| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #include "framework.h" |
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| 17 | |
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| 18 | |
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| 19 | #include "p_node.h" |
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| 20 | #include "null_parent.h" |
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| 21 | #include "state.h" |
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| 22 | #include "debug.h" |
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| 23 | #include "light.h" |
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| 24 | #include "resource_manager.h" |
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| 25 | #include "camera.h" |
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| 26 | #include "ini_parser.h" |
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| 27 | |
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| 28 | |
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| 29 | int verbose; |
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| 30 | |
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| 31 | void Framework::init(void) |
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| 32 | { |
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| 33 | // create parser |
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| 34 | IniParser parser (DEFAULT_CONFIG_FILE); |
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| 35 | if( parser.getSection (CONFIG_SECTION_DATA) == -1) |
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| 36 | { |
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| 37 | PRINTF(1)("Could not find Section %s in %s\n", CONFIG_SECTION_DATA, DEFAULT_CONFIG_FILE); |
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| 38 | } |
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| 39 | char namebuf[256]; |
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| 40 | char valuebuf[256]; |
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| 41 | memset (namebuf, 0, 256); |
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| 42 | memset (valuebuf, 0, 256); |
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| 43 | |
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| 44 | while( parser.nextVar (namebuf, valuebuf) != -1) |
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| 45 | { |
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| 46 | if (!strcmp(namebuf, CONFIG_NAME_DATADIR)) |
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| 47 | { |
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| 48 | // printf("Not yet implemented\n"); |
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| 49 | if (!ResourceManager::getInstance()->setDataDir(valuebuf)) |
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| 50 | { |
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| 51 | PRINTF(1)("Data Could not be located\n"); |
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| 52 | } |
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| 53 | } |
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| 54 | |
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| 55 | memset (namebuf, 0, 256); |
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| 56 | memset (valuebuf, 0, 256); |
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| 57 | } |
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| 58 | |
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| 59 | if (!ResourceManager::getInstance()->checkDataDir(DEFAULT_DATA_DIR_CHECKFILE)) |
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| 60 | { |
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| 61 | PRINTF(1)("The DataDirectory %s could not be verified\nPlease Change in File %s Section %s Entry %s to a suitable value\n", |
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| 62 | ResourceManager::getInstance()->getDataDir(), |
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| 63 | DEFAULT_CONFIG_FILE, |
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| 64 | CONFIG_SECTION_DATA, |
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| 65 | CONFIG_NAME_DATADIR); |
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| 66 | exit(-1); |
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| 67 | } |
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| 68 | } |
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| 69 | |
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| 70 | |
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| 71 | void* Framework::mainLoop(void* tmp) |
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| 72 | { |
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| 73 | Framework* framework = Framework::getInstance(); |
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| 74 | while(!framework->isFinished) |
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| 75 | { |
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| 76 | #ifdef GUI_MODULE |
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| 77 | while(gtk_events_pending()) |
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| 78 | gtk_main_iteration(); |
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| 79 | #endif |
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| 80 | // keyhandler returns false if sdl gets quit by some event |
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| 81 | framework->eventHandler(); |
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| 82 | |
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| 83 | // tick the scene |
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| 84 | float dt = framework->tick(); |
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| 85 | |
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| 86 | NullParent::getInstance()->update(dt); |
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| 87 | |
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| 88 | // Draw the scene |
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| 89 | framework->draw(dt); |
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| 90 | |
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| 91 | } |
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| 92 | } |
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| 93 | |
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| 94 | bool Framework::draw(float dt) |
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| 95 | { |
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| 96 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
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| 97 | glLoadIdentity(); // Reset the view |
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| 98 | |
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| 99 | this->moduleDraw(); |
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| 100 | |
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| 101 | camera->apply(); |
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| 102 | |
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| 103 | SDL_GL_SwapBuffers(); // Swap the buffers |
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| 104 | } |
