int random(const void* nothing) const; | 
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| 80 |  | 
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| 81 | int leftRight(const void* node) const; | 
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| 82 | int nearest(const void* node) const; | 
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| 83 | // todo  int enemyKilled(void* entity); | 
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| 84 |  | 
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| 85 | private: | 
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| 86 | char* name;                //!< A name for the Trac. | 
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| 87 |  | 
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| 88 | }; | 
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| 89 |  | 
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| 90 | //! the Condition to choose between the different ways of the game. | 
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| 91 | enum CONDITION {LOWEST, HIGHEST, RANDOM, LEFTRIGHT, NEAREST, ENEMYKILLED}; | 
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| 92 |  | 
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| 93 | //! The TrackManager handles the flow of the Players through the game. | 
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| 94 | /** | 
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| 95 |  | 
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| 96 | <b>The TrackManager works as followed:</b> \n | 
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| 97 | \n | 
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| 98 | <b>1. Initialize it, by setting up the Graph. You can do this by using the following Commands.</b> | 
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| 99 | \li workOn(): changes the ID that will be altered through the changes. | 
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| 100 | \li setCurveType(): lets you set the CurveType of the Curve we are Working on. (default is BezierCurve, set this as early as possible, for this uses resources). | 
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| 101 | \li setDuration(): sets the length of the current path in seconds. | 
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| 102 | \li addPoint(): adds a point to the Curve. | 
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| 103 | \li addHotPoint(): adds save/splitpoint.\n | 
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| 104 | \li fork(): adds some interessting non-linear movments through the level (fork will force addHotPoint if not done then). | 
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| 105 | \li condition(): decides under what condition a certain Path will be chosen. | 
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| 106 | \li join(): joins some tracks together again. Join will set the localTime to the longest time a Path has to get to this Point) | 
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| 107 | \li setSavePoint(): Sets a HotPoint into a savePoint. A Savepoint can be used as a rollbackpoint if a Player gets shot. | 
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| 108 |  | 
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| 109 | HotPoints and Joins are at the beginning of a TrackElement. \n | 
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| 110 | SavePoints and Forks are at the end of a TrackElement \n | 
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| 111 | look out: <b>SAVEPOINTS CAN NOT BE FORKS</b> (but joins), because the condition is really hard to guess if you do not give some impuls. \n | 
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| 112 | \n | 
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| 113 | <b> 2. Runtime knows the following: </b> | 
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| 114 | \li calcPos(): returns the current position on the track | 
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| 115 | \li calcDir(): returns the current Direction the track is flying on. | 
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| 116 | \li tick(): makes a Step on the Path. increases localTime by dt. | 
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| 117 | \li choosePath(): a Function that decides which Path we should follow. | 
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| 118 |  | 
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| 119 | TrackManager can be handled as a StateMachine. | 
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| 120 | \n\n | 
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| 121 | Names: | 
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| 122 | \li TrackManager: handles Tracks | 
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| 123 | \li Track:        The Track that the ship can follow | 
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| 124 | \li Path:         one way through the Level, that is dependent on conditionals. | 
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| 125 | \li Conditional:  A decition making device, that chooses betwen different TrackElements for the Path. | 
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| 126 | \li TrackElement: A Part of A whole Track | 
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| 127 | */ | 
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| 128 | class TrackManager : public BaseObject | 
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| 129 | { | 
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| 130 | private: | 
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| 131 | TrackManager(void); | 
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| 132 |  | 
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| 133 | static TrackManager* singletonRef;  //!< There may only be one TrackManager. | 
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| 134 |  | 
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| 135 | TrackElement* firstTrackElem;       //!< The first TrackElement that exists. | 
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| 136 | TrackElement* currentTrackElem;     //!< The TrackElement we are working on. | 
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| 137 | CurveType curveType;                //!< The CurveType the entire TrackSystem will have. | 
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| 138 | float localTime;                    //!< The time that has been passed since the traveling the Track. | 
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| 139 | float maxTime;                      //!< The maximal time the track has. | 
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| 140 | int trackElemCount;                 //!< The count of TrackElements that exist. | 
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| 141 |  | 
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| 142 | // external | 
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| 143 | PNode* bindSlave;                   //!< The node that is slave to the TrackManager. This node will be moved while update the TrackManager, and must NOT move itself. | 
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| 144 | PNode* trackNode;                   //!< The main TrackNode of this Track. | 
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| 145 | Text* trackText;                    //!< The text to display when switching between Worlds. | 
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| 146 | tAnimation<Text>* textAnimation;    //!< An Animation for the Text. | 
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| 147 |  | 
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| 148 | void initChildren(unsigned int childCount, TrackElement* trackElem = NULL); | 
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| 149 |  | 
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| 150 | public: | 
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| 151 | virtual ~TrackManager(void); | 
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| 152 |  | 
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| 153 | static TrackManager* getInstance(void); | 
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| 154 |  | 
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| 155 | TrackManager(TiXmlElement* root); | 
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| 156 |  | 
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| 157 | // Methods to change the Path (initialisation) | 
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| 158 | void workOn(unsigned int trackID); | 
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| 159 | void workOn(const char* trackName); | 
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| 160 |  | 
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| 161 | /** \see setCurveType(CurveType curveType, TrackElement* trackElem); \param curveType the type of the Curve */ | 
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| 162 | inline void setCurveType(CurveType curveType) { this->setCurveType (curveType, this->currentTrackElem);}; | 
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| 163 | void setCurveType(CurveType curveType, TrackElement* trackElem); | 
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| 164 | void setDuration(float duration, TrackElement* trackElem = NULL); | 
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| 165 | bool addPoint(Vector newPoint, TrackElement* trackElem = NULL); | 
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| 166 | int addHotPoint(Vector newPoint, TrackElement* trackElem = NULL); | 
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| 167 | int setSavePoint(TrackElement* trackElem = NULL); | 
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| 168 | void fork(unsigned int count, ...); | 
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| 169 | void forkV(unsigned int count, int* trackIDs, TrackElement* trackElem = NULL); | 
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| 170 | void condition(unsigned int trackID, CONDITION cond, void* subject); | 
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| 171 | void condition(CONDITION cond, void* subject, TrackElement* trackElem = NULL); | 
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| 172 | void join(unsigned int count, ...); | 
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| 173 | void joinc(unsigned int count, ...); | 
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| 174 | void joinV(unsigned int count, int* trackIDs); | 
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| 175 | void finalize(void); | 
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| 176 |  | 
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| 177 | // Methods to calculate the position on the Path (runtime) | 
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| 178 | inline Vector calcPos(void) const; | 
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| 179 | inline Vector calcDir(void) const; | 
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| 180 | float getWidth(void) const; | 
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| 181 | void tick(float dt); | 
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| 182 | void jumpTo(float time); | 
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| 183 | inline int choosePath(TrackElement* trackElem); | 
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| 184 |  | 
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| 185 | void setBindSlave(PNode* bindSlave); | 
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| 186 | PNode* getTrackNode(void); | 
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| 187 |  | 
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| 188 | // DEBUG // | 
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| 189 | void drawGraph(float dt) const; | 
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| 190 | void debug(unsigned int level) const; | 
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| 191 | }; | 
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| 192 |  | 
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| 193 | #endif /* _TRACK_MANAGER_H */ | 
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