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source: orxonox.OLD/orxonox/trunk/src/subprojects/collision_detection/collision_detection.cc @ 4626

Last change on this file since 4626 was 4626, checked in by patrick, 19 years ago

orxonox/trunk: fight for a working lin alg jacobi decomposition algorithm.

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[4615]1/*
[4333]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14
15   this file extends the framework file, so it renders what i want.
16*/
17
18#include "framework.h"
19
[4378]20#include "fields.h"
[4381]21#include "stdlibincl.h"
[4552]22#include "light.h"
[4333]23
[4546]24#include "cd_engine.h"
[4333]25
[4615]26#include "md2Model.h"
27
28MD2Model* model;
29
[4343]30void Framework::moduleInit(int argc, char** argv)
[4333]31{
[4546]32  CDEngine::getInstance();
[4619]33  //CDEngine::getInstance()->debug();
[4552]34
[4619]35  model = new MD2Model("models/tris.md2", "models/tris.pcx");
36  model->tick(0.1f);
[4626]37  CDEngine::getInstance()->debugSpawnTree(10, model->data->pVertices, model->data->numVertices);
[4552]38
[4626]39
[4552]40  LightManager* lightMan = LightManager::getInstance();
41  lightMan->setAmbientColor(.1,.1,.1);
42  lightMan->addLight();
43  lightMan->addLight();
44  lightMan->setPosition(10, 20, 100);
[4333]45}
46
[4546]47
[4334]48void Framework::moduleEventHandler(SDL_Event* event)
49{
50  switch (event->type)
[4622]51  {
[4334]52    case SDL_KEYDOWN:
53      switch (event->key.keysym.sym)
[4622]54      {
[4615]55        case SDLK_i:
56          break;
[4622]57        case SDLK_1:
58          printf("alsjdf;lajsfd;lajsdf\n");
59          break;
60      }
61  }
[4333]62}
63
[4546]64
[4333]65void Framework::moduleTick(float dt)
66{
67}
68
[4546]69
[4349]70void Framework::moduleDraw() const
[4334]71{
[4622]72  CDEngine::getInstance()->drawBV(2);
[4552]73
74  LightManager::getInstance()->draw();
[4615]75
[4622]76  //model->draw();
[4334]77}
[4333]78
[4334]79
[4333]80void Framework::moduleHelp(void) const
81{
82  PRINT(0)("\n");
[4530]83  PRINT(0)("i - print debug information of Collision-detection\n");
[4336]84  PRINT(0)("\n");
[4333]85}
86
[4546]87
[4343]88void Framework::moduleInitGui(int argc, char** argv)
[4333]89{
[4626]90  Window* guiMainWindow = NULL;
91
92  initGUI(0, NULL);
93
94  guiMainWindow = new Window("Collision_detection");
95  {
96    //all the Widgets you need
97  }
98  Window::mainWindow->showall();
99  Window::mainWindow->setSize(300, 500);
[4333]100}
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