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| 105 | |
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| 106 | |
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| 107 | float Framework::tick() |
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| 108 | { |
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| 109 | currFrame = SDL_GetTicks(); |
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| 110 | float dt = (float)(currFrame - lastFrame) / 1000.0; |
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| 111 | lastFrame = currFrame; |
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| 112 | |
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| 113 | this->moduleTick(dt); |
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| 114 | |
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| 115 | return dt; |
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| 116 | } |
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| 117 | |
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| 118 | |
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| 119 | bool Framework::eventHandler() |
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| 120 | { |
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| 121 | // This is the main loop for the entire program and it will run until done==TRUE |
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| 122 | { |
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| 123 | // And poll for events |
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| 124 | SDL_Event event; |
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| 125 | while(SDL_PollEvent(&event)) |
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| 126 | { |
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| 127 | moduleEventHandler(&event); |
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| 128 | |
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| 129 | switch (event.type) { |
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| 130 | case SDL_MOUSEMOTION: |
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| 131 | { |
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| 132 | Vector view = camera->getTarget()->getAbsCoor() - camera->getAbsCoor(); |
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| 133 | Vector up = Vector(0, 1, 0); |
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| 134 | up = camera->getAbsDir().apply(up); |
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| 135 | Vector h = up.cross(view); |
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| 136 | Vector v = h.cross(view); |
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| 137 | h.normalize(); |
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| 138 | v.normalize(); |
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| 139 | float distance = view.len(); |
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| 140 | |
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| 141 | Vector newCameraPos = camera->getAbsCoor(); |
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| 142 | Vector newTargetPos = camera->getTarget()->getAbsCoor(); |
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| 143 | int changed = 0; |
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| 144 | |
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| 145 | if (mouseDown[1]) |
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| 146 | { |
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| 147 | newCameraPos = camera->getRelCoor()+ (h * event.motion.xrel - v * event.motion.yrel) * .005 * distance; |
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| 148 | changed += 1; |
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| 149 | } |
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| 150 | if (mouseDown[3]) |
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| 151 | { |
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| 152 | newTargetPos = camera->getTarget()->getRelCoor() + (h * event.motion.xrel - v * event.motion.yrel) * .005 * distance; |
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| 153 | changed += 2; |
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| 154 | } |
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| 155 | |
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| 156 | Vector newView = newTargetPos - newCameraPos; |
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| 157 | |
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| 158 | if (changed == 1) |
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| 159 | camera->setRelCoor(newCameraPos + newView * (1- distance/newView.len())); |
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| 160 | else if (changed == 2) |
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| 161 | camera->getTarget()->setRelCoor(newTargetPos - newView * (1-distance/newView.len())); |
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| 162 | else if (changed == 3) |
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| 163 | { |
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| 164 | camera->setRelCoor(newCameraPos); |
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| 165 | camera->getTarget()->setRelCoor(newTargetPos); |
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| 166 | } |
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| 167 | |
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| 168 | } |
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| 169 | break; |
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| 170 | case SDL_MOUSEBUTTONDOWN: |
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| 171 | switch (event.button.button) |
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| 172 | { |
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| 173 | case 4: |
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| 174 | PRINTF(4)("MouseWheel up\n"); |
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| 175 | camera->setRelCoor(camera->getRelCoor() + (camera->getTarget()->getAbsCoor() - camera->getAbsCoor())*.1); |
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| 176 | break; |
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| 177 | case 5: |
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| 178 | PRINTF(4)("MouseWheel down\n"); |
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| 179 | camera->setRelCoor(camera->getRelCoor() - (camera->getTarget()->getAbsCoor() - camera->getAbsCoor())*.1); |
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| 180 | break; |
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| 181 | case 1: |
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| 182 | case 2: |
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| 183 | case 3: |
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| 184 | mouseDown[event.button.button] = true; |
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| 185 | break; |
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| 186 | } |
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| 187 | |
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| 188 | break; |
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| 189 | case SDL_MOUSEBUTTONUP: |
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| 190 | switch (event.button.button) |
