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Last change
on this file since 3466 was
3459,
checked in by patrick, 21 years ago
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orxonox/trunk: cleaning up old stuff in world.cc and its relatives. first step…
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File size:
1.2 KB
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| 1 | /*! |
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| 2 | \file story_entity.h |
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| 3 | \brief holds the base class of everything that is playable - that is part of the story |
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| 4 | */ |
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| 5 | |
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| 6 | |
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| 7 | #ifndef _STORY_ENTITY_H |
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| 8 | #define _STORY_ENTITY_H |
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| 9 | |
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| 10 | #include "stdincl.h" |
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| 11 | #include "story_def.h" |
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| 12 | |
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| 13 | //! A class that represents something to play in orxonox. it is a container for worlds, movies, mission briefings, etc... |
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| 14 | class StoryEntity : public BaseObject { |
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| 15 | |
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| 16 | public: |
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| 17 | StoryEntity (); |
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| 18 | virtual ~StoryEntity (); |
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| 19 | |
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| 20 | bool isInit; //! if the entity is initialized, this has to be true |
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| 21 | bool isPaused; //! is true if the entity is paused |
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| 22 | |
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| 23 | virtual ErrorMessage load(); |
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| 24 | virtual ErrorMessage init(); |
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| 25 | virtual ErrorMessage start(int storyID); |
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| 26 | virtual ErrorMessage start(); |
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| 27 | virtual ErrorMessage pause(); |
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| 28 | virtual ErrorMessage resume(); |
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| 29 | virtual ErrorMessage stop(); |
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| 30 | virtual ErrorMessage destroy(); |
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| 31 | |
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| 32 | |
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| 33 | virtual void displayLoadScreen(); |
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| 34 | virtual void releaseLoadScreen(); |
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| 35 | |
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| 36 | void setStoryID(int storyID); |
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| 37 | int getStoryID(); |
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| 38 | |
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| 39 | void setNextStoryID(int nextStoryID); |
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| 40 | int getNextStoryID(); |
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| 41 | |
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| 42 | |
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| 43 | private: |
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| 44 | int storyID; //! this is the number of this entity, identifying it in a list/tree... |
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| 45 | int nextStoryID; //! if this entity has finished, this entity shall be called |
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| 46 | }; |
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| 47 | |
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| 48 | #endif /* _STORY_ENTITY_H */ |
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