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| 191 | { |
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| 192 | case 1: |
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| 193 | case 2: |
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| 194 | case 3: |
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| 195 | mouseDown[event.button.button] = false; |
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| 196 | break; |
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| 197 | } |
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| 198 | break; |
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| 199 | case SDL_VIDEORESIZE: |
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| 200 | GraphicsEngine::getInstance()->resolutionChanged(&event.resize); |
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| 201 | break; |
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| 202 | case SDL_KEYDOWN: |
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| 203 | switch (event.key.keysym.sym) |
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| 204 | { |
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| 205 | case SDLK_q: |
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| 206 | case SDLK_ESCAPE: |
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| 207 | #ifdef GUI_MODULE |
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| 208 | quitGui(NULL, NULL); |
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| 209 | #else |
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| 210 | this->quit(); |
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| 211 | #endif |
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| 212 | break; |
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| 213 | case SDLK_a: |
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| 214 | camera->setRelCoor(camera->getRelCoor() + (camera->getTarget()->getAbsCoor() - camera->getAbsCoor())*.1); |
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| 215 | break; |
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| 216 | case SDLK_z: |
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| 217 | camera->setRelCoor(camera->getRelCoor() - (camera->getTarget()->getAbsCoor() - camera->getAbsCoor())*.1); |
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| 218 | break; |
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| 219 | case SDLK_r: |
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| 220 | camera->setAbsCoor(Vector(10, 10, 10)); |
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| 221 | camera->getTarget()->setAbsCoor(Vector()); |
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| 222 | break; |
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| 223 | case SDLK_h: |
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| 224 | this->printHelp(); |
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| 225 | break; |
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| 226 | case SDLK_c: |
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| 227 | for (int i = 0; i < 3; i++) |
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| 228 | { |
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| 229 | backgroundColor[i] += .1; |
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| 230 | if (backgroundColor[i] > 1.0) |
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| 231 | backgroundColor[i] = 1.0; |
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| 232 | GraphicsEngine::setBackgroundColor(backgroundColor[0], backgroundColor[1], backgroundColor[2], backgroundColor[3]); |
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| 233 | } |
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| 234 | break; |
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| 235 | case SDLK_x: |
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| 236 | for (int i = 0; i < 3; i++) |
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| 237 | { |
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| 238 | backgroundColor[i] -= .1; |
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| 239 | if (backgroundColor[i] < 0.0) |
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| 240 | backgroundColor[i] = 0.0; |
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| 241 | GraphicsEngine::setBackgroundColor(backgroundColor[0], backgroundColor[1], backgroundColor[2], backgroundColor[3]); |
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| 242 | } |
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| 243 | break; |
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| 244 | } |
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| 245 | break; |
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| 246 | |
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| 247 | // If a quit event was recieved |
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| 248 | case SDL_QUIT: |
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| 249 | // then we're done and we'll end this program |
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| 250 | #ifdef GUI_MODULE |
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| 251 | quitGui(NULL, NULL); |
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| 252 | #else |
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| 253 | this->quit(); |
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| 254 | #endif |
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| 255 | break; |
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| 256 | default: |
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| 257 | break; |
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| 258 | } |
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| 259 | |
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| 260 | } |
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| 261 | |
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| 262 | // Get the state of the keyboard keys |
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| 263 | keys = SDL_GetKeyState(NULL); |
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| 264 | |
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| 265 | // and check if ESCAPE has been pressed. If so then quit |
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| 266 | if(keys[SDLK_ESCAPE]) return false; |
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| 267 | } |
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| 268 | return true; |
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| 269 | } |
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| 270 | |
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| 271 | void Framework::quit(void) |
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| 272 | { |
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| 273 | this->isFinished = true; |
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| 274 | } |
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| 275 | |
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| 276 | Framework* Framework::singletonRef = NULL; |
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| 277 | |
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| 278 | Framework::Framework() |
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| 279 | { |
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| 280 | this->init(); |
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| 281 | |
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| 282 | this->isFinished = false; |
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| 283 | |
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| 284 | this->lastFrame = 0; |
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| 285 | // Create a new OpenGL window with the title "Cone3D Basecode" at |
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| 286 | // 640x480x32, fullscreen and check for errors along the way |
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| 287 | GraphicsEngine::getInstance(); |
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| 288 | |
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| 289 | LightManager::getInstance(); |
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| 290 | glEnable(GL_TEXTURE_2D); |
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| 291 | |
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| 292 | // Build the font from a TGA image font.tga in the data directory |
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| 293 | // Hide the mouse cursor |
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| 294 | SDL_ShowCursor(2); |
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| 295 | |
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| 296 | for (int i = 0; i < MOUSE_BUTTON_COUNT; i++) |
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| 297 | mouseDown[i] = false; |
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| 298 | for (int i = 0; i < 4; i++) |
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| 299 | backgroundColor[i] = 0; |
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| 300 | |
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| 301 | camera = new Camera(); |
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| 302 | |
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| 303 | State::getInstance()->setCamera(camera, camera->getTarget()); |
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| 304 | |
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| 305 | camera->setAbsCoor(Vector(10, 10, 10)); |
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| 306 | |
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| 307 | } |
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| 308 | |
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| 309 | Framework::~Framework() |
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| 310 | { |
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| 311 | delete GraphicsEngine::getInstance(); |
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| 312 | |
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| 313 | } |
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| 314 | |
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| 315 | |
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| 316 | |
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| 317 | void Framework::printHelp(void) const |
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| 318 | { |
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| 319 | PRINT(0)(" Help for the frameWork\n"); |
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| 320 | PRINT(0)("========================\n"); |
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| 321 | PRINT(0)("h - print this Help\n"); |
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| 322 | PRINT(0)("a - zoom in\n"); |
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| 323 | PRINT(0)("z - zoom out\n"); |
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| 324 | PRINT(0)("r - reset camera position\n"); |
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| 325 | PRINT(0)("x - background color darker\n"); |
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| 326 | PRINT(0)("c - background color brighter\n"); |
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| 327 | |
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| 328 | |
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| 329 | PRINT(0)("\n"); |
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| 330 | PRINT(0)("mouse wheel - zoom\n"); |
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| 331 | PRINT(0)("mouse left button - rotate the camera around its target\n"); |
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| 332 | PRINT(0)("mouse right button - rotate the camera's target around the camera\n"); |
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| 333 | PRINT(0)("mouse left-and-right button - move the camera and the target\n"); |
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| 334 | |
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| 335 | this->moduleHelp(); |
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| 336 | |
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| 337 | } |
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| 338 | |
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| 339 | #ifdef GUI_MODULE |
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| 340 | int quitGui(GtkWidget* widget, void* data) |
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| 341 | { |
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| 342 | #ifdef HAVE_GTK2 |
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| 343 | while(gtk_events_pending()) gtk_main_iteration(); |
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| 344 | Framework::getInstance()->quit(); |
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| 345 | #endif /* HAVE_GTK2 */ |
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| 346 | } |
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| 347 | #endif |
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| 348 | |
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| 349 | int main(int argc, char *argv[]) |
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| 350 | { |
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| 351 | verbose = 3; |
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| 352 | |
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| 353 | Framework* framework = Framework::getInstance(); |
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| 354 | |
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| 355 | framework->moduleInit(argc, argv); |
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| 356 | #ifdef GUI_MODULE |
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| 357 | framework->moduleInitGui(argc, argv); |
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| 358 | #endif |
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| 359 | framework->mainLoop(NULL); |
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| 360 | |
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| 361 | delete framework; |
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| 362 | // Kill the GL & SDL screens |
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| 363 | // And quit |
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| 364 | return 0; |
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| 365 | } |
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